Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
5 Min Minutes
In a standard game each player fends for himself and there is only one winner.
With manual initial troops, each region is initially populated with 1 troop and during the first round of the game players deploy the rest wherever they see fit. During this first round, you cannot see your opponents' deployments and all players can play simultaneously.
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately.
At the end of your turn if you have conquered at least one region you will get 'spoils.' Once you have three of the same color (or three different) these can be traded in. Nuclear Spoils means that you do not get any bonus troops for trading in. Instead each region that you trade in is 'nuked' to a single neutral troop (even if you own it).
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
350 Territories, 49 Continents, 6 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2010-01-21 14:12:40 - Game has been initialized 2010-01-21 14:59:37 - jammyjames eliminated AAFitz from the game 2010-01-21 14:59:37 - jammyjames won the game 2010-01-21 14:59:37 - AAFitz lost 29 points 2010-01-21 14:59:37 - jammyjames gained 29 points
2010-01-21 14:35:05 - AAFitz: you got lucky on both stacks for the win there
2010-01-21 14:36:36 - jammyjames: luck of my dice then
2010-01-21 14:36:39 - AAFitz: oh, give me a break
2010-01-21 14:36:50 - AAFitz: 35 vs 20, with 25 left over
2010-01-21 14:36:50 - jammyjames: if you hadnt of moved and i cashed when you deployed i would have taken your stack :)
2010-01-21 14:36:58 - AAFitz: take it away then...gg
2010-01-21 14:38:03 - AAFitz: you killed 27 armies with 35 armies
2010-01-21 14:38:14 - jammyjames: 24 :P
2010-01-21 14:39:12 - jammyjames: gg fitz. think the dice decided this one for me
2010-01-21 14:39:13 - jammyjames: :)
2010-01-21 14:39:17 - jammyjames: well playde however
2010-01-21 14:40:15 - AAFitz: well, i wouldnt say they decided it completely...you did play it better to be honest
2010-01-21 14:40:24 - AAFitz: but....they certainly took away any chance i had
2010-01-21 14:40:31 - AAFitz: and i had a real good chance
2010-01-21 14:40:39 - AAFitz: if those two attacks swung my way
2010-01-21 14:40:49 - AAFitz: id have had the two big bonuses, and that would have been it
2010-01-21 14:40:52 - AAFitz: great game though
2010-01-21 14:41:56 - AAFitz: granted if my 60 stack wasnt blocked on turn one...that would have been game right there too
2010-01-21 14:43:20 - jammyjames: yeah.. but small moves make the crucial difference
2010-01-21 14:43:32 - jammyjames: i love playing you, you play a really good challenging game
2010-01-21 14:43:38 - jammyjames: but one that i can enjoy
2010-01-21 14:44:37 - AAFitz: nuclear cards are as much use as used toilet paper
2010-01-21 14:45:17 - jammyjames: lol
2010-01-21 14:45:20 - jammyjames: mine wouldnt have been
2010-01-21 14:45:24 - jammyjames: but you were too quick
2010-01-21 14:45:43 - jammyjames: forgot to take the other big bonus lol
2010-01-21 14:46:44 - jammyjames: can we speed it up mate. i got work very soon
2010-01-21 14:48:28 - AAFitz: im working on it...but...all that talk of toilet paper.......
2010-01-21 14:50:06 - jammyjames: haha. lol
2010-01-21 14:56:58 - AAFitz: this takes friggin forever
2010-01-21 14:58:11 - jammyjames: i know, tell me about it
2010-01-21 14:58:58 - jammyjames: maybe the middle honeycomb should be a super on, of like 400 armies, be an objective... i might suggest that, or you suggest it
2010-01-21 14:59:22 - AAFitz: no, way too random
2010-01-21 14:59:28 - AAFitz: it would be a coin toss every time
2010-01-21 14:59:45 - AAFitz: unless there were a ton on it...maybe thats what youre saying
2010-01-21 14:59:56 - AAFitz: keep 200 parked there
2010-01-21 15:00:02 - jammyjames: you reckon? okay 1000 armies... really takes the randomness out of it
2010-01-21 15:00:13 - AAFitz: granted, one could mess up badly with that...lol
2010-01-21 15:00:23 - jammyjames: then you dont have to mop up.. or maybe have 200 but it works as a bombardment spot
2010-01-21 15:00:34 - AAFitz: i thought you meant that youd get 400 armies
2010-01-21 15:00:38 - jammyjames: then you dont need to run around hunting for them
2010-01-21 15:00:48 - jammyjames: nah... i think it would definately improve gameplay
2010-01-21 15:00:59 - AAFitz: it does need an objective like oasis for quick cleanup i think
2010-01-21 15:01:10 - jammyjames: ill go suggest it in the map thread
2010-01-21 15:01:16 - AAFitz: almost never come into actual play, but would end the game
2010-01-21 15:01:16 - jammyjames: gg anyway#
2010-01-21 15:01:18 - jammyjames: lol
2010-01-21 15:01:26 - jammyjames: yeah just a safeguard
2010-01-21 15:01:31 - AAFitz: 300-500 is probably the best
2010-01-21 15:01:36 - AAFitz: gg