Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a terminator game you get points for the players that you eliminate.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
2019-03-26 09:53:04 - GaryDenton: Hello, I have been going to the end of the list and seeing if there are games that have been holding forever and just need one player.
2019-03-27 11:32:55 - wout28: Great thnx tot joining
2019-03-27 17:02:34 - hopalong: well, here are a few more for you, GaryD: 17765023, 17765028, 17938837, 18169972
2019-03-27 17:03:06 - hopalong: dont be shy - help yourself to all of them before someone else does! some of those games have been waiting nearly 18 months to get started.
2019-03-28 14:21:55 - nightrain007: i'll be honest, this map is weird AF...maybe even a little Krazy. GL everyone
2019-03-30 05:15:13 - esbiete: tx nightrain, I sincerelly don't understand the map. gl
2019-04-03 04:04:04 - dreyx2000: <--- does not understand this map
2019-04-03 20:57:31 - nightrain007: i think the goal is to get to the middle and then kill everyone but you basically get one shot or need to leave 31+ troops there to keep control...but then someone else will just take it over. we could be in for a long game
2019-04-03 21:19:09 - nightrain007: i was trying to figure out the bonuses and i think i understand now...wait no, i have some of it figured out but other parts are still confusing
2019-04-05 18:34:48 - nightrain007: does anyone know if there is any point in putting troops on your special features? i guess to prevent others from getting it?
2019-04-05 18:35:09 - nightrain007: the message says if that's all you own then you are eliminated that's why i'm asking
2019-04-07 16:23:26 - dreyx2000: O think the bonuses are different for each player depending on the special feature they hold on the right column?
2019-04-08 13:11:08 - nightrain007: you are correct dreyx. i'm trying to figure out what the underworld for green and horde for pink is? screwed up my last turn trying to see if i could attack that underworld territory held by neuts
2019-04-10 04:23:32 - esbiete: I tried few days ago...and decided that there are better things to do :S
2019-04-10 13:10:52 - nightrain007: lol
2019-04-10 13:41:56 - nightrain007: i don't understand the blood towers? what impassable borders?
2019-04-10 21:32:50 - dreyx2000: maybe D2 and V2 since they both border two blood towers each?
2019-04-11 14:31:50 - nightrain007: Wout28 i need an explanation. did you go 30v30 against the forbidden lands and have enough left over to eliminate pink? which would be much but how much did you have left over from the 30v30?
2019-04-12 15:51:19 - dreyx2000: now I understand this game lol. Red had +5 to deploy. Red had 7 units in P2 and 10 units in S2. Red got a trade equal to +15. So red was able to seploy +20. now red has 37 units to assault. Probability is good that 37 units conquer 30 units.
2019-04-12 15:52:10 - dreyx2000: By this time, pink ONLY had 1 unit on Gnomes and 3 on Barbarians. Barbarians does not count for elimination, so pink only had 1 unit
2019-04-12 15:52:47 - dreyx2000: Pink only had 1 unit because teal eliminated all other pink territories before that
2019-04-12 15:54:10 - dreyx2000: so eliminating pink was easy since red only had to take out 1 unit
2019-04-12 15:54:41 - dreyx2000: pink had either 4 or 5 spoils left, and all those went to red, who then got two more trades (he had a total of 6 or 7 spoils)
2019-04-12 15:54:48 - dreyx2000: from then on it was inevitable