Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
2013-02-11 17:04:32 - alt1978: gunn for alt
2013-02-26 13:13:33 - Gunn217: gg RA. it was a long one
2013-02-26 16:26:03 - VioIet: lol, 14 round is actually pretty short for DS.
2013-02-26 16:26:27 - VioIet: DS games are normally pretty long. Most of mine go past round 20
2013-02-26 16:26:38 - VioIet: but yes, gg Pigs, well played
2013-02-27 01:00:18 - doublediamond: gg Pigs!
2013-02-27 03:07:38 - ukberger: gg and good war, it appears to be coming down to the wire.
2013-02-27 05:17:44 - VioIet: definitely. it comes down to one game and it can easily go either way
2013-02-27 05:18:38 - VioIet: you guys are competitive!
2013-02-27 05:42:16 - peanutman: Vio- for peanut
2013-02-27 07:40:41 - ukberger: Violet, we think it comes down to the Monsters quads game, is that the same way you have it figured?
2013-02-27 15:31:31 - VioIet: Well, to be honest, with my calculations, I think RA wins no matter what happens
2013-02-27 15:33:03 - VioIet: if my math is correct- if the Pigs win NYC (2), DS (2), Monsters (2), that's 24+6= 30 points right?
2013-02-27 15:33:40 - VioIet: then we are tied at 30, and RA won the tie-breaker game
2013-02-27 22:14:33 - Gunn217: There is no tiebreaker game. If tied at the end of the war the winner of the most team games wins the war. So if we win Monsters, we win the war due to us having 13 team game wins and RA having 12.
2013-02-27 22:18:42 - Gunn217: The game listed is just the 13th Quads game that was a Random game.
2013-02-27 22:23:28 - Gunn217: Assuming we win NYC
2013-02-27 23:04:15 - Gunn217: I fixed the label in the OP
2013-02-28 06:49:20 - VioIet: Oh shoots! you are right Gunn
2013-02-28 06:49:44 - VioIet: thank you for fixing that in the OP, as I thought it was a tie-breaker game. that was confusing
2013-02-28 06:50:03 - VioIet: so yes, then we agree that it comes down to Monsters
2013-02-28 06:50:40 - VioIet: and you guys are winning in Monsters. we seem to have blown a big lead