Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2013-09-12 01:33:17 - dolomite13: Sorry folks due to my not knowing that adding a territory to the map would bug it so horribly that all games would need to be reset we ended up in a situation where it was necessary.
2013-09-12 05:18:06 - The Poet: dolomite, from where this game is coming, was it the one deleted few weeks ago?
2013-09-12 17:57:04 - Sey69: next set 305?! really? I don't remember any C500 game I was in that was that high. heheheh. I'm in several, I could be wrong.
2013-09-12 18:28:04 - dolomite13: Hmmm no clue. I wonder if the reset didnt affect the bonus troops. This is just weird. But could be rather interesting for whomever gets that first set.
2013-09-15 13:39:18 - GeeksAreMyPeeps: I just noticed that too. Race to a set!
2013-09-15 13:41:12 - GeeksAreMyPeeps: BTW, Blue, the count got that high because Dschingis and I were basically racing around the track, each controlling about half the territories, cashing in every three turns but unable to eliminate each other because of Trench.
2013-09-15 13:41:43 - GeeksAreMyPeeps: This game (and those to come that would repeat it) is the main reason for the new territory
2013-09-16 19:42:43 - Sey69: aaah, I see. thanks for the explanation. And the change certainly makes sense. (gotta luv Beta's) \m/
2013-09-18 01:31:03 - Dschingis: I think..this game never gonna end
2013-09-18 03:15:06 - Dschingis: ...and we are stuck again
2013-09-18 14:33:39 - dolomite13: no now we are locked in the track .... lets see if final lap makes a difference
2013-09-18 23:37:50 - Dschingis: the final lap can only attack red circles
2013-09-19 01:34:19 - dolomite13: yes
2013-09-19 02:16:19 - Dschingis: so...no one will attack final lap, if it´s possible to attack winner circle...so we are stuck
2013-09-19 06:03:46 - dolomite13: um ... huh? ... any trach >> final lap >> red track curcles means anyone can jump around so were not stuck
2013-09-19 06:04:21 - dolomite13: winners circle is now worthless as the pits are clear
2013-09-19 16:31:15 - dolomite13: philbert... why did you take final lap and then set on it ... you are losing all of those troops next turn...
2013-09-24 19:49:45 - Dschingis: nice job pink
2013-09-25 10:41:11 - GeeksAreMyPeeps: gg