Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Triples game, trios of three team up against other teams. The last team alive wins
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
72 Territories, 21 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-10-10 05:56:59 - Game has been initialized 2009-10-19 21:06:59 - mkcummins eliminated speed from the game 2009-10-19 21:07:08 - mkcummins eliminated moonsoon7 from the game 2009-10-20 04:27:15 - chephren eliminated Knight2254 from the game 2009-10-20 04:27:15 - mkcummins, chephren, Lubawski won the game 2009-10-20 04:27:15 - Knight2254 lost 21 points 2009-10-20 04:27:15 - speed lost 21 points 2009-10-20 04:27:15 - moonsoon7 lost 21 points 2009-10-20 04:27:15 - mkcummins gained 21 points 2009-10-20 04:27:15 - chephren gained 21 points 2009-10-20 04:27:15 - Lubawski gained 21 points
2009-10-10 11:45:48 - chephren: gl T1
2009-10-10 16:57:51 - Knight2254: it's going to be an uphill battle
2009-10-10 17:50:15 - mkcummins: holy imbalanced drop, batman.
2009-10-11 05:19:55 - chephren: the drop wasn't too imbalanced - but turn order gave us the advantage here because I went first with an 11 deploy and then moonsoon7 was next with only 4
2009-10-11 05:20:26 - chephren: that's the problem with this map as Trips...Quads is generally better, right?
2009-10-11 05:21:28 - chephren: at the drop Knight had 9 and Speed had 8...so it was fairly even...but that first turn was critical
2009-10-11 19:05:57 - Knight2254: true. It would have been more even if you had not gone first with the biggest bonus
2009-10-12 04:08:45 - mkcummins: no argument there...
2009-10-19 15:02:05 - Knight2254: gg
2009-10-19 21:07:22 - mkcummins: gg, knight.
2009-10-19 21:07:32 - mkcummins: gg, team 1
2009-10-20 00:10:09 - Lubawski: gg all
2009-10-20 04:27:33 - chephren: gg
2009-10-20 10:18:40 - speed: gg