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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby Dlanor A. Knox on Fri Feb 11, 2011 5:58 pm

TheSaxlad wrote:
Dlanor A. Knox wrote:Look, I guarantee that Jerado is some kind of third party role. Maybe a lyncher. I have role related info on him.

In other news, what has changed since I posted my case on Streaker?

Naxus, I want an EXACT list of things that have changed, and how they have relevance to my case on streaker.

To be honest, if you admit to reading my case, you would know that he was next on my list.


plus.

naxus wrote:also, I hate to do this, But I agree with Dlanor that Jarado should be looked into as I have Role info about him that says he's not to be trusted.

also FOS Haggis for being unusually queit


So Dlanorz and Naxusz

Could ya A. Be tryinz to bumpz off der scummate as like a winz conditionz, werez in day4z rememberz.
B. dey could be tellinz da truf but den I wantz dem to spillz.
C. tellinz porkyz and meaninz dey arez are lynchez candidatez.

FOZ Dlanorz nd naxuz

spillz guyz, what you no on jezza dat ve dontz?


Baka. I''ve explained multiple times that I have role-related info telling me not to trust him.
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby safariguy5 on Fri Feb 11, 2011 7:08 pm

Skoffin wrote:
Mr. Squirrel wrote:
Skoffin wrote: Back in my day

Every time you get all nostalgic, skoffin, I picture you as this:

Who are you calling old and sentimental you young whipper snapper? Back in my day kids had more respect. *Waves cane*


Anyway :P I agree with the points made on role claims. Claiming is a bit deal folks, it is the very last action that you must take to preserve yourself. No one should just claim at the slightest provocation, it's bad for the one claiming and it serves mafia better than it serves the rest of us. It seems apparent that many of those wishing for him to claim are only doing so from focusing on the flavour speculation that other players supplied. If it was something like a cop claiming a report that would be one thing, but it's not. They claimed to not like him. I do not find it reasonable to demand a premature claim over nothing more then the stated dislike by another player. Especially when we don't know the roles of those claiming this flavour.
The most obvious role connected to hating another player is a lyncher, yet that option was discarded almost immediately. Instead focusing on the slim possibility that it makes Jeraado scum of a sinister third party. I don't find it difficult to believe that those claiming to hate could be lying, or that Jeraado could be hated but as a townie. Which leads me to wonder why others seem adamant that neither of these could be the case despite not having provided any sufficient evidence to state so.

Personally, I think Knox and Nexus are less suspicious in this than those that are trying to get a claim without having evidence themselves against him.

Also, since it has begun to bug me for some ungodly reason, Knox is a guy. :lol:

God damn it! Why do I always think the opposite??

hated townie for jeraado could be possible. I am also beginning to believe that Vio and Saxland may also be some of the insane escapees from the asylum. Maybe they're part of the group of gigglers?
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby edocsil on Fri Feb 11, 2011 7:09 pm

Dlanor A. Knox wrote:
TheSaxlad wrote:
Dlanor A. Knox wrote:Look, I guarantee that Jerado is some kind of third party role. Maybe a lyncher. I have role related info on him.

In other news, what has changed since I posted my case on Streaker?

Naxus, I want an EXACT list of things that have changed, and how they have relevance to my case on streaker.

To be honest, if you admit to reading my case, you would know that he was next on my list.


plus.

naxus wrote:also, I hate to do this, But I agree with Dlanor that Jarado should be looked into as I have Role info about him that says he's not to be trusted.

also FOS Haggis for being unusually queit


So Dlanorz and Naxusz

Could ya A. Be tryinz to bumpz off der scummate as like a winz conditionz, werez in day4z rememberz.
B. dey could be tellinz da truf but den I wantz dem to spillz.
C. tellinz porkyz and meaninz dey arez are lynchez candidatez.

FOZ Dlanorz nd naxuz

spillz guyz, what you no on jezza dat ve dontz?


Baka. I''ve explained multiple times that I have role-related info telling me not to trust him.


Ya, I really don't get why people think that do not trust = not a threat. I don't get it at all.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby Commander9 on Fri Feb 11, 2011 9:54 pm

Vote Count:

Streaker (1) - TG
dlanor (1) - jeraado
jeraado (6) - edoc, safari, naxus, slash, Dlanor, safari L-2

15 alive, 8 to lynch.
But... It was so artistically done.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby jeraado on Sat Feb 12, 2011 12:53 am

OK, I've tried to slow down a little since it seems that a lot of what I say is either being missed or misinterpreted. I think pretty much everyone understands my position, whether they believe it or not, and really nothing new has been said about me for a while, other than dlanor's 'scum points' which I don't really think are even worth responding to (but if someone genuinely has a point they would like me to address that's fine).

However, since we've been talking a lot about this whole role pm issue, I just wanted to answer this:
edocsil wrote:Ya, I really don't get why people think that do not trust = not a threat. I don't get it at all.

In addition to the other points (game imbalance if this were true, previous scummy play by the claimer, number of non-mafia/sk roles which would fit if it is true, role flavour), I'd just like to draw attention to what the role pm claim has actually been.

This was when it was first raised on day 1:
Fuzzylogic99 wrote:Hmm I have to relook but I swore that he/she did not post before I voted for him.Then again I kind of scanned the post so I think I might of missed
him/her posting.Anyways he/she is active so Im not going to vote for them.

Hey Jerando do you hate me bc I hate you I dont know why. My role message that I hate Jerando.I thought this was an kind of odd statement for a mafia game.


UNVOTE Jerando


At this point we discussed hated townie/lyncher roles, and I gave a bit of background to my role flavour. At the time I didn't know that I was named after a real person, but figured that we may be professional rivals.

Dlanor A. Knox wrote:Oh, I can explain one thing though.

From role information, I think Jeraado is a liar. I.E: My role literally states that I think Jeraado is a liar.

This would explain any unprompted attacks on Jeraado by Fuzzy.

Beyond that, I can't justify him.


After I (incorrectly) unvoted dlanor, he posted the above. Note that he states that the role PM literally calls my character a liar, as opposed to the person he replaced saying the role pm says they hate me. This is a big difference, as the likelihood of my role shifts from hated townie/lyncher to delusional/insane or (I disagree with this as a possible assessment) scum/serial killer.

naxus wrote:
Streaker wrote:So far, TheSaxlad really hasn't contributed much, if anything, to the game. He has his PR, but other then that he just jumps on wagons hiding behind other player's arguments (I'm reluctant saying this, because of what i wrote above). Not many posts, and none i believe that hold any contribution what so ever. FoS TheSaxlad



Well Streaker does actually contribute.Not so much as building huge cases on everyone but still participating.

You claimed the lynch on camping was due to your "scum Hunting" skills when really it was purely a luck lynch.

You argued with a few people about how flavor speculation is useless, although considering this is a themed game flavor spec is everything.

Night happened which was confusing anyway, minus everything else.

That's basically what happened the last few pages. With that said, streakers case feels pretty weak in my eyes when so much more could be happening.

Also, I hate to do this, But I agree with Dlanor that Jarado should be looked into as I have Role info about him that says he's not to be trusted.

also FOS Haggis for being unusually queit


This is the first time Naxus mentions role-related info. Why wouldn't he raise this on day 1 to take the heat of fuzzy, and why is it buried at the bottom. The first time I read this I assumed he was talking about fuzzy/dlanor's role info.

Dlanor A. Knox wrote:That's ok Jeraado.

I think from your reaction here, you are PROBABLY an SK or something. Actually, you're probably the abomination. I have role related info that tells me NOT TO TRUST YOU, and once I revealed this info, it is only NOW you begin to attack me. Because I threaten your ability to remain unseen in this game perhaps?

FoS: Jeraado


I had to do a search for this one, so it may have come before naxus, but either way, again the content of the role info has changed slightly. You could call it semantics, but if the role pm says "do not trust this player", that is a departure from "this player is a liar". I would expect the use of trust to reflect more on a betrayer than someone who is insane, and it implies a more sinister motive for the player.

I still firmly believe that dlanor has some kind of info as part of his role, which says something about me. My guess is that it is something about hating me, or that my character has been dishonest in the past. This would fit with my role character's flavour. In any game, if a member of the scum or sk were named to two separate townies, you would call it imbalanced, no matter how the game was structured. I just can't see how anyone can say that a sk or scum would have a fair chance at the game if that was the case. Therefore I can't see why it would be more likely for someone who is mentioned to two separate players in this way would be a sk or scum.
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Re: Post-Apocalyptic Mafia - Day 3. Replacements needed.

Postby naxus on Sat Feb 12, 2011 1:43 am

jeraado wrote:"do not trust this player" "this player is a liar"


My role pm, almost word for word says, "You do not trust Jeraado, they are a liar"

Also, When it was first raised I was someone else so....

Honestly, you need to claim or bring hard proof your town as With two people's role pm's saying your not to be trusted, its not lyncher stuff and has to be either mafia/Sk/Third party stuff with mafia/SK being most likley
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby jeraado on Sat Feb 12, 2011 3:21 am

But presumably this was part of the original role, not added later. At the start of the game the mafia aren't trustworthy, but they aren't liars either. Same with serial killers.

If the role PM says xyz is a liar that implies that it is something to do with their role (maybe betrayer, delusional, insane) or flavour. You can eliminate betrayer from that list since (in the same way it won't refer to scum or sk) it goes against the whole premise of mafia to reveal the roles whose job it is to remain secret. So I guess people have to decide whether I am delusional, insane, or it is just flavour. Since I voluntarily talked about flavour when the only thing I knew was that one person 'hated' me, it would take psychic powers or for me to have broken into the mod's house and stolen his notes to plan that as a diversion.

Also, the case against me is:

1) Role-pm stating I am hated, a liar, and/or untrustworthy
2) ...

For those of you with a vote on me, what would you actually learn from my lynch? Sure, you might be curious as to my role, but I firmly believe that even if I didn't know what my role is, I would place the odds on this situation not revealing an anti-town character. With that in mind, forcing a claim or pushing for a lynch doesn't help town, regardless how curious you are.

If someone can honestly say that they believe that a mod would tell two players who a scum/sk player was, then I'd like to hear how they propose that the game would be winnable for all players. Either you are saying that the mod doesn't know what he is doing (and believe me, commander9 does), or that I must have some amazing set of powers that I've chosen not to use (3 night kills?). Oh and I'd love to hear an example of when this has happened in any other mafia game. Ever.

Seriously people, justify your case. Don't just hide behind "the mod told them you were scum".
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby TA1LGUNN3R on Sat Feb 12, 2011 5:48 am

jeraado wrote:Also, the case against me is:

1) Role-pm stating I am hated, a liar, and/or untrustworthy
2) ...


Well done jeraado. I am behind you 100%. Frankly it would be bullshit if the mod gave two townies definitive info on scum or an anti-town third party.

Look I don't have too much experience in this situation, but the only time I've seen "you don't trust x he's a liar" is for a lyncher. I've never seen the same for scum or some third party. As I stated earlier, and since lyncher isn't likely, I believe that this is just some draw for conversation that Commander cooked up. It's a lure, people.

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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby TA1LGUNN3R on Sat Feb 12, 2011 5:54 am

Maybe as an example for anyone in the San Francisco game, prisoners had no chance. That was dumb. The same goes for jeraado here. If he's scum: it's pretty much guaranteed that he would get lynched, but every scum is valuable on the mafia side because there's so few of them. If he's a third party whose win conditions may be eliminate all threats or survive: still gives him almost null chance to win. Do you think Commander would put that in there?

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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby VioIet on Sat Feb 12, 2011 11:19 am

TA1LGUNN3R wrote:Maybe as an example for anyone in the San Francisco game, prisoners had no chance. That was dumb.
-Tails

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WHAT WHAT WHAT?

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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby edocsil on Sat Feb 12, 2011 1:46 pm

TA1LGUNN3R wrote:Maybe as an example for anyone in the San Francisco game, prisoners had no chance. That was dumb. The same goes for jeraado here. If he's scum: it's pretty much guaranteed that he would get lynched, but every scum is valuable on the mafia side because there's so few of them. If he's a third party whose win conditions may be eliminate all threats or survive: still gives him almost null chance to win. Do you think Commander would put that in there?

-Tails


Glad you mentioned this. I was a SK in the SF mafia and the prisoners who I was also a part of were told not to trust me. Go figure, my win condition was exclusive to theirs. Guess who else had a similar betrayer/prisoner role in that game? Commander. I could easily see him including it in his game with some variations.
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby safariguy5 on Sat Feb 12, 2011 3:49 pm

It's possible jeraado could be flavor insane (like those insane asylum escapees). At this point, I think it's a case of two townies fighting over role flavor (Dlanor and jeraado). The problem with that assumption is that we would be without a lynch target again. As someone brought up earlier, naxus saying he had a role flavor pm against jeraado is also strange. naxus's reason for not bringing it up earlier against fuzzy was that he "was being someone else"??? can you elaborate on that naxus?
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby safariguy5 on Sat Feb 12, 2011 3:50 pm

Oh yeah, I'll unvote
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby naxus on Sat Feb 12, 2011 4:05 pm

naxus - Jessica Righteous, Head of the Leftovers of Christian Church, has been killed Night 2.

Been killed once already.
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby / on Sun Feb 13, 2011 3:49 am

Can someone explain how pre-game info on an anti town faction is unfair or game breaking in an unknown setup? Personally (from a mod's perspective) I see a faction as a faction, be they mafia, town or otherwise, I would be just as likely to be unbiased to either beefing up roles in a losing faction or putting obstacles in the way of an overpowered faction, so long as it makes the bottom line of the game more fair. There seems to be several repeating arguments on why it is unfair, I would like to hear some elaboration.

1.People seem to be saying that if an anti-town had two people after them at the start of the game it would mean an instant lose for the player.
Seeing how long this is drawn out I don't think that is the case, a good player like jeraado can obviously talk his way out of a lot of things regardless of the side he is one (ie: not relying on his claim), besides, that is still two players who for one presumably (if they are indeed town) don't know each other at the start of the game, don't specifically have a motive to push for jeraado's lynch (if he is not their win condition target), and in many cases, may not even share their flavor info at all with town.

2. You people are saying it is unlikely for town to be given info on scum because it would be detrimental to scum's overall faction.
This is true, such a thing would be an obstacle for scum, but there are tons of roles out there that screw over a player far worse than this for the sake of game balance; millers, cop/goon sibling combos, in the worst cases suicidal townies.

3.If each and every member of the mafia faction is a treasure that needs to survive, then why is usurper still a used role? A lynchee can fairly be of any faction if said faction is strong enough IMO, judging by the flavor of the mafia lynch yesterday, the godfather is Stephen Hawking, what if he is some sort of super-genius with zombie making abilities aside from his investigation-proofness and known mafia gaurd? Would it be a stretch to say some townies might know he is a liar since no cop could stop him?
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby TheSaxlad on Sun Feb 13, 2011 4:58 am

naxus wrote:naxus - Jessica Righteous, Head of the Leftovers of Christian Church, has been killed Night 2.

Been killed once already.


so when the f*ck did you come back?
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby jeraado on Sun Feb 13, 2011 7:33 am

I think the best way of trying to sum up the reasoning behind why it is unlikely for this scenario to be the case is to go back to the fundamentals of mafia.

Mafia is all about the battle between a minority who have power and information but must keep it secret in order to remain in power (mafia, also in some cases sk or factions), against a majority who have the potential to regain power if they can work collectively to gather information. It is designed to be a battle of the powerful few against the potential of the many.

The reason that it wouldn't make sense for town to have information about anti-town is that with both information and a majority, the basic premise of mafia is missing, hence the concerns about imbalance.

/ wrote:Can someone explain how pre-game info on an anti town faction is unfair or game breaking in an unknown setup? Personally (from a mod's perspective) I see a faction as a faction, be they mafia, town or otherwise, I would be just as likely to be unbiased to either beefing up roles in a losing faction or putting obstacles in the way of an overpowered faction, so long as it makes the bottom line of the game more fair. There seems to be several repeating arguments on why it is unfair, I would like to hear some elaboration.

1.People seem to be saying that if an anti-town had two people after them at the start of the game it would mean an instant lose for the player.
Seeing how long this is drawn out I don't think that is the case, a good player like jeraado can obviously talk his way out of a lot of things regardless of the side he is one (ie: not relying on his claim), besides, that is still two players who for one presumably (if they are indeed town) don't know each other at the start of the game, don't specifically have a motive to push for jeraado's lynch (if he is not their win condition target), and in many cases, may not even share their flavor info at all with town.


If you assume that they are town and that I am anti-town then their motive to push for a lynch is simply that I would be one of the factions which town must eliminate to win.

/ wrote:2. You people are saying it is unlikely for town to be given info on scum because it would be detrimental to scum's overall faction.
This is true, such a thing would be an obstacle for scum, but there are tons of roles out there that screw over a player far worse than this for the sake of game balance; millers, cop/goon sibling combos, in the worst cases suicidal townies.


That's both true and not true. I think the small but important difference is one of choice. Cop/goon siblings or lovers can choose whether to sacrifice themselves, or try to hold off until the their sibling is the last kill to be made. Millers can attempt to bypass the information ever being received through their play. The roles you've mentioned are difficult to play, but always have a way of either preventing the information from being made available, or deciding whether to activate their detrimental power. Given that fuzzy mentioned hating me on day 1, it would seem not to be the case here.

/ wrote:3.If each and every member of the mafia faction is a treasure that needs to survive, then why is usurper still a used role? A lynchee can fairly be of any faction if said faction is strong enough IMO, judging by the flavor of the mafia lynch yesterday, the godfather is Stephen Hawking, what if he is some sort of super-genius with zombie making abilities aside from his investigation-proofness and known mafia gaurd? Would it be a stretch to say some townies might know he is a liar since no cop could stop him?

Nope, I think that the idea of personal sacrifice is important to mafia, but again that is usually a choice. In the case of a usurper or lyncher their win condition is still for their role to remain anonymous, so while they have information, they also have a disincentive to make it public. It may be tactically wise to reveal the information they have at a certain point, but here if the information is given to town about anti-town there is no risk to revealing the information, beyond not being trusted (which is the case every time we post anything).

Really the case against me is so weak that we can only work on the balance of probabilities.

Is it more likely than not that player information has been given? Sure, why not
Is it more likely than not that if player information has been given that anti-town information has been given to pro-town? No
Is there any reason other than the role information to suggest that the player is anti-town? Nothing that has been posted
Has the players actions been consistent with an anti-town faction? No, although I could try to mount a full proactive defense here, I'd really point to two key moments where my actions just wouldn't make sense if I were antitown;
1) campin's lynch - no mafia would take the risk of trying to slow a lynch for an inactive scummate that late in the day. It would immediately run the risk of revealing the player for practically no benefit
2) If a mafia or sk player heard that another player had role information about them, they would make sure that that player was killed off before anything could be revealed. Personally I would probably do it on night 2 or 3 when the conversation had steered away from the topic.

We've spent an extraordinary amount of time on such a weak case (ironic when the case on fuzzy was dropped without dlanor answering a single question). Funnily enough, for those of you pushing for me to claim, how will you even be able to judge whether it is believable? If there are no scummy statements or contradictory information out there at the moment then its really just going to come down to how much you trust me anyway. All you'll be able to do is line it up against the flavour information, which was voluntarily provided by me anyway.

Right now the scum must be stoked - they get an entire day away from the spotlight, they get free role speculation, and the way it is going we will have no new information from today.
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby edocsil on Sun Feb 13, 2011 10:54 am

TheSaxlad wrote:
naxus wrote:naxus - Jessica Righteous, Head of the Leftovers of Christian Church, has been killed Night 2.

Been killed once already.


so when the f*ck did you come back?


Dude, replacement.
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby Mr. Squirrel on Sun Feb 13, 2011 12:55 pm

/ wrote:1.People seem to be saying that if an anti-town had two people after them at the start of the game it would mean an instant lose for the player.
Seeing how long this is drawn out I don't think that is the case, a good player like jeraado can obviously talk his way out of a lot of things regardless of the side he is one (ie: not relying on his claim), besides, that is still two players who for one presumably (if they are indeed town) don't know each other at the start of the game, don't specifically have a motive to push for jeraado's lynch (if he is not their win condition target), and in many cases, may not even share their flavor info at all with town.

While this is true, a good player can weasel his way out of any situation. (I was able to survive for a full week (RL time) after receiving a guilty investigation about me in the rolegift mafia.) However it is still hard to come back from. And even if you aren't lynched because of the mod's bastardness, still no one will trust you the rest of the game. It just makes for a bad game for scum overall.
/ wrote:2. You people are saying it is unlikely for town to be given info on scum because it would be detrimental to scum's overall faction.
This is true, such a thing would be an obstacle for scum, but there are tons of roles out there that screw over a player far worse than this for the sake of game balance; millers, cop/goon sibling combos, in the worst cases suicidal townies.

Theres a big difference between having a challenging role, and just being screwed by the mod. Millers, siblings, hated townies, etc. can all still win the game. Their role is just a little more challenging. And I have never seen a game where a suicidal townie was put in and it was meant to be a serious role.
/ wrote:3.If each and every member of the mafia faction is a treasure that needs to survive, then why is usurper still a used role?

The scummies don't have to be completely perfect to win, however you do have to make it fair for them. Making a mafia faction where one member is automatically doomed to failure is just bad planning.

Usurpers are special. They do not screw over the godfather so the game is still good for him and normally the mafia faction is padded enough that they can handle the loss of their godfather or their usurper. Its still fair to use it as a role.







I can't believe we are having such a serious discussion based on a WIFOM situation... #-o
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby jeraado on Sun Feb 13, 2011 5:52 pm

Mr. Squirrel wrote:I can't believe we are having such a serious discussion based on a WIFOM situation... #-o


... in a case that was an OMGUS in the first place :lol:
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby Iliad on Sun Feb 13, 2011 6:09 pm

Some other players have already explained why it is unlikely that town players would have game info on non-town players from the start. It defeats the entire purpose, it would be like telling the cop that he should investigate him and him and so on. Here are some possible scenarios:

a) Jerando is a hated townie. For some reason, flavour or otherwise, he is mistrusted by town and even told that he is a liar to some townies. All the parties jerando and those who received game info on him are town.

b) Flavour. Perhaps this isn't actually a major gameplay issue but rather simple flavour. If you haven't noticed there is quite a lot of in this game and the characters are thought out and unique. Except for average man

c) This is a subtle hint. Usually when a mod, or me at least, has a mechanic of something happening upon a player's death he doesn't want to actually outright spell this out to anyone, but he also doesn't want this mechanic to go to waste so he subtly pushes towards this event happening.
Unfortunately we have no idea whether there is a mechanic upon jerando's death or whether it is beneficial for town.

d) Lynchers. It's not uncommon to have roles that target other roles. Multiple roles is fairly uncommon and so is them revealing it. Still it is entirely possible that the lynchers thought that saying that they were told that jerando is a liar would make their case greatly easier but that backfired.
If this is the case then jerando could be scum. In a game with multiple factions it is possible to have some anti-town players targeting other anti-town players. Some of them could be lynchers, some could be usurpers.

Regardless we aren't lynching anyone on any speculative info that may or may not have been given in some player's roles. Especially since I'm quite convinced that the full story isn't being told. I'm also quite curious to see who was under pressure before we were derailed by this discussion and who changed it.
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby safariguy5 on Sun Feb 13, 2011 6:27 pm

What I'm sensing here is that we're deadlocked on the meaning of the hated/liar role pm. I do think that it definitely warrants an investigation on jeraado and/or dlanor or naxus, but I am beginning to doubt the ability of enough people to agree on a lynch of jeraado or not to lynch him. I really don't think we're going to change anyone's mind on the meaning of the flavor, but I just find it interesting that dlanor discounts the use of role flavor yesterday but turns around and bases an entire accusation against jeraado about it today. Double standard much??
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby Dlanor A. Knox on Mon Feb 14, 2011 3:47 pm

safariguy5 wrote:What I'm sensing here is that we're deadlocked on the meaning of the hated/liar role pm. I do think that it definitely warrants an investigation on jeraado and/or dlanor or naxus, but I am beginning to doubt the ability of enough people to agree on a lynch of jeraado or not to lynch him. I really don't think we're going to change anyone's mind on the meaning of the flavor, but I just find it interesting that dlanor discounts the use of role flavor yesterday but turns around and bases an entire accusation against jeraado about it today. Double standard much??


Oh, so you agree with me?

See, I was told that flavor speculation was ok... so I decided I'd base my entire case off of it, and see if anyone objected.

Those who objected, will be cross referenced with those who sided against me yesterday in the flavor debate.

So yes. It is a double standard. I was deliberate, and designed to gain info.

I can now confirm a few things.

1) Jeerado is most definitely town. Confused? Sure. But Town. Therefor, Unvote: Jeerado

2) You guys are willing to wagon JUST ABOUT ANYTHING. If I told you that Mr.Squirrel was "Role Confirmed as Sick" to me, would you wagon him out of fear that he is the "freak/mutated thing"? Try and think about what you're voting guys. I will be examining the Jeerado wagon for scum reads. I guarantee that there is scum on this wagon.

3) You guys are playing too passively. Scum is controlling this town. The only reason we got to lynch scum yesterday was because of the deadline. Otherwise, scum would have continued to prey on your indecisive play styles. I want TOP 3 suspects from everyone, and at least a short paragraph as to why on each.

For the moment, I will reserve judgment on Safari (until I see his stance on flavor yesterday), but this post is either a scum tell or a town tell.

Streaker is still high up for me (as I have explained in my case on him).

My next post will contain my 3 suspects (It won't come immediately.)
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby Mr. Squirrel on Mon Feb 14, 2011 9:08 pm

Dlanor A. Knox wrote:3) You guys are playing too passively. Scum is controlling this town. The only reason we got to lynch scum yesterday was because of the deadline. Otherwise, scum would have continued to prey on your indecisive play styles. I want TOP 3 suspects from everyone, and at least a short paragraph as to why on each.

Why yes, it seems that the scum is trying to control this town. :roll:
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Re: Post-Apocalyptic Mafia - Day 4. The Night of Long Knives

Postby Dlanor A. Knox on Mon Feb 14, 2011 9:45 pm

Mr. Squirrel wrote:
Dlanor A. Knox wrote:3) You guys are playing too passively. Scum is controlling this town. The only reason we got to lynch scum yesterday was because of the deadline. Otherwise, scum would have continued to prey on your indecisive play styles. I want TOP 3 suspects from everyone, and at least a short paragraph as to why on each.

Why yes, it seems that the scum is trying to control this town. :roll:[/quote

Do you have fact to back up that accusation?

Other wise, I will be invoking Knox's 8th. It is forbidden to solve the case with clues not presented.

Don't make me break out Knox for this game guys :3
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