Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
5 Min Minutes
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2009-10-08 22:21:56 - Game has been initialized 2009-10-08 22:55:42 - azezzo eliminated soccerghost from the game 2009-10-08 22:55:42 - azezzo won the game 2009-10-08 22:55:42 - soccerghost lost 18 points 2009-10-08 22:55:42 - azezzo gained 18 points
2009-10-08 22:22:37 - azezzo: hello hello
2009-10-08 22:25:30 - soccerghost: hwey
2009-10-08 22:42:55 - soccerghost: wow
2009-10-08 22:44:58 - azezzo: y didnt i win?
2009-10-08 22:45:20 - soccerghost: i dunno
2009-10-08 22:45:37 - azezzo: i thought i had all the route 66 cities
2009-10-08 22:46:21 - soccerghost: wow i hate you and your dice
2009-10-08 22:46:27 - azezzo: ok i have them all now
2009-10-08 22:47:10 - soccerghost: it doesnt matter, your 3 sets got me
2009-10-08 22:47:33 - azezzo: 2009-10-08 17:44:16 - azezzo received 9 troops for holding Adjoining Route Cities
2009-10-08 22:47:54 - azezzo: idk
2009-10-08 22:54:21 - azezzo: ok, seriously, i had all of route 66 to start my turn, u did not break any of my route 66 terr.
2009-10-08 22:54:40 - azezzo: what am i missing?
2009-10-08 22:55:50 - soccerghost: i dunno...
2009-10-08 22:55:56 - soccerghost: probably a glitch