Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant.
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault) Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero. Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game B Key: Begin Turn E Key: End Deployment, End Assaults, End Reinforcement L Key: Later (decline to play spoils) W,S Keys: Increase/decrease troop quantity (slow) Q,A Keys: Increase/decrease troop quantity (fast) Mouse Wheel: Change troop quantity by scrolling over the selected region. CTRL Key + Click: You can always use CTRL-click instead of the right mouse button. Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
Slots Per Player
Fog of War
In Quadruples games, four players team up against other teams. The last team alive wins.
Regions are randomly distributed at the start of the game and each region starts with three troops.
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams.
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions.
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own).
Fog of War
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn.
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play.
82 Territories, 13 Continents, Min Reinforcements: 3
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our Game Settings page.
2011-08-02 01:29:00 - Game has been initialized 2011-08-22 09:37:18 - Lubawski eliminated Chariot of Fire from the game 2011-08-24 16:18:07 - mkcummins eliminated Dako from the game 2011-08-24 16:23:58 - netspyman eliminated timmy1 from the game 2011-08-25 00:27:29 - Lubawski eliminated sonicsteve from the game 2011-08-25 00:27:29 - mkcummins, netspyman, Lubawski, The Voice won the game 2011-08-25 00:27:29 - Dako lost 22 points 2011-08-25 00:27:29 - Chariot of Fire lost 22 points 2011-08-25 00:27:29 - timmy1 lost 22 points 2011-08-25 00:27:29 - sonicsteve lost 22 points 2011-08-25 00:27:29 - mkcummins gained 22 points 2011-08-25 00:27:29 - netspyman gained 22 points 2011-08-25 00:27:29 - Lubawski gained 22 points 2011-08-25 00:27:30 - The Voice gained 22 points
2011-08-02 02:56:24 - mkcummins: welcome back, Si. good luck, fellas.
2011-08-02 09:14:58 - Dako: oh, i assumed you have snap but if you need details i can say what happened.
2011-08-02 13:00:45 - Lubawski: You took the bridge bonus with perfect dice, no advance, and forted 1 to Yellow on Kanchanabun
2011-08-02 13:02:44 - sonicsteve: I think we can take it you got your snap - gl all
2011-08-02 13:02:49 - Lubawski: Whoops. I still think you had perfect dice, but advanced 1 on Phillip Toosey. Forted yellow from Tha Maka
2011-08-02 13:19:59 - Dako: aye, either 3-0 or 3-1
2011-08-02 16:47:45 - Wolffystyle: I'm glad I will have commentary this whole game - Mike's an game play announcer-in-training!
2011-08-02 16:48:19 - Wolffystyle: Mike, please also comment on the general countenance on each player's face as he takes his turn, please.
2011-08-02 18:30:04 - Lubawski: Does that include the pre-turn taking contemplation and game chat? Marty makes some funny faces when he's got his "thinkin cap on"
2011-08-04 23:17:34 - Wolffystyle: yc:þ
2011-08-04 23:18:04 - Wolffystyle: you have to turn your head to the right to see that is Marty's face
2011-08-04 23:18:46 - Wolffystyle: 0cxþ and when he rolls 0-4
2011-08-04 23:20:43 - Wolffystyle: Ac÷þ this is when he forts to someone not in the game
2011-08-05 03:41:05 - mkcummins: blahahahahaaaaa
2011-08-05 03:58:54 - Chariot of Fire: yd8þ is when he's outdoors with his white cane and guide dog
2011-08-06 05:25:00 - The Voice: ::attacks a friendly...kicks self::
2011-08-06 06:43:03 - Chariot of Fire: was wondering, when I read the log. Thanks ;-)
2011-08-10 00:44:39 - The Voice: It's color codes for me the rest of the way :-0
2011-08-10 04:34:16 - Chariot of Fire: lol, I often have to on this map as well. Green & Grey look so darn similar on some backgrounds
2011-08-22 09:40:20 - Lubawski: good game
2011-08-22 10:18:58 - Chariot of Fire: lol....I was debating the odds in my head of you holding a bloody 3 card set! :-(
2011-08-22 10:20:12 - Chariot of Fire: seems everyone had one except poor old me and netspyman - and muggins here landed the dreaded two pairs.
2011-08-23 01:39:13 - Lubawski: We were sure you had a set with 4 cards and were preparing for what to do. I think we all did a happy dance when you couldn't cash.
2011-08-23 16:15:25 - The Voice: Good game all, almost time to remove color codes ^^
2011-08-24 16:24:53 - netspyman: gg blue well played