Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
There are no 'spoils' in this game.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
52 Territories, 45 Continents, 8 Start Positions, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-04-09 16:23:33 - Game has been initialized 2011-04-15 20:16:34 - Mageplunka69 eliminated alaskanassassin from the game 2011-04-17 10:49:39 - Mageplunka69 eliminated seechster from the game 2011-04-17 14:38:23 - Greatwhite eliminated iamkoolerthanu from the game 2011-04-17 15:59:24 - dupa eliminated patrickaa317 from the game 2011-04-17 15:59:24 - Mageplunka69, Greatwhite, HippieBroker, dupa won the game 2011-04-17 15:59:24 - iamkoolerthanu lost 19 points 2011-04-17 15:59:24 - alaskanassassin lost 19 points 2011-04-17 15:59:24 - patrickaa317 lost 19 points 2011-04-17 15:59:24 - seechster lost 19 points 2011-04-17 15:59:24 - Mageplunka69 gained 19 points 2011-04-17 15:59:25 - Greatwhite gained 19 points 2011-04-17 15:59:25 - HippieBroker gained 19 points 2011-04-17 15:59:25 - dupa gained 19 points
2011-04-09 21:23:56 - alaskanassassin: so does anyone know why france has 6 troops to go through initially while every other one only has 5
2011-04-09 21:24:08 - alaskanassassin: I've been wondering that for a long time
2011-04-09 21:27:58 - iamkoolerthanu: I was thinking about that but never thought to ask lol
2011-04-09 23:28:30 - patrickaa317: that's a good question. is there anything in the map discussion on it?
2011-04-10 05:50:58 - iamkoolerthanu: a quote taken directly from the map maker themselves: "just to balance neutrals and the attacks from wherever"
2011-04-10 05:51:25 - iamkoolerthanu: I have posted in the discussion thread, hoping for a slightly more clear answer :)
2011-04-10 12:34:23 - HippieBroker: GL guys!
2011-04-10 12:34:47 - HippieBroker: and please let me know what they say...i too have always wondered that but never asked!
2011-04-10 15:19:25 - iamkoolerthanu: Balancing the numbers is part of the gameplay process...it is not feasible to have any areas on some maps with an easier path to attack than others. Because there are attack paths across the island there is also that balancing that has to be accounted for
2011-04-10 15:19:43 - iamkoolerthanu: This is why this is done that way. It is not simply a process of applying a one rule fits all. :)
2011-04-10 15:20:11 - iamkoolerthanu: once again quoted directly from cairnswk
2011-04-12 03:41:46 - Mageplunka69: cairnswk, the man who i invited to be on my team a few times and i was shot down lol
2011-04-13 02:29:12 - HippieBroker: he would have given you 3 stars across the board rbel...even if you beat him
2011-04-13 02:30:29 - HippieBroker: and as a teammate I'm sure you would have gotten "teammate killer" and "moron guy from Pennsylvania" ratings :)
2011-04-13 23:34:02 - alaskanassassin: your form PA? whereabouts?
2011-04-15 20:16:55 - Mageplunka69: intercourse
2011-04-16 14:42:01 - Mageplunka69: gg as always
2011-04-16 17:48:51 - patrickaa317: gg guys
2011-04-16 18:39:37 - HippieBroker: imya for hippie
2011-04-17 14:55:10 - HippieBroker: imya again for hippie