Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately.
At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Nuclear Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'nuked' to a single neutral troop (even if you own it).
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
72 Territories, 14 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2013-07-27 19:52:01 - Game has been initialized 2013-08-03 05:04:39 - crazystef eliminated Flann from the game 2013-08-05 00:55:28 - FieryOvaltine eliminated General Quigley from the game 2013-08-07 21:32:49 - AlexEverard eliminated crazystef from the game 2013-08-08 05:44:33 - kenster1 eliminated Wolfboy137 from the game 2013-08-09 20:50:39 - AlexEverard eliminated DominatED from the game 2013-08-12 17:41:32 - AlexEverard eliminated FieryOvaltine from the game 2013-08-12 21:22:49 - AlexEverard eliminated kenster1 from the game 2013-08-12 21:22:49 - AlexEverard won the game 2013-08-12 21:22:49 - General Quigley lost 16 points 2013-08-12 21:22:49 - Wolfboy137 lost 17 points 2013-08-12 21:22:49 - crazystef lost 8 points 2013-08-12 21:22:49 - DominatED lost 16 points 2013-08-12 21:22:49 - FieryOvaltine lost 12 points 2013-08-12 21:22:49 - Flann lost 9 points 2013-08-12 21:22:49 - kenster1 lost 11 points 2013-08-12 21:22:49 - AlexEverard gained 89 points
2013-07-31 13:40:37 - AlexEverard: kennster - fancy a truce (2 turns notice)? You can mop up my singleton in your bonus region?
2013-07-31 13:40:53 - AlexEverard: Flann - also offer truce, 2 turns notice.
2013-07-31 13:41:25 - AlexEverard: First one of you to say yes gets the truce, offer is then withdrawn from the other.
2013-08-01 06:15:29 - kenster1: ill do
2013-08-01 06:15:56 - kenster1: truce 2 turns
2013-08-01 07:56:38 - AlexEverard: kennster - ok. Flann - maybe some other time.
2013-08-02 13:37:33 - AlexEverard: kennster - killed 1 in papago by mistake/misclick. sorry.
2013-08-03 15:04:34 - kenster1: Green, how bout 2 more turns truce for the tragic mistake?
2013-08-05 07:11:48 - AlexEverard: kennster - yes. what I originlly thought we had was indefinite truce, with either side able to give 2 turns notice to end truce. are you (still?) up for that?
2013-08-06 15:50:39 - DominatED: Well Ovaltine, I think we need a truce to counter these other powers
2013-08-06 22:52:44 - AlexEverard: 'other powers'!! I do have a name!!
2013-08-08 15:16:48 - DominatED: Silver, you better end your truce with the "other" guy soon, or settle for second
2013-08-08 15:17:26 - kenster1: y green
2013-08-08 15:17:36 - kenster1: alex
2013-08-08 17:00:06 - kenster1: wrong color
2013-08-09 20:51:08 - AlexEverard: gg dominated
2013-08-09 20:51:30 - AlexEverard: er, kennster, attacking me I understand, but what happened to our 2 turns notice?
2013-08-10 15:24:41 - kenster1: didnt see the notice, my apologies
2013-08-10 15:24:46 - kenster1: 2 turn
2013-08-10 21:56:09 - AlexEverard: s'ok - I have sometimes made that mistake, it is easliy done.
2013-08-10 23:09:44 - AlexEverard: nuked a 26 stack!
2013-08-12 04:28:09 - kenster1: gg
2013-08-12 11:24:08 - AlexEverard: thx. gg both of you.