Game #3269428: 6 Players,
Standard,
No Spoils,
Sequential,
Chained
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | City Mogul: | 83 Territories, 65 Continents, 1 Objectives, 8 Start Positions, Min Reinforcements: 1 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-09-16 15:49:31 - Game has been initialized
2008-09-22 17:33:30 - t-o-m eliminated DiM from the game
2008-10-13 06:52:51 - BENJIKAT IS DEAD eliminated t-o-m from the game
2008-11-27 09:27:38 - BENJIKAT IS DEAD held the Become a Mogul objective
2008-11-27 09:27:38 - BENJIKAT IS DEAD won the game
2008-11-27 09:27:38 - yeti_c lost 11 points
2008-11-27 09:27:38 - DiM lost 20 points
2008-11-27 09:27:38 - Gilligan lost 11 points
2008-11-27 09:27:38 - t-o-m lost 13 points
2008-11-27 09:27:38 - ZeakCytho lost 16 points
2008-11-27 09:27:38 - BENJIKAT IS DEAD gained 71 points
2008-11-20 19:58:17 - t-o-m: What is it based upon? Or isn't it...
2008-11-21 00:35:26 - BENJIKAT IS DEAD: based on anything but ..you know what... the layout needs to stay identical though
2008-11-21 00:36:43 - BENJIKAT IS DEAD: attack?!? - might be worth it at 100,000
2008-11-21 01:39:51 - ZeakCytho: The layout doesn't need to stay the same...just the connections. You can twist and turn it however you like as long as the borders remain the same
2008-11-21 09:09:19 - yeti_c: CentreScape used to be "Middle Earth" - so you *could* build a theme similar - but ensure that nothing breaches copyright.
2008-11-21 09:09:56 - yeti_c: Yeah - Zeak is right - connectivity has to stay the same - but you could move it around a bit!!
2008-11-21 16:51:30 - t-o-m: I know what you mean, i meant connections by layout. I don't think i'll enter, not feeling creative
2008-11-21 16:51:43 - t-o-m: I'm quite happy working on Research and Conquer with Oliver
2008-11-21 19:31:39 - yeti_c: I was wondering who was helping with that... - Good luck with it - I love the idea of the map... your first stab at the GFX is good too - your skills have come a long way since the first draft of madagascar!!
2008-11-21 21:14:29 - t-o-m: Thanks :-)
2008-11-21 21:15:47 - t-o-m: when i first started Madagascar i had literally just obtained Photoshop, and had no lessons or tutorials; so was basically taught with the help of some short tutorials. But the way i did the land is a completely different way to others, and it's going *
2008-11-21 21:16:33 - t-o-m: * good, although the PSD is a tad messy. Oliver and I have agreed almost finally that we will drop 2 players, as the only adtantage of 8 players is for quads, which never go good on maps other thna classic gameplay.
2008-11-21 21:16:54 - t-o-m: I'll hopefully be finding some time on saturday or Sunday to unpdate it and drop the players.
2008-11-22 00:33:17 - ZeakCytho: You still never fixed the knots in Madagascar :P
2008-11-22 00:33:25 - ZeakCytho: I like R&C a lot, though
2008-11-22 00:33:37 - ZeakCytho: Glad I'm not competing with you in the Central America competition ;)
2008-11-22 01:11:35 - t-o-m: haha, i wouln't be much competition.
2008-11-22 01:12:21 - t-o-m: im happy with those little balls of blur... :P i cant do knots (who buys photoshop to learn how to make a knot!?), and doing it via a path that you suggested, just turns out pixelly
2008-11-22 09:05:25 - yeti_c: Cool - look forward to seeing the next R&C update.
2008-11-22 09:05:51 - yeti_c: Back to the game - I'm a bit concerned about benji's build up on the manor!
2008-11-22 22:55:59 - ZeakCytho: Yeti, you and I combined have over 10,000 men on subway stations. Benji can't possibly hold the objectives
2008-11-23 00:43:35 - t-o-m: But Zeak, this isn't unlimited...
2008-11-23 17:10:01 - yeti_c: Indeed.
2008-11-24 02:08:43 - BENJIKAT IS DEAD: Thebro for Ben
2008-11-25 01:05:17 - ZeakCytho: But we have all those men to attack him with if he takes the objective
2008-11-25 01:05:23 - ZeakCytho: Since all subways connect
2008-11-25 17:57:57 - t-o-m: Yeah but your "10,000" men aren't all avalible at the same tiem
2008-11-25 17:58:00 - t-o-m: *time
2008-11-25 17:58:19 - t-o-m: It would take rounds of forting and exposure.
2008-11-25 21:38:55 - t-o-m: Yeti, i just saw the XML checking thread in FF and your discussion with qwert
2008-11-25 21:39:58 - t-o-m: I found it frustrating having to upload XML onto a link and then onto Map Maker because when centering coordinates you cant have NotePad and MapMaker open and simultainiously change the coordinates to get them right - then press F5 for the updated coords
2008-11-25 21:41:18 - t-o-m: Is there a way to have a file direct from your computer (like before) as well as the external link?
2008-11-25 21:42:23 - t-o-m: If you had thoughts that it could be unsafe for the site, as you said in the thread, perhaps make it a script like you did when the Map Inspect was in BETA and only post the link in Mr. Maps, if safety is a big issue?
2008-11-26 17:47:00 - ZeakCytho: I see, Tom. I assumed he would fort his men to the subway - you're suggesting he'd defend the objective directly, which makes more sense
2008-11-26 18:00:36 - t-o-m: Either would be the same, it's both defending 2 territories.
2008-11-26 18:01:13 - t-o-m: What i was saying is that you were saying you had 10,000 armies, but you cant access them all at once unless you fort them - which seeing as it's chained would take a long time
2008-11-26 19:38:51 - yeti_c: Tom - it's not me that's done it - it was Lack's decision - previously the site used to upload the file to the server - and store it there... this could be exploited by a DOS attack.
2008-11-26 22:11:16 - ZeakCytho: Tom, if he defended the objective via the subway, I can attack the subway with all 10,000 men as long as I don't conquer it
2008-11-26 22:11:33 - ZeakCytho: But if all his men were guarding the subways, once I conquer it I only have 1 more guy to take to break the objective
2008-11-26 22:11:47 - ZeakCytho: So if he were to fort his men to hold the subways to defend the center square, we could easily overwhelm him
2008-11-26 23:48:48 - t-o-m: Are you really gonna site there clicking +1000 times though? ;)
2008-11-26 23:49:15 - t-o-m: I see the threat yeti, could there not be a safer way in which it would be less vunreble?
2008-11-26 23:49:24 - t-o-m: p.s, R&C update sent to Oli
2008-11-26 23:50:05 - t-o-m: Hey - does BENJI win!? Why did no one stop him? :P
2008-11-27 09:27:21 - BENJIKAT IS DEAD: hey tom,its pie..can you update my sig to include your clan that we killed? or is that asking to much:)
2008-11-27 09:28:45 - BENJIKAT IS DEAD: lol ..i had a 1 only on the objective..pie out
2008-11-27 19:46:02 - t-o-m: i'll see what i can do ;)
2008-11-27 19:46:28 - t-o-m: if i update it i'll update the existing link so you only need to refresh yuor browser, not change any links or anything like that
2008-11-28 09:46:35 - yeti_c: FUCK - talk about not paying attention!!
2008-11-28 20:20:15 - ZeakCytho: o.o