Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2011-10-06 19:15:49 - asbks: gla
2011-10-10 18:29:24 - reptile: gl guys
2011-10-10 18:30:22 - reptile: maybe saying that is bad juju... just went 0-4 vs 1's (though not too uncommon)
2011-10-10 18:30:45 - reptile: quick poll: do you think killing 1's or 2's is harder (lost more troops doing it)
2011-10-11 06:43:44 - Jinks: the way my dice have been in the last couple of days, id say its hard to kill anything!
2011-10-14 17:02:27 - silversun6: i think when i went 5vs3 in my 100 last tryies i ended with 3vs3 in aobut 70 of them
2011-10-14 17:02:52 - silversun6: i never go 5vs3 anymore :(
2011-10-14 17:03:14 - silversun6: about 1's and 2's - in fine with 1
2011-10-15 20:42:04 - ODWO: reptile: You are talking probabilities and that answer (from me) would chg. depending on [chance,luck,etc.]. :)
2011-10-15 20:43:37 - ODWO: I'm sure there's 50 people who'd who'd agree with whether 1's and 2's are harder, and then another 50 saying the opposite. But .. depending on how their dice were rolling right now ...? That would be the obvious answer. :)
2011-10-15 20:44:42 - ODWO: For me .. 10v1 or 2 .. one day I lose 6+ ... another day, I have an 8v12 .. kill them all and leave 4 or 5 standing. Go figure.
2011-10-15 20:46:48 - ODWO: I shade towards how my dice are doing now and the probability of that continuing, until proven otherwise. Same for bad dice. Sometimes 24 hrs can make all the difference. Weird, yes. :)
2011-10-16 20:29:31 - reptile: yah you are prob right, i just tend to think that cc is designed to keep things interesting for all players in one way or another...
2011-10-16 20:31:54 - reptile: i mean i dont want to blame things on dice, but i have always felt that 1's are harder to kill sometimes just to keep things fair for whoever is on defense
2011-10-16 20:33:19 - reptile: i have the same luck you do with 5v2's in my 4v3 with my split deploys it used to be somewhat even shots at the 4v3, usually being left with 3v2 on average but over the last year or so i have shayed away from split deloys of 4v3 because it seems that 2 of
2011-10-16 20:33:41 - reptile: my attacks go 0-2 and th other 1-1 so it hurts more than anything
2011-10-18 02:59:28 - asbks: sorry odwo