Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
63 Territories, 31 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2012-10-11 21:26:56 - Game has been initialized 2012-12-11 02:18:31 - Txflier eliminated Pedronicus from the game 2012-12-17 03:14:10 - Sniper08 eliminated krikee from the game 2012-12-18 02:47:20 - Sniper08 eliminated Deli from the game 2012-12-18 15:53:20 - Maert eliminated Chariot of Fire from the game 2012-12-18 15:53:20 - John Deere, Sniper08, Txflier, Maert won the game 2012-12-18 15:53:20 - krikee lost 22 points 2012-12-18 15:53:20 - Chariot of Fire lost 22 points 2012-12-18 15:53:20 - Deli lost 22 points 2012-12-18 15:53:20 - Pedronicus lost 22 points 2012-12-18 15:53:20 - John Deere gained 22 points 2012-12-18 15:53:20 - Sniper08 gained 22 points 2012-12-18 15:53:21 - Txflier gained 22 points 2012-12-18 15:53:21 - Maert gained 22 points
2012-10-11 21:27:33 - Deli: Have fun all, snap taken
2012-10-12 07:28:20 - Maert: best of luck
2012-10-12 18:48:27 - krikee: good luck Team 1!
2012-10-15 20:25:48 - Deli: Have fun all
2012-11-20 11:58:20 - Pedronicus: I'm looking like I'm brown bread soon. Why not load me up this round to at least have a pop at blue?
2012-11-20 12:24:27 - Maert: hmm, brown bread with peanut butter.
2012-11-20 14:54:03 - John Deere: Very funny grey!
2012-11-24 19:54:40 - Pedronicus: No pressure.... MY HOUSE!, IT'S MY FUCKING HOUSE!. I'VE GOT A 3 YEAR OLD! - DON'T MAKE HER HOMELESS. IT'S WINTER FOR GODS SAKE.
2012-11-24 19:56:02 - Pedronicus: oops, that was for my team mate...
2012-12-06 03:34:34 - John Deere: Can you guys have dice fail for one round in this game?
2012-12-06 03:43:57 - krikee: working on it ;)
2012-12-07 02:54:31 - Chariot of Fire: like that you mean? ;)
2012-12-07 02:55:32 - Sniper08: jd here, waiste of time....
2012-12-07 05:21:44 - John Deere: This a confusing move for you Si? :)
2012-12-07 18:50:53 - Chariot of Fire: Stupid same first names :-(
2012-12-10 11:36:58 - betiko: go pack go!!
2012-12-11 01:57:41 - Sniper08: Its all up to you Si
2012-12-11 02:03:10 - Chariot of Fire: pretty much given up on this one after the bs rolls. sorry to bitch, but when pedro's stack can't do better than that (yet yellow rolls 6-0 and now u roll 2-0)....well, it's just another shitfest to add to my list
2012-12-11 02:42:40 - Chariot of Fire: and that pretty much sums it up, blue rolling 9-2
2012-12-11 09:17:01 - Maert: I feel your pain, but I must say I had this coming in terms of bad rolls in other games.
2012-12-11 15:24:51 - Chariot of Fire: Mate, it's just a non-stop nightmare ride for me in these games. New World, City Mogul, Op Drug War, Iraq, Berlin, Trafalgar, Supermax, Poison Rome, World 2.1....absolutely dice raped in every one with ludicrous rolls
2012-12-11 15:27:24 - Chariot of Fire: I've made no secret of the fact I'm quitting this shit if we lose this challenge. Am just so sick of it right now. Day in day out, wake up to more disappointment. It's not the kind of fun I'm seeking
2012-12-11 18:49:01 - Sniper08: you have complained about supermax before and ive let it go but not now , i beat you fair and square and i would have beat you in the cl4 cup finals aswell if teammates didnt miss turns
2012-12-11 18:50:07 - Sniper08: city mogul are u kidding me? , we have the best players on the site on that map in our clan and dice rarly ever plays apart on that map with such large troop counts to begin with
2012-12-11 18:51:24 - Sniper08: and i suppose you are forgetting about the earlier rounds in this game when we had bad dice aswell, dice go both way in games im sure you dont complain when you get awesome dice
2012-12-11 18:53:15 - Sniper08: if you are so narcissistic that you think you can only lose cause of bad dice and not because of the quality of the opposition then i feel sorry for you
2012-12-11 18:58:16 - krikee: LOUD NOISES
2012-12-12 00:00:21 - Chariot of Fire: Sniper - the difference is I have been in every one of those games and know exactly what went down. It has nothing to do with disdain for my opponents' ability (or a false sense of pride in my own) but everything to do with an overwelming shift in.....
2012-12-12 00:04:18 - Chariot of Fire: .....fortune at a pivotal time. The last round of turns in this game is just one more example.
2012-12-12 00:06:49 - Chariot of Fire: And in certain game types (City Mog & New World for example) there's a huge advantage to going first - which we did in both cases - and no matter how good one is, there's usually not a lot one can do when attacker's advantage lies with the team that went
2012-12-12 00:09:23 - Chariot of Fire: first. But Cat (in City Mog) rolls negative dice against every neut stack she hit. If it was a 20 she lost 26, a 30 she lost 40....and that's how it played out every damn turn. I'll be the first to admit your team played it very well and had a sound
2012-12-12 00:11:35 - Chariot of Fire: strategy, but it would have been a very different outcome if instead of going -50 vs neuts we'd been +50 and thus 100 troops better off than we were.
2012-12-12 00:14:03 - Chariot of Fire: Drug War & Iraq are probably what broke the camel's back. It's nothing to do with losing the games - it's the manner in which they were lost, and for me it just epitomises what a waste of time decent strategy can be when dice can be so lopsided
2012-12-12 03:17:30 - Chariot of Fire: Thing is Snipe, if we lose this challenge I'll have a 5-13 record. When my win rate on these settings is at 72% it's enough to make me feel very aggrieved - towards the site, not towards Pack or the ability of its players. So much so I'll call it a day
2012-12-13 15:16:48 - krikee: GG PACK...well-played!
2012-12-18 13:43:35 - Txflier: GG guys! Longest Pr I've ever played
2012-12-18 17:53:26 - Deli: Well played guys