Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a terminator game you get points for the players that you eliminate.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
2019-01-13 17:02:01 - Fuchsia tude: gl all
2019-01-14 10:39:54 - MADLUKA: Yeah gl figuring out this map
2019-01-15 15:09:56 - AlexCox: this map is pure trash
2019-01-15 15:10:37 - AlexCox: a lot of risk maps are ureal complicated to the point they aren't fun
2019-01-15 15:11:37 - AlexCox: we should be battling eachother not some crazy arse key
2019-01-15 15:12:07 - AlexCox: classic bores me though
2019-01-15 20:01:54 - MADLUKA: Idk I like the roman empire map. The one with east and west side, imperial seats and all that.
2019-01-15 20:54:09 - Fuchsia tude: Yeah that's a good one. I like the tribes of North and South America and especially the ones that combine them because they're so huge
2019-01-15 20:54:17 - Fuchsia tude: Eurasia too
2019-01-16 17:08:15 - hopalong: thanks for emptying the pantry! there are now nearly 400 old, waiting games listed and waiting to be filled:
2019-01-16 17:08:20 - hopalong: https://www.conquerclub.com/forum/viewtopic.php?f=31&t=222406
2019-01-16 17:08:36 - hopalong: ... and they aren't all Krazy Kingdom! lol
2019-01-17 07:53:30 - Fuchsia tude: cool thanks hopalong but I joined this game because the map is being worked on by its creator again
2019-01-21 23:27:57 - grunion: This map is more like a boardgame than typical cc maps
2019-01-21 23:28:31 - grunion: That's why I like it I think, esp now that it's fixed
2019-01-21 23:30:27 - grunion: now that the XML works as advertised it needs some gameplay balance
2019-01-24 20:05:18 - AlexCox: I hate it utterly
2019-02-03 19:06:23 - Silly Knig-it: Had try for it, I know I would never see another turn. gg to all
2019-02-03 21:38:57 - Fuchsia tude: yeah putting escalating spoils on a game with more than 4-5 players is just asking for trouble, especially a small map like this