Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
2013-08-26 10:12:38 - nolefan5311: snap taken...gl guys
2013-08-26 14:19:22 - Aussie02: gl & hf team 2
2013-08-27 01:50:50 - King Engineer: Good luck!
2013-08-27 09:08:58 - Conde180711: gl all
2013-10-09 00:43:14 - nolefan5311: you guys sure are dragging this one out
2013-10-09 01:16:36 - King Engineer: Lol I thought you guys are dragging this out - Ya'll could had admitted defeat days ago and we could just had gone for the victory conditions! :D
2013-10-09 01:17:22 - King Engineer: if you guys stop attacking us, Green can hold the victory conditions this round, and win the game next round?
2013-10-10 15:56:34 - nokelberry: take them
2013-10-10 17:08:55 - The_Samurai: almost there
2013-10-11 02:30:33 - tbayjosh: gg well played
2013-10-12 17:53:23 - King Engineer: GG
2013-10-13 05:06:59 - nolefan5311: i just want to clarify that you wanted us to admit defeat and "allow" you to take the conditions, even though you have 5 times the amount of troops that we do, and green in particular has nearly 3 times as many troops as our entire team?
2013-10-14 23:01:48 - Aussie02: gg team 2
2013-10-15 01:38:18 - King Engineer: GG
2013-10-15 10:37:14 - Conde180711: gg guys