Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a standard game each player fends for himself and there is only one winner.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce as many times as you like between regions that are connected.
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
42 Territories, 6 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2010-11-11 03:41:43 - Game has been initialized 2010-11-19 13:08:33 - emelar eliminated kuma32478 from the game 2010-11-19 13:21:21 - emelar eliminated Caymanmew from the game 2010-11-19 13:25:08 - emelar eliminated skeeta from the game 2010-11-19 13:28:06 - emelar eliminated cy22 from the game 2010-11-19 13:29:18 - emelar eliminated shis from the game 2010-11-19 13:29:18 - emelar won the game 2010-11-19 13:29:18 - Caymanmew lost 15 points 2010-11-19 13:29:18 - kuma32478 lost 15 points 2010-11-19 13:29:18 - shis lost 12 points 2010-11-19 13:29:18 - cy22 lost 18 points 2010-11-19 13:29:18 - skeeta lost 14 points 2010-11-19 13:29:18 - emelar gained 74 points
2010-11-11 14:45:40 - emelar: Hi all. Good luck and have fun...'cause I know I will.
2010-11-11 14:49:22 - emelar: Please all be aware of the admins mandate that all players must send me 3 troops each at the beginning of the first round to keep things on an even keel. Promptly now, don't be last or you have to send me 4.
2010-11-11 14:53:16 - emelar: Rah, rah, sis boom bah, go class 12!!! Yay!!!!
2010-11-12 04:03:30 - Caymanmew: teal can you move up in afica so i can fort together
2010-11-12 04:05:03 - Caymanmew: yellow if anyone be getting troops it be me i'm the best and i've been around the longest
2010-11-13 00:43:03 - emelar: EXACTLY! EXACTLY my point. You are THE besT! So...the administrators decided I need a handicap. So send me those troops people :-)
2010-11-13 00:43:59 - emelar: And what you said Teal sounded somewhat disgusting to me...I dunno, what's everybody else think?
2010-11-13 00:45:58 - emelar: What you said TO Teal...
2010-11-13 20:01:57 - Caymanmew: there nothing wrong with what i said to him i simple asked him to move up
2010-11-13 23:29:27 - emelar: IT was a joke, but it's lost if I have to explain it.
2010-11-14 03:54:12 - Caymanmew: them get better jokes..................
2010-11-14 03:54:21 - Caymanmew: *then
2010-11-14 13:56:58 - emelar: ###...and the last sole survivor stalks his prey in the night, and he watching us all in the eeeeeeeye of the tiiiigerrrrrr....###
2010-11-14 13:59:23 - emelar: [ btw... I AM from Philadelphia...and I ran the art museum stairs there:) ]
2010-11-15 03:46:37 - Caymanmew: so?
2010-11-15 03:46:42 - Caymanmew: no one cares
2010-11-15 12:54:46 - emelar: Ah, but does anyone else here (over the age of 30) understand it?
2010-11-15 14:44:04 - emelar: AH HA! cy22 is ancient. I bet he understood.
2010-11-16 22:27:01 - Caymanmew: he not that old.... compared to some SoC mods
2010-11-18 22:59:59 - shis: Well that was some crap from the random number generator.
2010-11-18 23:02:33 - shis: Guess we'll see if the next couple rounds are the end of this game, or just the fuel for the fire of a more interesting battle.
2010-11-19 01:11:00 - emelar: Not RNG, shis, but preattack miscalculation. Three 70% success legs in an attack yield a 66% overall loss rate... 2:1 AGAINST you. However, you leave an 86% chance Pink or Red sweep this round or a 68% that I can. For me it's a 32% chance to lose if I
2010-11-19 01:15:06 - emelar: attack, and an 86% chance to lose if I do not attack. 2:1 in my favor if I attack and 6:1 against me if I don't. I don't like only a 68% win probability, but it's not much of a choice.
2010-11-19 13:39:05 - emelar: This was a GG and I thank you all.