Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
104 Territories, 54 Continents, 8 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2019-06-02 16:35:44 - Game has been initialized 2019-06-30 03:34:11 - hotpockets eliminated HitRed from the game 2019-07-14 18:44:15 - hotpockets eliminated torres44cm from the game 2019-07-18 13:15:36 - hotpockets eliminated Gloops from the game 2019-07-19 13:43:57 - hotpockets eliminated imstillurdaddy from the game 2019-07-23 00:55:44 - hotpockets eliminated Dr Madvibe from the game 2019-07-23 00:56:10 - hotpockets eliminated AlexEverard from the game 2019-07-23 01:48:49 - hotpockets eliminated Kevi from the game 2019-07-23 01:48:49 - hotpockets won the game 2019-07-23 01:48:49 - Gloops lost 21 points 2019-07-23 01:48:49 - AlexEverard lost 18 points 2019-07-23 01:48:49 - imstillurdaddy lost 13 points 2019-07-23 01:48:49 - HitRed lost 21 points 2019-07-23 01:48:49 - torres44cm lost 15 points 2019-07-23 01:48:49 - Dr Madvibe lost 15 points 2019-07-23 01:48:49 - Kevi lost 21 points 2019-07-23 01:48:49 - hotpockets gained 124 points
2019-06-04 02:45:40 - hopalong: congrats to all for your help in emptying the Pantry - over 175 old games were rescued in May alone! Hop on in to sign-up for a few more to get June off on the right foot
2019-06-04 02:45:45 - hopalong: https://www.conquerclub.com/forum/viewtopic.php?f=31&t=222406
2019-06-24 13:01:27 - Dr Madvibe: I don't understand this map. In a trench game, how do get past a buggy stop if it reverts to 1 neutral at the start of your turn.
2019-06-24 13:01:41 - Dr Madvibe: Yet Pink has done just that.
2019-06-24 18:39:27 - AlexEverard: terits that revert to neutral do NOT use up your 1 move in a trench game. You can do as many buggy stops as you like, first non-reverting terit you reach is where you stop.
2019-06-26 17:18:33 - Dr Madvibe: Aha. Thanks for that Alex. As a reward I have just attacked you. Sorry. I didn't realise it was you.
2019-06-26 17:18:46 - Dr Madvibe: Mind you, I can't see anyone else.
2019-06-26 22:02:27 - AlexEverard: you are a foul incarnation of not-at-all-politeness from the nether depths of somewhere-with-its-ups-and-downs,-I-expect.
2019-06-26 22:03:01 - AlexEverard: misclicked so a big stack is next to you - just say #shoo' and they will move away.
2019-06-26 22:03:35 - AlexEverard: oh - chained reinf! gone already.
2019-07-16 10:54:46 - imstillurdaddy: red - truce proposal so that we can focus on blue - probably too late though
2019-07-16 11:47:12 - Gloops: lol. I recognised the threat 5 rounds ago
2019-07-17 14:37:47 - imstillurdaddy: speak up! :-)
2019-07-19 13:39:27 - AlexEverard: under assault by Irange but happy to join a crusade (should I say Witch Hunt?) vs Blue if left alone!
2019-07-19 13:39:35 - AlexEverard: (by Orange)
2019-07-23 00:57:12 - hotpockets: gg everyone