Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In a Triples game, trios of three team up against other teams. The last team alive wins
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-02-07 06:20:43 - Game has been initialized 2011-02-12 17:18:04 - douitashimashite eliminated jordy2425 from the game 2011-02-12 19:25:43 - therev1957 eliminated join cad from the game 2011-02-12 19:27:01 - therev1957 eliminated tec805 from the game 2011-02-12 22:17:05 - rdsrds2120 eliminated douitashimashite from the game 2011-02-12 22:17:05 - rdsrds2120, jordy2425, therev1957 won the game 2011-02-12 22:17:05 - douitashimashite lost 20 points 2011-02-12 22:17:05 - join cad lost 20 points 2011-02-12 22:17:05 - tec805 lost 20 points 2011-02-12 22:17:05 - rdsrds2120 gained 20 points 2011-02-12 22:17:05 - jordy2425 gained 20 points 2011-02-12 22:17:05 - therev1957 gained 20 points
2011-02-07 06:22:42 - tec805: hi guy
2011-02-07 06:23:36 - tec805: any ideas? I'm assuming we are talking this out as a clan, so everyone learns
2011-02-07 06:26:11 - therev1957: I am in the dark!
2011-02-07 06:27:46 - tec805: turn the lights on :-)
2011-02-07 06:28:52 - tec805: lose your palace get eliminated, so I guess we need to watch for someone getting low on troops and sneak in for a kill
2011-02-07 06:31:02 - tec805: beta error, Yana palace isn't 9 neutral like Nyw palace
2011-02-07 09:49:05 - thenobodies80: yeah, you right....I'll fix this asap. Sorry for the inconvenience.
2011-02-07 17:07:16 - therev1957: I would say clean your city first and then go from there
2011-02-07 18:16:52 - tec805: I'd suggest the small bonuses before the city, if possible
2011-02-07 21:15:29 - rdsrds2120: : I think we should still drop on (mostly) one person so they can secure bonuses and be a runner, similar to conquest maps. What do you guys tink?
2011-02-07 21:15:43 - rdsrds2120: (per team)
2011-02-08 08:13:12 - tec805: are you eliminated at the start or end of your turn if no castle?
2011-02-08 08:14:09 - tec805: I see this as very defensive if once you lose your castle you are gone
2011-02-09 22:34:58 - rdsrds2120: As soon as you lose it you're eliminated, it isn't a start of turn thing
2011-02-10 03:41:00 - jordy2425: hooked up my firefox with a bunch of the greasemonkey scripts.....some pretty cool and usefull stuff
2011-02-10 21:34:01 - tec805: couldn't live without BOB and Clickable Maps
2011-02-12 17:20:51 - douitashimashite: gg jordy
2011-02-12 19:36:36 - therev1957: gg join cad and tec 805
2011-02-12 20:28:37 - douitashimashite: :( :(
2011-02-12 22:17:13 - rdsrds2120: gg
2011-02-13 01:59:48 - jordy2425: good game everyone