Next set worth:
110
Game #9988719: 5 Players,
Standard,
Escalating,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 5
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
5 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | Canada: | 42 Territories, 6 Continents, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2011-10-29 19:00:02 - Game has been initialized
2011-11-11 20:58:39 - asbks eliminated Riskmaster101 from the game
2011-11-16 11:35:14 - macbone eliminated asbks from the game
2011-11-20 21:04:15 - khazalid eliminated macbone from the game
2011-11-21 05:40:41 - silversun6 eliminated khazalid from the game
2011-11-21 05:40:41 - silversun6 won the game
2011-11-21 05:40:41 - asbks lost 15 points
2011-11-21 05:40:41 - Riskmaster101 lost 18 points
2011-11-21 05:40:41 - macbone lost 17 points
2011-11-21 05:40:41 - khazalid lost 21 points
2011-11-21 05:40:41 - silversun6 gained 71 points
2011-10-29 21:09:06 - asbks: good luck all
2011-10-30 17:05:46 - macbone: thanks, asbks! good luck to you, too!
2011-11-11 19:09:12 - khazalid: he's not quite so ready to list LL THE BLOCKS THAT NEED TO BE MADE EN FACE DE
2011-11-11 19:09:21 - khazalid: - caps
2011-11-11 19:10:19 - khazalid: why the hell have a group of supposedly elite players done jack shit about it?
2011-11-11 19:10:25 - khazalid: what a farce
2011-11-11 20:50:35 - asbks: sorry, what?
2011-11-11 21:00:41 - asbks: gg riskmaster
2011-11-12 10:35:07 - macbone: I know, man, really? You're putting asbks in the "elite" category? That's news to me =)
2011-11-12 10:37:55 - macbone: but seriously, what are you talking about? I don't necessarily play to intentionally block other players. That probably leaves me out of the elite category, but so be it
2011-11-13 10:27:32 - khazalid: in one game he's dishing out orders for blocks, in the next everyone is ignoring his easy kill despite it being apparent from about rd4
2011-11-13 10:28:38 - khazalid: so you guys block on command, seemingly
2011-11-13 10:30:08 - khazalid: not only that; they were very precise instructiond, followed to a tee
2011-11-13 11:06:17 - asbks: are you referring to the Europe game (9988720)? if so, in that game I just made a diplomatic effort to save myself (get one of my terts protected) from you.
2011-11-13 11:06:41 - asbks: it's nothing personal against you obviously, I would have done the same no matter who the players were
2011-11-13 11:08:30 - asbks: In that game, 2 players had the opportunity to protect my tert, or suffer certain defeat. So it was as much a lifeline for them as for me, and one of those players took the logical step in preventing their immediate loss
2011-11-13 11:09:59 - asbks: the end result might still be a likely loss, but that preferable than a guaranteed loss
2011-11-13 11:21:28 - macbone: who are we taking commands from?
2011-11-13 11:22:25 - macbone: khazalid, if you're referring to asbks, i assure you I'm doing everything I can to kill him. he and i play a lot of games, since he's going through SoC training, but in Escalating games, it's every man for himself (or in asbks' case, every boy (= )
2011-11-13 11:22:46 - macbone: silversun is a tough opponent
2011-11-13 11:22:56 - macbone: as is riskmaster - his bonus plays keep me guessing
2011-11-13 11:23:23 - macbone: my strategy is to typically place stacks around the board in good kill positions - i don't focus too much on blocks
2011-11-13 11:23:34 - macbone: i probably should, but i'd rather have good offensive position
2011-11-13 11:23:42 - macbone: although my wife says i'm pretty offensive already =)
2011-11-13 14:21:18 - silversun6: no way... 20 vs 12 fail...
2011-11-13 14:21:42 - silversun6: took out 6 with 18 :(
2011-11-13 17:40:25 - khazalid: it's notrhing personal, and i can understand asbks suggesting the moves he did
2011-11-13 17:41:00 - khazalid: my problem is with the fact that people so willingly comply, yet fail to block him from picking up an easy kill in the very next game
2011-11-13 17:41:49 - khazalid: given that it cost me that game, whats stopping me patrolling his games and leaving notes in chat when i see a kill opportunity for him?
2011-11-13 17:42:17 - khazalid: but as i said, i wouldnt have a problem with it if it was applied equally across the games
2011-11-13 17:42:37 - khazalid: and the kill was so obvious that it makes it all the more annoying
2011-11-16 11:35:20 - macbone: gg, asbks
2011-11-16 11:48:19 - khazalid: 2p as usual
2011-11-17 06:48:28 - macbone: nice block, silver!
2011-11-20 07:21:14 - asbks: gg mac
2011-11-20 14:29:39 - macbone: lt. Futt for macbone
2011-11-21 05:40:48 - silversun6: gga
2011-11-21 07:04:11 - khazalid: unreal