Next set worth:
195
Game #13461468: 12 Players,
Standard,
Escalating,
Freestyle,
Unlimited,
50 Rounds
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 12
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Freestyle
- Spoils
- Escalating
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- 50 Rounds
- Round Length
- 24 Hours
12 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Freestyle |
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
50 Rounds |
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. |
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | Hive: | 350 Territories, 49 Continents, 6 Start Positions, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-10-19 21:38:24 - Game has been initialized
2013-10-27 00:40:58 - stealth99 eliminated georgizhukov from the game
2013-10-27 00:49:37 - stealth99 eliminated Frox333 from the game
2013-10-27 00:59:14 - stealth99 eliminated lucky1 from the game
2013-10-27 01:14:02 - stealth99 eliminated FreeFalling123 from the game
2013-10-27 01:32:24 - artur1 eliminated Funkaholic from the game
2013-10-27 15:40:42 - Leverpuller eliminated The Fire Knight from the game
2013-10-27 15:46:42 - Leverpuller eliminated All Black Rugby from the game
2013-10-27 16:00:55 - Leverpuller eliminated artur1 from the game
2013-10-28 15:14:21 - Leverpuller eliminated stealth99 from the game
2013-10-28 19:00:20 - Vlademir eliminated TrafalgarLaw01 from the game
2013-10-29 01:26:53 - Leverpuller eliminated Vlademir from the game
2013-10-29 01:26:53 - Leverpuller won the game
2013-10-29 01:26:53 - The Fire Knight lost 31 points
2013-10-29 01:26:53 - Funkaholic lost 20 points
2013-10-29 01:26:53 - FreeFalling123 lost 33 points
2013-10-29 01:26:53 - All Black Rugby lost 29 points
2013-10-29 01:26:53 - stealth99 lost 19 points
2013-10-29 01:26:53 - artur1 lost 29 points
2013-10-29 01:26:53 - Frox333 lost 26 points
2013-10-29 01:26:53 - Vlademir lost 24 points
2013-10-29 01:26:53 - georgizhukov lost 25 points
2013-10-29 01:26:53 - lucky1 lost 22 points
2013-10-29 01:26:53 - TrafalgarLaw01 lost 21 points
2013-10-29 01:26:53 - Leverpuller gained 279 points
2013-10-27 02:17:31 - The Fire Knight: jippd- Breaking a truce is up to your level of "honor/integrity" whatever you want to call it. You have to decide what is more important. Winning or your word.
2013-10-27 02:18:04 - The Fire Knight: rhp 1- "this" (referring to above sentence
2013-10-27 02:20:44 - The Fire Knight: that said. some people did agree with you. that's far though from me having "self-serving standards", and "exceeding every norm on this site" though.
2013-10-27 02:25:57 - The Fire Knight: as to our truce here, you said- "I'd communicate before i would hit anything remotely important and one round notice."
2013-10-27 02:26:25 - The Fire Knight: "you will learn in time that i will do anything but blindside you. When we're all done, you gotta have a pretty warped view to say i backstabbed you."
2013-10-27 02:28:05 - The Fire Knight: and no, i wouldn't be "the first to do it and also the first to complain about it". i challenge you to find an example of me doing that. Or to be man enough to apologize.
2013-10-27 02:28:59 - stealth99: Fire knight tens of thousands of players have weighed in on this subject so it isn't hard to find a quote supporting any idotic opinion you have. It doesn't make your case asshole.
2013-10-27 02:29:45 - stealth99: One thing that's clear is that when this truce was created you tried to pull a fast one in your acceptance wording and subsequent play.
2013-10-27 02:30:40 - stealth99: One other thing that's clear, if truces in escalating games went as you describe then no player with any experience would ever agree to one. It would end your game the second you create it.
2013-10-27 02:31:23 - stealth99: One other thing that's clear, the truce was intended to protect our bonuses from each other; not to impede making a play for the game when that part of the game developed.
2013-10-27 02:32:14 - stealth99: I despise hippocrites like you who make truces for the purpose of deceiving the player you are making a deal with.
2013-10-27 02:34:53 - stealth99: Is this a common problem for you Fire? Do you have a lot of truce issues? Dude when you trade your trust for a lousy game and when you are willing to deceive and be an asshole just to gain some advantage; it says a lot about you. classless.
2013-10-27 03:43:49 - The Fire Knight: perhaps you are right in that such truces aren't good to have or very workable in escalating spoils.
2013-10-27 03:52:47 - The Fire Knight: that is our own fault, but it still should not have been unilaterally voided.
2013-10-27 03:53:07 - The Fire Knight: And I do not make truces for the purpose of deceiving people.
2013-10-27 15:41:35 - TrafalgarLaw01: do'h you were faster
2013-10-27 15:42:19 - Leverpuller: by a second
2013-10-27 15:42:41 - TrafalgarLaw01: yep, now te game could be yours
2013-10-27 15:47:24 - TrafalgarLaw01: yes now is yours cyan didn't havea set
2013-10-27 16:15:47 - Leverpuller: gg red, yellow and cyan.
2013-10-27 16:16:23 - Leverpuller: couldn't finish it; my eyes are all woozy now :/
2013-10-27 19:43:24 - The Fire Knight: good game guys
2013-10-27 22:39:14 - stealth99: lol lime that was how i felt last night when i made a run. If Fire didn't stop me i'm not sure i could have managed anyway cause i was still seeing the orange from two eliminations ago and i was running out of time. I takes a while to do all the math.
2013-10-28 14:48:03 - TrafalgarLaw01: bad dice :( had to stop the assaults
2013-10-28 15:24:38 - TrafalgarLaw01: well i'm glad someone who did not miss a turn won, maybe it can prove it's not a good idea to miss turns
2013-10-28 15:27:47 - Leverpuller: lol i'm not done yet. don't know if i have the stamina to finish this :p
2013-10-28 15:28:54 - TrafalgarLaw01: you cannot do it in this turn it's imposile to take any f us now, ut you'll win unless you deadeat, and that would e awesome lol
2013-10-28 15:39:01 - Leverpuller: deadbeat? after the million clicks i've just performed? you have to be kidding...
2013-10-28 15:39:31 - Leverpuller: by the way, please don't make me perform that million-click trick again. please.
2013-10-28 15:47:09 - Vlademir: You've done a good job at blocking me from getting at Trafalgar
2013-10-28 15:49:26 - Leverpuller: cool, so please don't try :) my fingers are cramping up.
2013-10-28 15:51:23 - Vlademir: But I'll give it a try if Trafalgar wants to let me (don't take your turn), I'll see about making you earn this win (should be less than a million more clicks).
2013-10-28 15:51:50 - Leverpuller: by the way, even if you can take Trafalgar out, you'd still be about 400 troops behind. so, please, please.....don't try :)
2013-10-28 15:52:20 - Vlademir: Sorry, I don't like to just roll over and play dead
2013-10-28 15:53:10 - Vlademir: still thinking - will decide in a couple hours - Trafalgar can decide for me if he goes first.
2013-10-28 15:54:06 - Leverpuller: ok, you know what? go ahead and try. i really need to sleep now. doing a 30km run tomorrow. i need the rest. no worries, i'll prepare myself to wake up and see the carnage you've left behind :)
2013-10-28 15:56:54 - Vlademir: haha - you're being too nice - refreshing change from the earlier chat. Enjoy your run (30k wow - my knees wouldn't take 2k).
2013-10-28 18:25:39 - TrafalgarLaw01: grey if i we're you i would take me out, so go ahead, let's make him earn this win
2013-10-28 18:55:11 - Vlademir: Okay, going for it - but this will probably make it even easier since it will be an easy path to follow.
2013-10-28 18:56:20 - TrafalgarLaw01: or if you don't have a set, or don't want to cash in;), you could help me by hetting his stack in q07, i would take you out, then
2013-10-28 18:56:52 - TrafalgarLaw01: well no, make sure you dont let any of my troops alive
2013-10-28 19:03:24 - Vlademir: gg - left an easy way to kill me off
2013-10-28 19:05:51 - Vlademir: Lever had you if I didn't take you and he'd whittle me down in 2 rounds easily if I just went for the option to weaken him.
2013-10-29 01:20:06 - Leverpuller: whoa...nice. Now i can concentrate on just one of you. think a thousand clicks should suffice here :)
2013-10-29 01:27:11 - Leverpuller: gg everyone!
2013-10-29 01:29:00 - Leverpuller: by the way, my 2-cents' worth of the earlier discussion - I think it's fine to wait out till the last couple of minutes in a freestyle game, if one has the time to do so.
2013-10-29 01:29:47 - Leverpuller: Therein lies the difference between freestyle and sequential games. Players who have more time to log on will have an obvious advantage in freestyle games.
2013-10-29 01:30:22 - Leverpuller: But I am against deliberate missing of turns to gain any sort of advantage. That's just....not right.
2013-10-29 01:30:58 - Leverpuller: As for truces, i try to avoid them. Seldom see a true truce ;-)
2013-10-29 04:36:52 - The Fire Knight: we're going to have to disagree then. good game though.