Game #3436975: 6 Players,
Standard,
Flat Rate,
Sequential,
Adjacent
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Adjacent
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None Rounds
- Round Length
- 24 Hours
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6 |
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Standard |
In a standard game each player fends for himself and there is only one winner. |
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Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
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Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
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Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
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Adjacent |
At the end of your turn you can reinforce once from one region to another (they must share a border). |
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No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
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No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
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None Rounds |
|
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24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
| Regular
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Regular leaderboard scoring is in place for this game |
 | World 2.1: | 113 Territories, 23 Continents, Min Reinforcements: 0 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2008-10-17 01:51:47 - Game has been initialized
2008-11-04 03:56:36 - n00blet eliminated lancehoch from the game
2008-11-09 14:28:44 - sully800 eliminated Gunner1980 from the game
2008-11-11 04:43:16 - n00blet eliminated OliverFA from the game
2008-11-23 19:01:20 - Blinkadyblink eliminated n00blet from the game
2008-11-23 19:40:53 - Blinkadyblink eliminated sully800 from the game
2008-11-23 19:40:53 - Blinkadyblink won the game
2008-11-23 19:40:53 - n00blet lost 34 points
2008-11-23 19:40:53 - sully800 lost 55 points
2008-11-23 19:40:53 - OliverFA lost 24 points
2008-11-23 19:40:53 - lancehoch lost 23 points
2008-11-23 19:40:53 - Gunner1980 lost 36 points
2008-11-23 19:40:53 - Blinkadyblink gained 172 points
2008-11-12 04:25:37 - Blinkadyblink: although I do have to attack it this turn in case you don't agree
2008-11-12 04:31:48 - n00blet: i could go for that
2008-11-12 04:32:02 - n00blet: although that puts me at a conflict of interests of sorts ><
2008-11-12 04:46:50 - sully800: alright nooblet our treaty is off for my next turn. doesn't mean I will attack you there, but let this serve as a fair warning
2008-11-12 04:47:26 - sully800: I figure I might as well get aggressive and make some attacks before we become too ingrained in a 3 way stalemate. It probably won't work though!
2008-11-12 04:58:40 - n00blet: i figured that was coming......
2008-11-12 04:59:05 - n00blet: blinky and i are going to need to pull some miraculous stuff to pull out of this one
2008-11-13 01:32:23 - sully800: I doubt it. It's going to be hard to take control with such high bonuses.
2008-11-13 01:32:50 - sully800: Even if I break some, you guys get 20+ men. And I can't change that quickly enough to defeat both of you
2008-11-13 01:33:12 - sully800: that seems to be the first real problem with AA. But we will see how it pans out, maybe I'm only imagining things
2008-11-15 03:31:46 - n00blet: could be....i'm just getting weaker by the second though.....
2008-11-15 16:03:36 - sully800: like I thought I can't maintain it
2008-11-15 16:03:51 - sully800: I'm going to back off from America nooblet cuz I already lost the lead
2008-11-15 17:17:50 - n00blet: huh....that might be a problem then...
2008-11-16 05:28:46 - n00blet: so everyone knows, next round, all agreements are off for me. idk if that is the best strat for me to win, but it's the only way i see this game getting going.
2008-11-16 16:03:11 - Blinkadyblink: okay then, you're probably right
2008-11-16 17:36:10 - n00blet: damnit.....IE sucks so hard.....it puts the end attacks button where the autoattack button should be XD
2008-11-18 03:41:59 - Blinkadyblink: 23 vs. 18 and I can't beat NE Brazil. Have fun in Africa, nooblet
2008-11-18 03:52:03 - Blinkadyblink: Looking at it again, I think it was only a matter of time before this happened
2008-11-18 03:55:18 - Blinkadyblink: My odds of success on that roll are only 80%, so I think a strategy in AA would be advancing all your troops into the front, and assuming that sooner or later you'll get lucky and the front will move in your direction
2008-11-18 04:04:16 - Blinkadyblink: Looking at it again, I think it was only a matter of time before this happened
2008-11-18 04:40:46 - n00blet: likewise in america blink....lol
2008-11-19 04:10:46 - sully800: nooblet, you still attack me when we have less than half the armies if we combine?
2008-11-19 04:10:56 - sully800: I just don't understand I'm afraid
2008-11-19 04:13:41 - sully800: I could take mexico at any moment to break your bonus as well....but I don't because we are very far behind at the moment
2008-11-19 04:28:42 - n00blet: sorry....i messed that round up. i have no idea what i was thinking :?
2008-11-19 14:55:01 - sully800: It's too late for mistakes. I think Blinkady has just about wrapped this up
2008-11-19 16:32:00 - lancehoch: this one looks just about over, nicely played teal
2008-11-19 18:32:53 - n00blet: yeah. although i dont know if that round made much difference. from what i saw he already just had too many fronts for us to be able to knock him down
2008-11-19 22:56:38 - sully800: Right, it wasn't just that round that you attacked me though. Several times you broke my continents reducing my income and limiting the men I could send against Blinkady
2008-11-19 22:57:13 - sully800: I don't want to sound like I'm just complaining about being attacked, because if you attack in a way to win the game then you deserve all the credit
2008-11-19 22:57:58 - sully800: In this case blink, you were very persistent with exactly the right attacks and you deserve the win. But I won't give up yet! There could be some miracle left around here...
2008-11-20 05:55:04 - n00blet: an accurate summation, i can agree. my apologies :oops:
2008-11-20 05:55:23 - n00blet: this was an interesting and enjoyable game nonetheless. gg guys. well played, blink
2008-11-21 01:51:17 - sully800: A very interesting game indeed
2008-11-21 01:51:29 - sully800: it played out differently than the escalating game for sure
2008-11-21 01:52:07 - sully800: I think one of the big advantages for Blink was the limited number or attack points. You could only touch him in 2 places, myself in not much more
2008-11-21 01:52:25 - sully800: and since choke points are critical in AA, superior position wins the game
2008-11-21 03:14:01 - Blinkadyblink: yeah, I think you're right. All I had to do was attack 2 regions each turn and Africa was safe
2008-11-21 03:14:52 - Blinkadyblink: now let's see if I can finish this before I go down to L.A. on tuesday
2008-11-23 17:59:58 - n00blet: gg blink. well played
2008-11-23 18:01:21 - n00blet: another thing i noticed about this game was the fact that unlike most games, the overall army count of a player does not have as great an effect on the game. many times sully, blink, or i led the army count total by more than 60 armies
2008-11-23 18:02:03 - n00blet: the reason we kept swinging back and forth was because a lot of them were trapped in our back ranks, and, just like in real life, it takes a long time for them to become available for use
2008-11-23 18:35:37 - sully800: great game blink
2008-11-23 18:35:56 - sully800: and yes, I think thats true to a degree for all AA games nooblet.
2008-11-23 18:36:40 - sully800: Armies don't matter nearly as much as position, army income, and stuff of that sort. If you have limited fronts and a high army income then you can defend any territory
2008-11-23 20:54:57 - Blinkadyblink: good game everyone
2008-11-23 20:58:34 - Blinkadyblink: I agree that army income is much more important than total armies. Sully had nearly 2/3 of the armies at one point, but his income was less than mine and nooblet's put together.
2008-11-23 20:59:32 - Blinkadyblink: On the other hand, I won once I got more armies than sully and nooblet put together.
2008-11-23 21:00:09 - Blinkadyblink: (army income, I mean, not armies)