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Rolegift Mafia, All Present

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Re: Rolegift Mafia, Day One

Postby kwanton on Wed Jan 12, 2011 10:37 pm

Nistelrooy is my favorite ever. I wish he came out of retirement halfway through that last game and they airlifted him in.

Imagine Ruud parachuting in with the Dutch flag and scoring a tornado of goals on those spainards :D
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Re: Rolegift Mafia, Day One

Postby Campin_Killer on Wed Jan 12, 2011 10:39 pm

Ich will jetzt nur in deutscher Sprache verƶffentlichen.

I will now publish only in German
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Re: Rolegift Mafia, Day One

Postby ga7 on Wed Jan 12, 2011 10:47 pm

Hmm that makes sense Commie, basically defense would be a pickle but we can still rely on the usual tells to catch mafia even in this setup. Worth trying.
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Re: Rolegift Mafia, Day One

Postby aage on Thu Jan 13, 2011 6:43 am

ga7 wrote:I didn't get it either from just a net translator but thanks to outside help from a scummy translator that fakes speaking dutch it means something like "Children who beg, will be skipped" ie if you ask for something out of turn in a kidlike fashion you will be ignored. Karel can confirm though cause I don't really trust Flores on that :lol:
Also Revote Kwan rooting for these villains (- Sneijder) (ok - Elia too) is like rooting for mafia, hell scummy :evil:

In all seriousness, it will be very hard to make claiming useful at this point so no lynch might not be a bad idea, seems it could be way more random than usual today else...

Flores is, miraculously, right. And those are not the villains. The villains are the guys that messed up that last match against the Spaniards. Like the guy that impaled a Spanish player with his foot. Believe me, those shoes ain't teddybears.
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Re: Rolegift Mafia, Day One

Postby Fircoal on Thu Jan 13, 2011 11:49 am

I don't think that a no lynch would be the best idea at this point. You guys forget that the reason that we lynch on day 1 has nothing to do with the fact that people can defend themselves with their role but rather that it gives us hints onto how the scumwagons are going and stuff. We need that info. Defenses shouldn't be solely based on what role you haszel.
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Re: Rolegift Mafia, Day One

Postby aage on Thu Jan 13, 2011 12:19 pm

No lynch sucks. And I agree with chu that people should defend their motives, not their roleclaim.
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Re: Rolegift Mafia, Day One

Postby / on Thu Jan 13, 2011 6:37 pm

Commander9 wrote:Slash, how do we know our victory conditions?

if you haven't received a PM stating otherwise, assume you have the basic town victory condition.
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Re: Rolegift Mafia, Day One

Postby spiesr on Thu Jan 13, 2011 7:49 pm

So what should we base today's lynch on? We didn't successfully catch anyone admitting to getting a role pm. So our possibilities are basing a lynch off of someone advocating or opposing a no lynch, looking for people who seem to be aligned, waiting for someone to slip-up, or sort of randomly lynching the first person who says something sorta scummy. Not really all that different from usual day 1 fare, which means that it our options still suck...
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Re: Rolegift Mafia, Day One

Postby Mr. Squirrel on Thu Jan 13, 2011 7:55 pm

No lynch would be bad, I agree. I say we at least try to attempt a normal lynch and only no lynch if it fails utterly
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Re: Rolegift Mafia, Day One

Postby kwanton on Thu Jan 13, 2011 8:24 pm

there are a few people we haven't heard much from. maybe we can start there? skoff, TWO, naxus? Anyone else I miss? Not really scummy since there hasnt been much to talk about but still....what else have we got to go on?
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Re: Rolegift Mafia, Day One

Postby / on Thu Jan 13, 2011 9:04 pm

Vote count

Commander9; 2 votes: naxus, Campin_Killer
kwanton; 2 votes: Commander9, ga7
Fircoal; 2 votes: safariguy5, karelpietertje
karelpietertje; 1 vote: Haggis_McMutton
Skoffin; 1 vote: spiesr
Last edited by / on Thu Jan 13, 2011 11:01 pm, edited 1 time in total.
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Re: Rolegift Mafia, Day One

Postby kwanton on Thu Jan 13, 2011 9:45 pm

squirrel unvoted
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Re: Rolegift Mafia, Day One

Postby Commander9 on Thu Jan 13, 2011 10:37 pm

Unvote.

aage wrote:No lynch sucks. And I agree with chu that people should defend their motives, not their roleclaim.


Well, but it's rather hard to find any motives right now as nothing seems to be going on. Furthermore, it's not that hard to choose a motive, especially since most of us are in complete dark. As I've said before, statistically speaking, a lynch definitely is an option and it could work out.

Since nothing definitely worth pursuing came out as of yet, we may want to look at our inactives, since they're not contributing to anything anyway.
But... It was so artistically done.
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Re: Rolegift Mafia, Day One

Postby naxus on Thu Jan 13, 2011 10:43 pm

unvote vote Skoff For not posting and he will in red....

Question...Only town has the gifting thing correct? Mafia are all established roles?
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Haggis_McMutton wrote:2. Anyone else find it kind of funny that naxus is NK'd right after insisting that we're all paranoid?
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Re: Rolegift Mafia, Day One

Postby Commander9 on Thu Jan 13, 2011 10:45 pm

naxus wrote:unvote vote Skoff For not posting and he will in red....

Question...Only town has the gifting thing correct? Mafia are all established roles?


Nice skimming :lol:

No, mafia also have roles to give away and they don't know what they are.
But... It was so artistically done.
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Re: Rolegift Mafia, Day One

Postby naxus on Thu Jan 13, 2011 10:50 pm

Commander9 wrote:
naxus wrote:unvote vote Skoff For not posting and he will in red....

Question...Only town has the gifting thing correct? Mafia are all established roles?


Nice skimming :lol:

No, mafia also have roles to give away and they don't know what they are.


Completely missed that whole page :o

With the gifting thing said, I feel like the mafia is gonna be overpowered in this game only because they know who else is mafia. The town will be stumbling about randomly sending gifts while the mafia can somewhat coordinate
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Haggis_McMutton wrote:2. Anyone else find it kind of funny that naxus is NK'd right after insisting that we're all paranoid?
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Re: Rolegift Mafia, Day One

Postby Commander9 on Thu Jan 13, 2011 10:59 pm

naxus wrote:Completely missed that whole page :o

With the gifting thing said, I feel like the mafia is gonna be overpowered in this game only because they know who else is mafia. The town will be stumbling about randomly sending gifts while the mafia can somewhat coordinate


Could be, but remember, we have no idea about the system, so there might be safeguards. The idea is awesome and this could turn out to be a great game. Possibly a bit too early to be getting desperate ;)
But... It was so artistically done.
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Re: Rolegift Mafia, Day One

Postby naxus on Thu Jan 13, 2011 11:07 pm

Not getting desperate, just throwing some thoughts around.
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Haggis_McMutton wrote:2. Anyone else find it kind of funny that naxus is NK'd right after insisting that we're all paranoid?
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Re: Rolegift Mafia, Day One

Postby Mr. Squirrel on Fri Jan 14, 2011 7:22 am

naxus wrote:
Commander9 wrote:
naxus wrote:unvote vote Skoff For not posting and he will in red....

Question...Only town has the gifting thing correct? Mafia are all established roles?


Nice skimming :lol:

No, mafia also have roles to give away and they don't know what they are.


Completely missed that whole page :o

With the gifting thing said, I feel like the mafia is gonna be overpowered in this game only because they know who else is mafia. The town will be stumbling about randomly sending gifts while the mafia can somewhat coordinate

We still have numbers on our side though. Although we will be stumbling around at first, after a few nights we should have a good idea of what is going on and what we can do. I would say it is only the first few nights that scum will have the advantage. After that, we have more presents and more people to use them and we will have a good idea on who to give them to.

This shouldve been a xmas themed game. :lol:
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Re: Rolegift Mafia, Day One

Postby ga7 on Fri Jan 14, 2011 8:16 am

You know, I think Kwan might be right that some gifts will be negative. It wouldn't make much sense for mafia to have great powers for example since they could just send them to each other.
(there, I hope I instilled doubt in the scums who will now avoid sending gifts to themselves :lol:)
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Re: Rolegift Mafia, Day One

Postby karelpietertje on Fri Jan 14, 2011 10:58 am

ga7 wrote:You know, I think Kwan might be right that some gifts will be negative. It wouldn't make much sense for mafia to have great powers for example since they could just send them to each other.
(there, I hope I instilled doubt in the scums who will now avoid sending gifts to themselves :lol:)

Actually I was hoping mafia would not realize their gifts might be negative, and I think they must be.
I intentionally didn't say it out loud :roll:
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Re: Rolegift Mafia, Day One

Postby aage on Fri Jan 14, 2011 11:20 am

Commander9 wrote:Unvote.

aage wrote:No lynch sucks. And I agree with chu that people should defend their motives, not their roleclaim.


Well, but it's rather hard to find any motives right now as nothing seems to be going on. Furthermore, it's not that hard to choose a motive, especially since most of us are in complete dark. As I've said before, statistically speaking, a lynch definitely is an option and it could work out.

I think that the people who suggested the no lynch deserve some attention. vote safari for bringing it up.
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Re: Rolegift Mafia, Day One

Postby The Weird One on Fri Jan 14, 2011 1:37 pm

kwanton wrote:there are a few people we haven't heard much from. maybe we can start there? skoff, TWO, naxus? Anyone else I miss? Not really scummy since there hasnt been much to talk about but still....what else have we got to go on?

I haven't been posting much because I haven't had anything to contribute. I'd rather submarine than post nothing but fluff. If you'd rather a daily post that doesn't say anything, then, by all means, I can do this. I just figured I'd try not to post useless rubbish for once. [keyword being "try"]

I, too, agree with Chu in that lynching someone on day 1 will be better than a no lynch, even if we get a townie. [For the same reasons that he stated.]
sheepofdumb wrote:I'm not scum, just a threat to the town. There's a difference, thank you very much.

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Re: Rolegift Mafia, Day One

Postby kwanton on Fri Jan 14, 2011 2:54 pm

yeah I know. Like I said, submarining on day one isnt really that scummy since there's nothing really to talk about, but bringing it up is a startoff point for conversation.
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Re: Rolegift Mafia, Day One

Postby safariguy5 on Fri Jan 14, 2011 6:24 pm

The main thing I can think of right now is that there's no way to counterclaim Day 1. Anybody could claim cop or doc and nobody could prove them wrong. Most Day 1 lynches come down to forcing a claim and then testing validity. We have no benchmark there. I'm not advocating a Day 1 no lynch, but the idea of "pressuring" someone doesn't really work here and we should take that into consideration.
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