Next set worth:
885
Game #5519431: 7 Players,
Standard,
Escalating,
Sequential,
Chained
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 7
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
7 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | Charleston: | 60 Territories, 11 Continents, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-09-01 16:30:10 - Game has been initialized
2009-10-23 17:06:30 - Quack. eliminated b00060 from the game
2009-11-09 05:03:57 - longboreder eliminated RedFun from the game
2009-11-17 00:19:10 - longboreder eliminated Erland from the game
2010-01-19 22:04:20 - Blobby eliminated slowreactor from the game
2010-01-19 22:06:04 - Blobby eliminated Quack. from the game
2010-01-20 17:06:52 - Blobby eliminated longboreder from the game
2010-01-20 17:06:52 - Blobby won the game
2010-01-20 17:06:52 - slowreactor lost 27 points
2010-01-20 17:06:52 - longboreder lost 22 points
2010-01-20 17:06:52 - RedFun lost 21 points
2010-01-20 17:06:52 - Quack. lost 23 points
2010-01-20 17:06:52 - b00060 lost 22 points
2010-01-20 17:06:52 - Erland lost 22 points
2010-01-20 17:06:52 - Blobby gained 137 points
2009-10-29 06:40:41 - RedFun: Slow: had to bring you under 2000 (nothing personal).
2009-10-29 16:52:28 - Quack.: actually, I meant to direct that last comment to slow I think
2009-10-29 16:53:09 - Quack.: - Or whoever it was who, I got hit 3 turns in a row, so its hard to tell
2009-10-29 23:23:52 - slowreactor: np guys
2009-10-29 23:23:59 - slowreactor: and sorry quack... haven't been reading chat
2009-10-29 23:24:10 - slowreactor: I have a ton of games going, and I kind of just skip over this one
2009-10-29 23:24:14 - slowreactor: dump, card, end
2009-10-30 06:13:41 - RedFun: I've got a set and there should be more having a set.
2009-10-30 06:14:31 - RedFun: I'm curious what wil happen on the map.
2009-11-03 05:59:50 - RedFun: All scared ?
2009-11-03 06:02:08 - RedFun: Come on guys. Waiting till someone can take me out.
2009-11-09 02:54:04 - slowreactor: not very easy, cause yellow's targeting me... :S
2009-11-22 04:14:57 - slowreactor: I have no more card spots... :(
2009-11-22 20:30:05 - slowreactor: someone PLEAAAAAAAAAASE give me a card spot
2009-11-23 22:32:17 - Blobby: Sorry Slow, honestly did not realise.
2009-11-23 22:41:09 - slowreactor: np :P
2009-12-03 02:06:30 - Quack.: hey let's keep under 5000 now fellas
2009-12-06 23:42:09 - Blobby: I propose a tiebreaker on classic, the 4 of us, std, esc, chained, sunny. What say yous?
2009-12-07 00:12:18 - slowreactor: yeah I don't see why not
2009-12-07 01:46:54 - longboreder: fine by me
2009-12-07 01:48:39 - Quack.: sure.... though I don't really understand what you mean by 'tiebreaker' ... and why not on the same map :D
2009-12-12 01:09:46 - slowreactor: no cards again :S
2009-12-13 17:17:07 - Blobby: Sorry, haven't been reading chat. I suggested classic, because it is less likely to get into a stalemate on that map. But maybe this map with just the 4 of us works also?? I'm happy with either, let me know and I'll set one up.
2009-12-14 02:45:19 - Quack.: I'm just not a big fan of classic... I think this map will work with 4 players...
2009-12-14 02:45:46 - Quack.: so what would it mean? whoever won that one, would win this as well?
2009-12-14 02:57:06 - Blobby: yep, we do a tie-breaker either on this mao or another. Whoevero ut of us 4 wins the tiebreaker, goes on to take this game.
2009-12-14 03:25:32 - slowreactor: either this map or a classic map, let's not do something really weird :)
2009-12-19 15:53:13 - Blobby: Guess were stuck here, I sent a pm and Q & L didn't respond!
2009-12-19 17:38:34 - slowreactor: :S
2009-12-19 20:42:02 - longboreder: *2009-12-06 18:46:54 - longboreder: fine by me*
2009-12-19 20:42:47 - longboreder: I'm fine with classic shapes or this one, whatever you guys want
2009-12-20 04:26:51 - Quack.: never got a pm blobby
2009-12-20 04:27:01 - Quack.: at least I don't thinks so
2009-12-20 04:28:03 - Quack.: - it probably went to the other quack (I have an annoying, hard to see period at the end of my name)
2009-12-20 04:28:23 - Quack.: sorry for the confusion, if you resend, I'll join
2009-12-20 16:38:28 - Blobby: OK, I'll set up a send invites :-)
2009-12-29 01:35:47 - slowreactor: blue you have exactly 10k soldiers lol
2010-01-06 02:51:15 - slowreactor: another card spot?
2010-01-06 23:49:51 - Blobby: Lx for Blobby
2010-01-06 23:50:53 - Blobby: What you need a card for mate?
2010-01-07 01:59:43 - slowreactor: right lol xD
2010-01-10 22:45:56 - slowreactor: red can we just start swapping cards to keep this game going?
2010-01-14 02:28:04 - slowreactor: I have a bad feeling about this...
2010-01-15 19:21:23 - Quack.: mkcummins for Quack....i cannot believe this game. you've got to be kidding me....
2010-01-17 14:13:21 - Quack.: lubawski for q.
2010-01-19 01:54:41 - Blobby: Just won the tie breaker guys, thanks :-)
2010-01-19 01:55:11 - Blobby: Whomever plays for quack: I get this game now....
2010-01-19 14:56:12 - Quack.: mk here. just saw that, so i will start my suiciding.
2010-01-19 22:11:56 - Blobby: gg all
2010-01-19 22:12:12 - Blobby: I have another set....