Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Doubles games, pairs of two players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
42 Territories, 24 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-02-27 23:32:53 - Game has been initialized 2012-03-11 19:19:05 - steve066 eliminated luckywar from the game 2012-03-12 00:10:05 - ballenus eliminated kratos644 from the game 2012-03-12 00:10:05 - ballenus, steve066 won the game 2012-03-12 00:10:05 - luckywar lost 12 points 2012-03-12 00:10:05 - kratos644 lost 12 points 2012-03-12 00:10:05 - ballenus gained 12 points 2012-03-12 00:10:05 - steve066 gained 12 points
2012-02-27 23:35:00 - steve066: snapped
2012-02-27 23:35:17 - steve066: .have fun guys
2012-02-28 00:12:45 - luckywar: thanks
2012-02-28 00:12:55 - luckywar: gl fellas
2012-03-02 23:17:24 - kratos644: I wish I could roll like you guys... That 8 would be gone lol
2012-03-02 23:31:57 - ballenus: 8x2,8 was only 20%.... maybe you simply took the wrong path?
2012-03-02 23:37:09 - ballenus: dicestat seems to indicate that steve was luckier than average against you and that it was the opposite for me - goos strategy is then to let Steve make the attacks!
2012-03-02 23:39:59 - ballenus: well you had little chance to take the 8, but the 8 had little chance to stay with no loss...
2012-03-03 14:52:19 - kratos644: Haha I'm saying with the unnaturally lucky rolling steve had it would've been dead ;) Sorry I probably should've just kept to myself but this site has been overly frustrating lately ^_^
2012-03-04 07:20:34 - kratos644: This has been comical at least... gg--
2012-03-04 08:50:01 - steve066: it is ok krat. hard to stay silent when dice sre extreme
2012-03-04 14:35:35 - luckywar: gg
2012-03-05 05:20:51 - kratos644: Haha thanks for being a good sport, Steve. Cheers.
2012-03-05 05:21:39 - kratos644: Actually I think I just borrowed the magic dice haha.
2012-03-06 22:44:19 - luckywar: damn you steve!
2012-03-07 20:43:54 - ballenus: gg actually that's even the worst scenario, when you get great dices far too late in a game...
2012-03-08 05:50:11 - kratos644: Yes it is. I'd much rather have the great dice early on like steve did to gain that lead then get them when it doesn't matter. Anyway good game guys. Glad that my one little dice comment didn't turn into a huge argument like in many games. Cheers
2012-03-08 05:51:00 - kratos644: Now they're really just teasing me...
2012-03-08 23:24:36 - steve066: not a problem
2012-03-11 19:20:03 - steve066: gg ?
2012-03-12 00:10:15 - ballenus: gg