Next set worth:
85
Game #12059017: 6 Players,
Standard,
Escalating,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | World 2.1: | 113 Territories, 23 Continents, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2012-12-12 00:06:02 - Game has been initialized
2012-12-22 11:17:13 - polopolo eliminated bottomsup from the game
2012-12-23 02:07:58 - michaelawlor eliminated eightballs from the game
2012-12-23 02:31:07 - michaelawlor eliminated max1 from the game
2012-12-23 02:41:30 - michaelawlor eliminated DesalationReborn from the game
2012-12-26 21:02:48 - michaelawlor eliminated polopolo from the game
2012-12-26 21:02:48 - michaelawlor won the game
2012-12-26 21:02:48 - eightballs lost 14 points
2012-12-26 21:02:48 - max1 lost 12 points
2012-12-26 21:02:48 - bottomsup lost 14 points
2012-12-26 21:02:48 - polopolo lost 19 points
2012-12-26 21:02:48 - DesalationReborn lost 20 points
2012-12-26 21:02:48 - michaelawlor gained 79 points
2012-12-12 02:48:51 - bottomsup: Gentlemen, good luck to you all.
2012-12-12 19:37:00 - DesalationReborn: Same. Polo, you got some insane positioning.
2012-12-16 18:07:10 - DesalationReborn: I actually can't say I saw a reason to break michael's bonus, but that's me.
2012-12-16 18:11:27 - DesalationReborn: If I had to pick the threat, it would be polo (no offense) just due to inherent board position with myself and bottoms in a close second.
2012-12-16 18:22:30 - DesalationReborn: Sometimes it's better to simply leave it be, because breaking one bonus without the rest always leaves some one on top without allies to balance them. And at least at the time michael wasn't even on my radar.
2012-12-16 19:34:55 - michaelawlor: yeah green i dont understand that move. do you not play big maps a lot? early fights gaurentee a loss
2012-12-16 19:36:48 - polopolo: deselation, you say in one breath that it isn't good to break up people's bonuses
2012-12-16 19:37:03 - polopolo: you are dead right, both players generally lose
2012-12-16 19:37:16 - polopolo: but then you suggest me as a target for the other players
2012-12-16 19:37:43 - polopolo: so, by your logic, that would leave both myself, and the person who attacks me in a losing position
2012-12-16 19:38:33 - polopolo: leaving you out on your own as the strongest player by far
2012-12-16 19:38:44 - polopolo: you have a whole continent almost
2012-12-16 19:39:13 - polopolo: i don't want to try and get anyone to attack anyone else
2012-12-16 19:39:36 - polopolo: i think saying this in chat is gamesmanship
2012-12-16 19:39:49 - polopolo: so, if i am the person in the best position
2012-12-16 19:40:01 - polopolo: come over and attack me to stop me
2012-12-16 19:40:14 - polopolo: don't try and suggest that other people should attack me
2012-12-16 19:40:24 - polopolo: in order to put yourself in a better position
2012-12-16 19:44:00 - polopolo: .
2012-12-16 19:53:14 - DesalationReborn: Well, by admitting myself and bottoms as close seconds, I am basically saying moving on you would put me on the up and up unless they took me out too. It's just, this early, without bonuses being handed out yet, I would not want to move on anyone.
2012-12-16 19:55:22 - DesalationReborn: That said, I admit I am currently looking at your options in China/Siberia starting position, which I admit I am very jealous of. None of us are that far ahead, and frankly, red, green, and blue are on the lowest tier.
2012-12-16 19:56:01 - DesalationReborn: So I would have thought they would be teaming up rather than breaking eachother down.
2012-12-16 19:59:53 - DesalationReborn: I just like chatting about strategy and moves I don't get, but I might just be yapping more than I should.
2012-12-18 19:07:21 - bottomsup: I'm just here to roll some dice.
2012-12-18 19:07:36 - bottomsup: And get my singular and plural nouns wrong.
2012-12-18 20:57:12 - DesalationReborn: You can have Western Europe if you want, blue. Trying to get my guys out of there.
2012-12-18 21:01:29 - DesalationReborn: Ok, now I'm probably head guy, polo, if just from China bonus. :p Unfortunately, I do not expect that to last.
2012-12-20 22:33:53 - DesalationReborn: As I predicted, so I rise, so I fall.
2012-12-21 01:54:29 - DesalationReborn: I think I should mention that polo will have an at least 25-man card turn-in and a full Africa bonus... minimum 55 men total as it stands on the end of my turn.
2012-12-21 02:03:12 - DesalationReborn: With the big hand-ins now, I doubt many people will be holding their bonuses.