Game #3078470: 6 Players,
Standard,
Flat Rate,
Sequential,
Chained
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | New World: | 69 Territories, 30 Continents, 9 Start Positions, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-08-24 00:50:10 - Game has been initialized
2008-09-05 10:44:05 - Ros was kicked out for missing too many turns
2008-09-05 19:59:23 - Freebyrd1977 eliminated japser_be from the game
2008-09-14 17:14:43 - Freebyrd1977 eliminated riskconquerer from the game
2009-02-20 00:54:39 - kazak eliminated Freebyrd1977 from the game
2009-02-20 15:36:01 - kazak eliminated Zemljanin from the game
2009-02-20 15:36:01 - kazak won the game
2009-02-20 15:36:01 - japser_be lost 17 points
2009-02-20 15:36:01 - riskconquerer lost 18 points
2009-02-20 15:36:01 - Ros lost 20 points
2009-02-20 15:36:01 - Freebyrd1977 lost 16 points
2009-02-20 15:36:01 - Zemljanin lost 22 points
2009-02-20 15:36:01 - kazak gained 93 points
2009-01-07 21:21:18 - Zemljanin: No?
2009-01-07 21:25:21 - Zemljanin: You are not ready to throw game to red?
2009-01-07 22:01:31 - Freebyrd1977: if that was my plan(to give red game) i would suicide every thing on you but im not im just reclaiming area....how hard you fight me will detemine outcome for red
2009-01-08 20:48:18 - Zemljanin: Yeah... And if I fought half as reckless as you did - red would already have the game locked.
2009-01-08 20:48:54 - Zemljanin: Have you noticed that I could take Inuit few dozen of rounds earlier than I actually did? But I haven't, since it would be stupid
2009-01-08 20:49:16 - Zemljanin: Have you noticed that I could take Comanche Homeland anytime I choose to? Have you noticed that I could take Aztec Homeland anytime I choose to? I didn't, since it wasn't a good move.
2009-01-08 20:49:36 - Zemljanin: You just took a right to be a selfish child, hoping that I'll be reasonable for both of us.
2009-01-08 20:50:00 - Zemljanin: Well, it worked so far. But it won't work forever...
2009-01-09 22:01:08 - Freebyrd1977: you can take whatever you want but it will cost you and make reds position stronger
2009-01-09 22:03:02 - Freebyrd1977: as for selfish child im willing to bet im not only older but also playing risk type games alot longer than you and its not selfish to reclaim what was taken fron you
2009-01-09 22:06:19 - Freebyrd1977: besides you have 3 homelands and 3 landing points worth worth 21 men a round and you tried to take one of my 3 homelands which are only worth 12 so who was trying to be selfish anyway?
2009-01-10 21:09:16 - Zemljanin: Well, you gave me much material for commenting, but I have no time now
2009-01-10 21:10:45 - Zemljanin: I'll answer tomorrow
2009-01-12 15:58:46 - Zemljanin: When I tried to take anything from you? I was letting you receive huge bonuses all the time, because I didn't want to take what I can't keep
2009-01-12 16:00:57 - Zemljanin: You attacked desperately what you can't keep, hoping that I'll let it to you. 90% of players would retake Inuit on my place and the game would be over
2009-01-12 16:02:07 - Zemljanin: That's selfish and childish, regardless of your real age. I let you keep what you don't deserve and you're still in the loss
2009-01-12 16:02:51 - Zemljanin: If have any clue about strategy, you'll realize that MY loss of Portugal cost YOU more than you gain on Inuit
2009-01-12 16:03:33 - Zemljanin: *you
2009-01-12 19:18:22 - Freebyrd1977: you wouldnt have lost it if you paid more attention to what you had over what you wanted you would still have it
2009-01-12 23:43:33 - Zemljanin: You still don't get it, do you? My loss is also YOUR loss. Red is overpowering now
2009-01-12 23:48:13 - Zemljanin: You'll soon see how it goes when red have all South America...
2009-01-14 21:30:11 - Freebyrd1977: hmm its not my fault you didnt protect portugal so dont try to put it on me
2009-01-15 21:29:22 - Zemljanin: Well, whether you admit your responsibility or not - you're going to suffer consequences together with me. Red now can choose fast or slow winning strategy, but whatever he chooses, it will be painful for both of us...
2009-01-16 21:44:25 - Freebyrd1977: red can still be stopped...........................
2009-01-18 04:53:51 - Freebyrd1977: hmm interesting i weaken the southern port amd you stack and pack with out attacking it..........guess youve givin up
2009-01-18 04:56:12 - Freebyrd1977: or maybe just not as smart as you think you are
2009-01-18 23:37:53 - Zemljanin: Well, my decision to not attack immediately was obviously right... Since you attacked ME (instead of him) in the very next move. And you (very suspiciously) are preventing me from taking card...
2009-01-18 23:38:15 - Zemljanin: I'm just glad that I still have my ~80 units. I preserved a choice - to spend them or not. Whether I'll attack red, depends on your play.
2009-01-18 23:38:36 - Zemljanin: I have to see whether you'll continue to attack him or will you prove yourself selfish as before. For now, I don't like what I see...
2009-01-18 23:38:53 - Zemljanin: And finally - if there is some strategic issue you think I am missing - why don't you enlighten me?
2009-01-19 19:24:05 - Freebyrd1977: like i said not as smart as you think you are
2009-01-19 19:24:30 - Freebyrd1977: not hitting him lets him build and get harder to stop.......
2009-01-19 19:29:45 - Freebyrd1977: and if hitting a 3 with over 350 for a card is "preventing you from a card" then your a wimp as well
2009-01-19 19:30:41 - Freebyrd1977: please use some of your energy your using to type to me and use it on your game play
2009-01-22 04:08:56 - Zemljanin: Don't worry, I gave up tries to influence your play. But I just HAVE to ask two questions (about your "advice"):
2009-01-22 04:09:17 - Zemljanin: 1st - Yes, I can take a card on Comanche 8. Do you think that move is: a) clearly good, b) mediocre, c) clearly bad ?
2009-01-22 04:10:16 - Zemljanin: I think I am serving very well as a threat. If there is no me, red would wipe you off the SA with his reserves.
2009-01-22 04:10:37 - Zemljanin: I asked you to enlighten me about what I am missing, but you missed to do it, so I am asking you concretely:
2009-01-22 04:10:55 - Zemljanin: I could attack Southern Atlantic port in round 114. I can attack it now (round 117) and I can attack it later.
2009-01-22 04:11:16 - Zemljanin: 2nd - What is the difference in the number of units red can build? (but clear facts, please, not some obscure propaganda)
2009-02-11 17:48:11 - Zemljanin: red, if you move your 163 from Southern Atl. Port to Mapuche6 or Mapuche2, I'll leave Portugal to you
2009-02-13 00:37:50 - Zemljanin: ..................................
2009-02-13 00:38:01 - Zemljanin: I am repeating my proposal, red
2009-02-13 15:52:22 - kazak: well, i moved em off the port thats the part you really needed, eh?
2009-02-14 15:40:57 - Zemljanin: Yeah, but you did it very clumsy...
2009-02-14 18:57:26 - kazak: yeah, maybe so
2009-02-15 21:34:39 - Zemljanin: OMG, what I have done...
2009-02-20 00:58:36 - kazak: gg freebyrd
2009-02-20 01:15:58 - Zemljanin: gg red
2009-02-20 03:08:49 - kazak: gg zem