yeti_c wrote:Definitely agree with Qwery...
With the cards in the log option - then BOB would be able to read it all up and tell you who can see what...
Not knowing what people can see would be ace.
It certainly has its benefits. its just a little more coding to hide them I would think. and coupled with flat rate, or escalating, not knowing which regions are visible to the enemy, may just give the cards too much power. I agree it would be a more interesting feature, and the option of see it in the log or not, is a nice option, but that adds another option to the option, so that doesnt seem worth it.
I like the idea of secret spys, but being able to see them, even with bob, does not change the fact that people will see where you are, and knowing what they can see really does add more to the game than not. If you dont know what they can see, you have to assume they can see everything, so there is little you can do to counter it. If however you know where the cleared areas are, you can actually use those to your advantage, and avoid them like mine fields and possibly as mines themselves.
On the turn that it turns fog, youll see any stack on it too, and commit it to memory, possibly, but can assume that stack will be elsewhere.
I think the key to making this workable is making it easiest to implement and still retaining the use. It absolutely has to be coupled with flat and escalating, to be worth it, so another option after that would seem impossible, a fog for spoils just doesnt seem like its worth it. Not hiding the spoils is how its already logged, so that wouldnt change anything there... not that I imagine that is difficult to code in.
Keeping them fogged does make it more useful, but maybe too useful...but either way, it will allow for some interesting strategy. But before assuming they have to be fogged, just imagine knowing where the spy satellites are, and how you can adjust your strategy to use them to your advantage. Now imagine playing, and knowing any territory could be seen. It simply doesnt allow for alot of strategy beyond spreading out your forces...if seeing a stack will change things. In a perfect world, both would be an option, but I think we'd be lucky to see this one anyways, so another option for the option, especially since its only fog for spoils option, seems unlikely, but that really is a programmers area of expertise. Im only guessing based on how I see things set up right now.