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iAmCaffeine wrote:I don't think I'll ever pay for premium again. What kind of service do we receive? The same 20-50k dice processed through the same exact loop over and over and over. That's not random whatsoever, it's a repetitive cycle that never changes. I wonder how many people actually know they're being conned. I wonder if you could actually sue bigWham for false advertising.
IcePack wrote:iAmCaffeine wrote:I don't think I'll ever pay for premium again. What kind of service do we receive? The same 20-50k dice processed through the same exact loop over and over and over. That's not random whatsoever, it's a repetitive cycle that never changes. I wonder how many people actually know they're being conned. I wonder if you could actually sue bigWham for false advertising.
Except that's not how the dice work, so there's that...
mookiemcgee wrote:josko.ri wrote:Interesting to note is that while CC is declining, number of users who play 20 or more game per month is in 4 month in a row incline.
They have to walk up-hill?
iAmCaffeine wrote:IcePack wrote:iAmCaffeine wrote:I don't think I'll ever pay for premium again. What kind of service do we receive? The same 20-50k dice processed through the same exact loop over and over and over. That's not random whatsoever, it's a repetitive cycle that never changes. I wonder how many people actually know they're being conned. I wonder if you could actually sue bigWham for false advertising.
Except that's not how the dice work, so there's that...
That's what bigWham just told me as well, but since when? I don't recall there ever being an announcement that they changed, and the dice were previously used this way.
IcePack wrote:iAmCaffeine wrote:IcePack wrote:iAmCaffeine wrote:I don't think I'll ever pay for premium again. What kind of service do we receive? The same 20-50k dice processed through the same exact loop over and over and over. That's not random whatsoever, it's a repetitive cycle that never changes. I wonder how many people actually know they're being conned. I wonder if you could actually sue bigWham for false advertising.
Except that's not how the dice work, so there's that...
That's what bigWham just told me as well, but since when? I don't recall there ever being an announcement that they changed, and the dice were previously used this way.
I've said this exact thing before to multiple people / multiple times. It's a widely held misconception. But people continue to quote it as fact
iAmCaffeine wrote:Not for me, nor likely for the vast majority of paying customers. Certainly not some of the ones I've spoken to. If we pay for this service are we not entitled to know exactly what we're paying for? The last official update was that we're using 20-50k of repetitive looping dice in streaks. You posting a comment as a volunteer is not an official announcement. Since when is paying for something and not even knowing what you're paying for standard practice?
IcePack wrote:iAmCaffeine wrote:Not for me, nor likely for the vast majority of paying customers. Certainly not some of the ones I've spoken to. If we pay for this service are we not entitled to know exactly what we're paying for? The last official update was that we're using 20-50k of repetitive looping dice in streaks. You posting a comment as a volunteer is not an official announcement. Since when is paying for something and not even knowing what you're paying for standard practice?
I've done a lot of work with games and apps, and my brother works for a fairly large well known game developer. I don't know of any games or companies that go into detail about how they randomize things.
These games and companies tend to range from small 1-5 people to large 300+ employee operations.
So while I agree, I'm not an official announcement. But at the same time, i think perhaps the expectation that they detail all the inner workings of the site is a bit misguided. Previous owners have, but imo that was a mistake. People will bitch and moan about the dice / random regardless of what's implemented, as we've seen over 3-4 iterations of the dice on this site alone.
You're paying for the game, not for the luxury of knowing every way the site ticks and randomizes and calculates every last detail. Again, that's just my opinion. Idk the official site position, but if the owner doesn't provide that info all I can say is I'm not surprised and it's definitely not "standard" to get into that level of detail w customers on how the backend of games work.
ooge wrote:I never used to complain about dice but whatever or whenever this last change with dice was has caused me to want to leave the site and I complain about dice now.
IcePack wrote:ooge wrote:I never used to complain about dice but whatever or whenever this last change with dice was has caused me to want to leave the site and I complain about dice now.
How do you know it was this last change? How long has it bothered you? You don't know whether the last change was a week, a month, a year, two years. I'm interested how you can attribute it to a change that you don't know the timeline on?
iAmCaffeine wrote:IcePack wrote:ooge wrote:I never used to complain about dice but whatever or whenever this last change with dice was has caused me to want to leave the site and I complain about dice now.
How do you know it was this last change? How long has it bothered you? You don't know whether the last change was a week, a month, a year, two years. I'm interested how you can attribute it to a change that you don't know the timeline on?
Let's assume our dice have been terrible for six months. There was a change / update to them three months ago. However, the dice are still terrible. Therefore the change has done nothing to improve the situation and is therefore irrelevant. If the dice are still clearly not as they should be, does it matter when the last update was?
mookiemcgee wrote:Icepack, even if you don't want to give out specifics of how you achieve random.... Can't you guys make some sort of announcement that you've moved away from the model repeatedly talked about in the forum as the way its been for several years.
I personally believe in big swings in dice, and that 5% has to happen sometimes, and that it is a fault of human memory that we seem to think it happens too often, or at the wrong time. But it would still be nice to have some kind of counter narrative from management against what you readily admit is the commonly known way the dice randomness is achieved (the idea that it's the same 50,000 rolls repeated).
Outside of this thread, I haven't read anything from any Mod accounts citing any change in the dice. I don't see everything posted, but I have read quite a bit on here... If it exists, maybe you could provide caff and now myself a link?
You almost seem to be baiting Caff here... saying he's wrong, but offering him no alternative explanation and saying that game makers shouldn't be expected to do so? That seems a little ridiculous. Many Poker sites have revealed elements of how they randomize cards, not enough to be used against them but enough to try and ensure they customer base is satisfied the game isn't fixed. ( I.e we use a variation of such and such a system would be enough) Saying the site has no responsibility to explain it may be true, but it's incredibly short sited. Are you required to tell us everything, no. Should you tell us enough so we as customers don't lose faith.... in my opinion it is important to keeping the customers you do have. ( IMO telling us "the dice are random, and not the way we previously said they were" = not enough)
You are commenting as a volunteer, and I don't mean to throw you under the bus with this post. But you did engage the question and since there is basically radio silence from anywhere higher up the food-chain on this subject (for years)...
IcePack wrote:iAmCaffeine wrote:IcePack wrote:ooge wrote:I never used to complain about dice but whatever or whenever this last change with dice was has caused me to want to leave the site and I complain about dice now.
How do you know it was this last change? How long has it bothered you? You don't know whether the last change was a week, a month, a year, two years. I'm interested how you can attribute it to a change that you don't know the timeline on?
Let's assume our dice have been terrible for six months. There was a change / update to them three months ago. However, the dice are still terrible. Therefore the change has done nothing to improve the situation and is therefore irrelevant. If the dice are still clearly not as they should be, does it matter when the last update was?
My point was, it doesn't matter what the dice are. People will still think they are terrible, regardless of what system it is. People will still exaggerate and only point to the bad times they get. So you could update it to literally be monkeys rolling actual dice, and the computer picking up the rolls that the monkey does and implimenting it and you will still get people bitching about the dice they get. Even tho they are real dice.mookiemcgee wrote:Icepack, even if you don't want to give out specifics of how you achieve random.... Can't you guys make some sort of announcement that you've moved away from the model repeatedly talked about in the forum as the way its been for several years.
I personally believe in big swings in dice, and that 5% has to happen sometimes, and that it is a fault of human memory that we seem to think it happens too often, or at the wrong time. But it would still be nice to have some kind of counter narrative from management against what you readily admit is the commonly known way the dice randomness is achieved (the idea that it's the same 50,000 rolls repeated).
Outside of this thread, I haven't read anything from any Mod accounts citing any change in the dice. I don't see everything posted, but I have read quite a bit on here... If it exists, maybe you could provide caff and now myself a link?
You almost seem to be baiting Caff here... saying he's wrong, but offering him no alternative explanation and saying that game makers shouldn't be expected to do so? That seems a little ridiculous. Many Poker sites have revealed elements of how they randomize cards, not enough to be used against them but enough to try and ensure they customer base is satisfied the game isn't fixed. ( I.e we use a variation of such and such a system would be enough) Saying the site has no responsibility to explain it may be true, but it's incredibly short sited. Are you required to tell us everything, no. Should you tell us enough so we as customers don't lose faith.... in my opinion it is important to keeping the customers you do have. ( IMO telling us "the dice are random, and not the way we previously said they were" = not enough)
You are commenting as a volunteer, and I don't mean to throw you under the bus with this post. But you did engage the question and since there is basically radio silence from anywhere higher up the food-chain on this subject (for years)...
I dont do the updates, so it makes it hard to do any sort of official announcement as I don't have all the details in order to actually make sense other then "hey guys, theres been a change" which really isn't an announcement at all. If I did that as an official announcement, then we'd get all the questions and have none of the answers, so whats the point in me doing that? I have said multiple times in response to people claiming "this is how the dice work" that in fact, that isn't how the dice work, which is just as useful as an announcement would have been because people still would say it / ignore the announcement or again, want specifics that we dont have.
Other than myself posting about it, i dont know if anyone else has mentioned it. But I also dont know who / how many know so I dont even know where to begin looking to see if others have posted about it. So really, your search would be about as good as mine but I dont really have time to go looking through threads for that type of thing.
I'm not baiting him, I'm responding to his comment about the dice saying its not how it works. I have no specific other information to provide regarding it, so I can't really provide alternative explanations, and I stand by my statement that the game maker shouldn't be expected to do so. Again, I'm talking from a personal viewpoint / perspective. I can't provide you the "sites perspective" because I dont know it. But from my personal experience and working within game industry / direct knowledge of it, I would say it isn't "standard practise" to go into detail about it. Thats what I was getting at. So I can't tell you enough nor do I pretend to be in a position to do so. But I will speak up and counter info that I know to be wrong, so that others also know it and can be informed.
But that also allows you (and caff) to know that it isn't how it works. What you do with that info is up to you. I didn't engage in a question, I corrected someone elses statement. Anyway, as I said. Thats just my view in general, but I know you (and others) will form your own opinion about what you should or shouldn't know and thats fair. As I said, I just think its probably an unreasonable expectation imo.
mookiemcgee wrote:OK, well you allude to the fact that you do indeed know how the dice work in the above statement. if you don't know how the dice work, how could you know how they don't work???
Why would the silent game management tell you how the dice work, but instruct you not to share any information about that with the rest of the playing community? From that perspective I'm even more upset because you've all but indicated that the volunteers have an advantage over the average playing player (in that they are aware of 'how the dice work") when paying players are being told by you that they have no right to know anything on the subject. If it is a closely guarded secret for the company, why are they sharing this information with volunteers who a) are actively playing in games/clan competition/tournaments with prizes and b) may not be volunteers tomorrow but could perpetuate their advantage.
if your position is that knowing how the dice work present no advantage then what possible downside could there be to allowing CC's customers some degree of comfort that the game isn't fixed with a simple basic answer in regards to how the dice work. Or at the very least you could ask someone who does have the authority to do so to respond with some sort of official statement... but I guess it's your position that only volunteers should know? Do you not see the inherent contradiction here?
Please know I am not asserting the game is fixed, or that mods necessarily have a clear advantage. It would be reckless for me to do so when absolutely no information is ever presented by CC other than the above 'trump like' denials of what were at least at one time facts. I am simply asking for facts, from the business I patronize. I'm trying my best here not to just assume the business doesn't care about its customers, or the integrity of the game it hosts.
mookiemcgee wrote:
OK, well you allude to the fact that you do indeed know how the dice work in the above statement. if you don't know how the dice work, how could you know how they don't work???
Why would the silent game management tell you how the dice work, but instruct you not to share any information about that with the rest of the playing community? From that perspective I'm even more upset because you've all but indicated that the volunteers have an advantage over the average playing player (in that they are aware of 'how the dice work") when paying players are being told by you that they have no right to know anything on the subject. If it is a closely guarded secret for the company, why are they sharing this information with volunteers who a) are actively playing in games/clan competition/tournaments with prizes and b) may not be volunteers tomorrow but could perpetuate their advantage.
Dukasaur wrote:iAmCaffeine wrote:Dukasaur wrote:However, I don't believe the site is using the 50K file any more. I believe that's old news.
I have not witnessed, nor been informed of, anything that would lead me to believe they've improved.
http://www.conquerclub.com/forum/viewtopic.php?f=6&t=194323&start=25#p4254756
The original data that degaston collected in August of 2013 no longer holds true.
At that time, almost everyone on the site had average dice stats of 3.51 instead of the expected value of 3.50. That was one of the key pieces of evidence that degaston used to establish that there was a shortage of 1s in the 50K file. http://www.conquerclub.com/forum/viewtopic.php?f=6&t=194323&start=25#p4254756
Later that same month, bigWham bought the site, and in January of 2014 made major structural changes, including new servers, a new method for calculating the scoreboard, etc., etc. Basically a major overhaul of the game engine.
Since then, the number of people with 3.51s has dwindled steadily. Most people who have joined since January of 2014 have 3.50 (if they have a large-enough number of games to be statistically useful).
It's unfortunate that bigWham is so secretive and won't make any announcements, but you can follow the timeline well enough.It's pretty clear to me that whatever else was done in the Jan. 2014 overhaul, it included an overhaul of the dice. All the data that degaston accumulated was before that date. Since then, there is less and less evidence of bias.
- June 2010 lack switches to the 50K file
- August 2013 degaston crunches the numbers and proves the 50K file has a shortage of 1s. Note that it took 3 years of the 50K file to get to this point.
- January 2014 bigWham overhauls the site, and people who join after January of 2014 don't have a shortage of 1s in their dice stats, and even among people who joined before 2014 the sign of the bias starts to dwindle.
Dukasaur wrote:There was a major site overhaul in January 2014, and although no announcement was made, it was obvious to anyone watching that the dice problem had been fixed.
mookiemcgee wrote:Icepack, I understand now that you simply received this info from other volunteers. If the answer to my question above turns out to be "its certainly possible we are just using a different 50k file", then I would submit that you are incorrect in your initial assertion "Except that's not how the dice work, so there's that..." . You simply don't have enough info to make a claim like that.
Dukasaur wrote:mookiemcgee wrote:
OK, well you allude to the fact that you do indeed know how the dice work in the above statement. if you don't know how the dice work, how could you know how they don't work???
Why would the silent game management tell you how the dice work, but instruct you not to share any information about that with the rest of the playing community? From that perspective I'm even more upset because you've all but indicated that the volunteers have an advantage over the average playing player (in that they are aware of 'how the dice work") when paying players are being told by you that they have no right to know anything on the subject. If it is a closely guarded secret for the company, why are they sharing this information with volunteers who a) are actively playing in games/clan competition/tournaments with prizes and b) may not be volunteers tomorrow but could perpetuate their advantage.
The owner shares very little information with the volunteers. Certainly nothing about the internal workings of the game engine.
The knowledge that the notorious 50K file was discarded in January 2014 is based entirely on evidence observable to any member, namely, the fact that the average dice roll changed in January 2014. Prior to January 2014, the average dice roll on the site was 3.51. After January 2014 it is 3.50, which is the statistically expected value. Degaston collected a very large amount of data in 2013 which exposed the flaws in the 50K file (proved that it was too poor in 1s). There was a major site overhaul in January 2014, and although no announcement was made, it was obvious to anyone watching that the dice problem had been fixed. How it was fixed we don't know, but it is obvious that the old 50K file was discarded and that dice rolls moved toward statistically expected values.
Although there was never any announcement, none of this is effectively secret. The members of Conquer Club are very good at sleuthing out how things work. All of these things have been discussed ad nauseum in this very forum.
Subject: What can be done to reverse the decline?Dukasaur wrote:iAmCaffeine wrote:Dukasaur wrote:However, I don't believe the site is using the 50K file any more. I believe that's old news.
I have not witnessed, nor been informed of, anything that would lead me to believe they've improved.
http://www.conquerclub.com/forum/viewtopic.php?f=6&t=194323&start=25#p4254756
The original data that degaston collected in August of 2013 no longer holds true.
At that time, almost everyone on the site had average dice stats of 3.51 instead of the expected value of 3.50. That was one of the key pieces of evidence that degaston used to establish that there was a shortage of 1s in the 50K file. http://www.conquerclub.com/forum/viewtopic.php?f=6&t=194323&start=25#p4254756
Later that same month, bigWham bought the site, and in January of 2014 made major structural changes, including new servers, a new method for calculating the scoreboard, etc., etc. Basically a major overhaul of the game engine.
Since then, the number of people with 3.51s has dwindled steadily. Most people who have joined since January of 2014 have 3.50 (if they have a large-enough number of games to be statistically useful).
It's unfortunate that bigWham is so secretive and won't make any announcements, but you can follow the timeline well enough.It's pretty clear to me that whatever else was done in the Jan. 2014 overhaul, it included an overhaul of the dice. All the data that degaston accumulated was before that date. Since then, there is less and less evidence of bias.
- June 2010 lack switches to the 50K file
- August 2013 degaston crunches the numbers and proves the 50K file has a shortage of 1s. Note that it took 3 years of the 50K file to get to this point.
- January 2014 bigWham overhauls the site, and people who join after January of 2014 don't have a shortage of 1s in their dice stats, and even among people who joined before 2014 the sign of the bias starts to dwindle.
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
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