
Greetings all!
Another issue, filled with the Foundry's latest. Before I cover that, I'd like to give special notice to the Foundry Discussion forum. Of late, there have been a lot of good discussions about how the Foundry operates and whether that should change. Most have been outgrowths of reasoned complaints and the resulting dialog has been very interesting to read and participate in. This is the community at work, and I'd like everyone to take a look at new ideas for running Foundry Competitions, better ways to use the Ideas subforum, the importance of graphics in the mapmaking process, and streamlining of the Foundry process. Voice your opinion while the gears are turning, and you might see your idea come into existence.
Now the Newsletter. We're positively bursting at the seams with new maps covered this issue. The Drafts forum is nearly filled to overflowing with maps from both new and experienced mapmakers, and that's finally pouring over into the Newsletter. Due to two different people being without the time to write an editorial, we don't have one this issue. If all goes as hoped, we'll more than make up for that in the next issue. A Look Back covers the other half of British Isles, this time with Gimil and the revamp. Spotlight has new mapmakers Premier2k and NemesisChild and their map Atlantis, as well as an inside look at how Zeak decided this issue's interviewees. Community Perspective returns at last with your votes on your favorite Conquest map. And finally WCA's Tablet looks at the entries he got for his mini-competition, all of which I must say look rather good.
One last addendum: this issue we're trying out the show/hide (spoiler) blocks. It reduces scrolling a lot, but we'd like to see if you guys like it or not. Please respond to the attached poll.
Make sure to check out the announcement,
TaCktiX
Senior Editor

The Foundry Newsletter is starting its own competition. As you likely can tell, we've had our current section banners for quite some time now, and when we've added new columns we've had to use really big text to set the title apart. We'd like to replace those banners with new ones, and we're holding a competition to decide whose to use. Full details are here. Hope to see your entry soon!

In this section we cover every map presently in development. Each map is accompanied by a brief description of the map's theme, graphics, and gameplay, as well as what's been happening in the last couple of weeks. Finally, a link to each topic, the map's creator(s), and what stamps it presently has are noted.
Spoiler
Name: Cairns Metro
Creator: Cairnswk
Stamps:
Description: In yet another map by the seemingly tireless Cairns, he's covering the metropolitan area of his hometown, Cairns. Adopting a slightly more pastel color scheme than his recently-released Sydney Metro, the map also employs fewer continents and territories, making it have a significantly different gameplay than Sydney. So for yet another top-quality Australian experience, look for this map in the coming weeks.
Present Development: Quenched.
Name: USA 6 Region Map Pack
Creator: WidowMakers
Stamps:
Description: This project is bold. WM is aiming to create 6 maps based on the 6 regions of the USA map, all with the same essential mechanics. The graphics are simple and effective, reflecting the colors and territories of the USA map while keeping a new set of flair. It's sure to be perfect tournament material, as well as an interesting set of maps to play with friends.
Present Development: Quenched.
Name: WWI: Ottoman Empire
Creator: Cairnswk
Stamps:
Description: World War I has also slipped into the void of uncoveredness, but thanks to Trench Warfare and this map the War to End All Wars will get its just deserts. The map takes on a lesser-known part of the war (though the famous battle of Gallipoli was fought here), focused around Turkey and the Central-allied Ottoman Empire. The general theater is portrayed in simple, understandable colors and the gameplay is fairly standard on this medium-sized map.
Present Development: Quenched.
Spoiler
Name: France, 18th Century
Creator: Pamoa
Stamps:
Description: The French Revolution changed the course of European history, so having a map based on the country at that time only makes sense. It's a simple, attractive small map, with classic gameplay. The clean approach to the map has made it very interesting to watch as it has progressed.
Present Development: XML stamped and looking ready for a quench.
Name: Germany Revamp
Creator: Pepperonibread
Stamps:
Description: The current Germany map, as many German members have pointed out, is quite inaccurate. In this revamp, Pepperonibread is redrawing many of the borders to more accurately reflect the real Germany, as well as changing many of the territory names. Finally, the graphics will be completely overhauled and replaced with, in the words of Gimil, "super cool, shit hot graphics."
Present Development: Updated, but quiet on the feedback front.
Name: Golfe du St-Laurent
Creators: Lone.prophet and Unit_2
Stamps:
Description: The Gulf of St. Lawrence (French, Golfe du St-Laurent) is the world's largest estuary, but conservation takes a backseat to beating the pulp out of others on this map of the gulf and its surrounding areas. It's an average-sized map with well-done textures and area-appropriate colors. Its classic gameplay is without any gimmicks and should be easy to pick up.
Present Development: Lone.prophet is back, with a few updates to follow.
Name: Romania
Creator: Foregone
Stamps:
Description: Romania is a little-known country in Eastern Europe, yet steeped in history dating back to the Roman Empire (hence its name). This map takes the country and infuses a piece of parchment with a no-frills depiction of the country, with a touch of hand-drawn charm.
Present Development: Looking quenchable, despite the mapmaker's absence.
Name: San Marino
Creator: Ruben Cassar
Stamps:
Description: The Ruben Cassar formula to a T: a simple map based around a small area. It's attractive to the eye, and while being average size has plenty of bonuses that should be easy to get and hold onto.
Present Development: No recent developments.
Name: Wales
Creator: MrBenn
Stamps:
Description: With maps of Ireland and Scotland already quenched, it is only natural that a map of Wales be developed. The graphical style is simple, and makes heavy use of Welsh motifs. The gameplay is mostly classic, with one twist: each geographical territory has two sets of armies, one for each clan in the area. Special bonuses are given for holding both clans in the same shire.
Present Development: Silent since Forging.
Spoiler
Name: Atlantis
Creators: Premier2k and Nemesischild
Stamps:
Description: Ever want to visit Atlantis? Ok, maybe a myth, but not anymore! Atlantis is unique map that is sure to get CC gamers talking. Great layout and design, with a bounty of colors keeping it lively.
Present Development: Recently updated with a ton of graphics changes, gameplay comments are being requested.
Name: Balkan Peninsula
Creator: ZeakCytho
Stamps:![]()
Description: This is a plain map of the Balkan Peninsula. The gameplay is classic, with numerous small continents and easy to take bonuses.
Present Development: The gameplay of the map, specifically the number of territories to be included, is being hashed out now.
Name: Battle of Trafalgar
Creator: Cairnswk
Stamps:
Description: The Battle of Trafalgar was a turning point in Europe during Napoleon's reign With unorthodox naval tactics, Admiral Nelson destroyed the French/Spanish fleet with no ships lost. This map strives to depict that pivotal battle, with cannon bombardments, boarding parties, and bonuses requiring most, but not all, of ships to be held. A clever model depiction and a solid color scheme help to make the map a bird's eye view of naval warfare at its height.
Present Development: Legend rewording mostly complete now, with the map looking much cleaner.
Name: Brazil
Creator: RjBeals
Stamps:
Description: The ultimate winner of the well-publicized Brazil Revamp Competition, Rj has created a map that simply oozes with color, fitting for a nation known for its vibrant culture. Graphics are the order du jour now.
Present Development: On hold temporarily.
Name: Castle Lands
Creators: Pikkio & Thenobodies80
Stamps:
Description: This map is a depiction of a castle under siege. The central castle is surrounded by four quadrants of terrain, each with catapults capable of bombarding the castle's tower. For the most part, however, this map has classic gameplay.
Present Development: Gameplay concerns are on the mind of the mapmakers right now, with solid graphics helping.
Name: Centerscape Revamp
Creators: RjBeals and WidowMakers
Stamps:![]()
Description: The competition to revamp the Centerscape map has concluded, with RjBeals' entry coming in first place. WidowMakers has taken over the graphical development and made minor tweaks to the beautiful fantasy-like map. Gameplay is identical to the current Centerscape map.
Present Development: This map is nearing the graphics stamp and should be quenched in the near future
Name: Central America
Creator: Igoasklucyl
Stamps:![]()
Description: Fresh out of the Central America Amateur competition, this map is a representation of the Central American nations with classic gameplay and smooth tropical graphics.
Present Development: Certain aspects of the map, most notably the legend, are undergoing graphical changes right now.
Name: Das Schloß
Creator: Cairnswk
Stamps:
Description: This map is unique in several ways. For one, it is the only map that can only be won by completing the objective. For two, it's gone back from quenching into the foundry with a major rework of the map's mechanics to fix some unforeseen balance issues.
Present Development: Once issues are resolved on those and all present games on the older map are completed, the map will get re-quenched. According to Game Finder, that is a mere 2 games (7 months after the map released).
Name: Eastern Hemisphere
Creator: Oaktown
Stamps:
Description: What happens when you slice the world in half then age it 90 years? This map showing the far side of the world around 1910! It's the time when the great European empires are crumbling, and the creator has worked hard on making gameplay appropriate to the time setting. Expect a fresh world experience soon.
Present Development: Recently graphics stamped and stickied.
Name: Feudal Epic
Creator: Gimil
Stamps:
Description: The long-awaited sequel to the original conquest map, Feudal War. Whereas Feudal War was restricted to only 6 players, Feudal Epic has enough for 8 people, with wide and expansive village regions in between to clash and vanquish your enemies in. Otherwise, the gameplay is the same, if not better, than the original Feudal War, making this a certain favorite when it quenches.
Present Development: Gameplay stamped, and being ripped to shreds graphics-wise.
Name: Gilgamesh
Creator: Oaktown
Stamps:
Description: This map is unique in at least one way: it grew out of a rejected revamp entry. Now divorced from the confining Centerscape gameplay, the maker has crafted a vibrant and mythologically-informed look at the Fertile Crescent during ancient times. Utilizing portions of the Gilgamesh epic, the map has both standard and special bonuses, leading to a very diverse gameplay.
Present Development: A recent joiner of the Foundry, with an update likely to be soon.
Name: Indian Empire
Creator: Oaktown
Stamps:
Description: Taking a cue from another, more modern attempt at India and its surrounding countries, Oaktown has taken the period of time when India was a British colony, and translated it onto a beautiful rendering of a history book (Editor's Note: he used the same book for the Brazil revamp contest). Combining simple colors and a hand-drawn look for terrain features and the like, the map is fairly simple on gameplay, with classic continents and a railway bonus to spice things up. Rewrite history for who controlled the region in the 1800's, or join those building the next railway for the ruler. The choice is yours.
Present Development: Very silent of late.
Name: Land and Sea
Creator: Edbeard and Gimil
Stamps:
Description: This is a map of the world including both land and water territories. The graphics are basically non-existent right now, but the gameplay is undergoing serious discussion. The main feature of the game is that land and water territories only connect at certain points.
Present Development: Graphically moving ahead, with comments focused on text readability.
Name: Medieval Denmark
Creator: Balsiefen
Stamps:
Description: This is a map of the Kingdom of Denmark, circa 1150. Its graphics are designed to match the era, and the gameplay is classic. Using an era-appropriate font and an interesting island-based connection scheme, it should be a different take on the Danes.
Present Development: Recently updated, getting feedback on both gameplay and graphics.
Name: Oceania
Creators: Thenobodies80 and Pikkio
Stamps:
Description: This is a map of the continent of Oceania, including Australia and the numerous island chains of the South Pacific. Its graphics aren't anything too fancy, but they convey the essentials of the classic gameplay on this map.
Present Development: Currently polling on the map look, of 3 different options. Cast your vote today!
Name: Peloponnesian War
Creator: qwert
Stamps:
Description: From the creator of some of the greatest WWII conflicts, comes Peloponnesian War! A Military conflict from 431 to 404 BC in ancient Greece that pitted Athens and its allies against Sparta and its allies. qwert is always up to a challenge, and this map could very well be that.
Present Development: The inset is still a matter of debate, but the bright blue sea has been properly muted.
Name: Poison Rome
Creator: cairnswk
Stamps:
Description: The Julio-Claudian dynasty of the early Roman Empire has a family tree complicated by multiple marriages between the members of the gens Julia and the gens Claudia. This map is currently in version 8, with a unique family tree layout. It will make for some interesting gameplay.
Present Development: The title and its looks are the comment generator, while the graphics elsewhere have gotten much prettier of late.
Name: Rose City
Creator: lostatlimbo
Stamps:
Description: lostatlimbo has a very creative premise for this map: highlight all the unique features of Portland and turn them into gameplay features. That coupled with a bright and borderline garish color scheme creates a different map that likely will break the "limited appeal" problem that other city maps have run into.
Present Development: Very recently moved to the Foundry, awaiting comments and an update.
Name: Switzerland
Creator: Kaplowitz and Wcaclimbing
Stamps:
Description: Switzerland is famed for its bank accounts, neutrality in war, and sweeping mountains. So have a hostile takeover on this average-sized map of the country. Graphics are simple and the gameplay matches, with only classic continents and impassables.
Present Development: WCA has picked up the map and is most of the way through his first version with it. Comments on the look compared to Kaplowitz's are encouraged.
Spoiler
Name: Chess
Creator: john9blue
Stamps: [Advanced Draft]
Description: A map based on one of the oldest games, to put it simply. It's a lovely rendering of a late-game chess match, with auto-deploys on held pieces and attack routes based on piece movement. That alone makes for a different and engaging gameplay, sure to set this map apart. So grab the speed clock and claim checkmate soon.
Present Development: Awaiting another update but hampered by the lack of a good Photoshop trial.
Name: Conquer Mart
Creator: lzrman
Stamps: [Advanced Draft]
Description: Ah, the shopping mall. Home of After Thanksgiving sales, last stands against the zombie apocalypse, and armed conflict. Well, in the past there wasn't any armed conflict, but this map seeks to change that, with fights over the departments and stores of a standard shopping mall being the order du jour. An overhead view shows off the floorplan of conquest, similar to a mall directory.
Present Development: A recent graphical update is working on driving feedback right now.
Name: Jamaica
Creator: Cairnswk
Stamps: [Advanced Draft]
Description: This map brings history and Age of Merchants together! It blends resource-style combat with images of colonial Jamaica.
Present Development: The map is advancing swiftly. The main problem right now seems to be the color scheme, and that is quickly being sorted out.
Name: Middle America (formerly Caribbean Sea)
Creator: maritovw
Stamps: [Advanced Draft]
Description: If you were a pirate, this would be your dream, but this is not your pirate dream. This is creation going in a fun direction!
Present Development: Map name changed, and talk about the theme and how that helps territory naming have been recent events.
Name: Research and Conquer
Creator: OliverFA and TaCktiX
Stamps: [Advanced Draft]
Description: This map has a unique premise: you research your greater bonus by attacking separated territories, then use those greater reinforcements to either conquer others or fuel stronger research. It's an interesting twist on standard conquest play, and the graphics are looking simple yet eye-catching.
Present Development: Currently in transition with a temporary gameplay map up while a graphical one is being worked on. Feedback is being highly-encouraged.
Name: Seattle-Tacoma International Airport
Creator: KoolfuZ
Stamps: [Advanced Draft]
Description: This map shows the layout of the Seattle-Tacoma Int'l Airport, depicting various terminals, airlines, and coffee shops. Gameplay is, for the most part, classic.
Present Development: Currently, this map is experimenting with new background styles and a reformatting of the legend area.
Name: Vancouver
Creator: Shakeycat
Stamps: [Advanced Draft]
Description: This is a map of the greater Vancouver area. It has mostly classic gameplay, with attack routes between ports and special bonuses for holding various transportation modes, ie train lines.
Present Development: The map is being graphically refined as it makes its way toward the main foundry.
Name: WWI: Gallipoli
Creators: Cairnswk and Samuelc812
Stamps: [Advanced Draft]
Description: One of the most famous battles of WWI, well known for its morale-boosting effect on the allies, and lesser known for the absolute massacre it truly was. The map itself is conquest-based, with both an invasion force and entrenched enemy positions available. The graphics are modeled off of a terrain map of the area, giving a good aerial view of the entire peninsula.
Present Development: Discussion over the starting positions and balancing concerns thereof are being discussed right now.
Name: Zodiac Map
Creator: rsacheli
Stamps: [Advanced Draft]
Description: The Zodiac has been a centerpiece of astrology for generations, enshrined most noticeably by the naming of constellations in the stars. This map portrays their constellations and has bonuses centering around the seasons and the elements those constellations comprise. It also features a super-connected Black Hole territory, allowing a lot of mobility for such a large map. The map beckons that you decide your own fate among the stars.
Present Development: Back in action after a long vacation.

This week we look at the British Isles Revamp from another point of view - that of the revamp artist, Gimil.
Spoiler
gimil wrote: How old are you/what gender are you/where do you live? Answer specifically, vaguely, or not at all.
I am 19 years old. I live and study in the city of Stirling in central Scotland, the home of Scottish history. However I was born and raised in a small town called Bellshill, just outside Glasgow.
How did you find out about Conquer Club?
Like many people I found Conquer Club on Google searching something like 'Online risk'. Me and my friends never played much board games growing up. I had always known and been interested in playing the game of Risk so finding this site was was a real gem.
What is your favorite map currently up for live play? Why that one?
Favourite map? It is always a hard question for me. Lately I have been playing a fair bit of Feudal War. Of all my quenched maps I would probably say Feudal War is my top one. Mainly because it was a new gameplay experience for its time, a new gameplay that I really knew I would enjoy.
Of all the maps on the site my secret passion lies with Age of Merchants. This little babe is always good fun to play, it is innovative and beautiful to look at.
What interested you in mapmaking?
Growing up art and creativity was something that I was always highly interested in and good at. Most of my high school years were spent studying things like art & design, woodwork, music etc
During the time I started Conquer Club, Photoshop was the rage in my social circle. I was no exception. CC and its map making community was the prefect place to let the creative juices flow, so I just jumped in and tried to make a map and learn Photoshop at the same time!
How did the revamp of this map get initiated?
British Isles was a map that always came up regularly as a map that annoyed or disappointed people. Many comments ranging from 'The graphics suck' to 'The geography is very, very inaccurate'.
Eventually the original map maker of the first British Isles map, Nobunaga, offered up the chance to REVAMP the map in the foundry. At this time I had started a BI map with a twist. When I seen Nobunaga's I hopped straight into his inbox and asked if he would accept me to carry out the REVAMP using the style I was going to use for my own map.
What ended up being the most rewarding about revamping this map?
To get down to it, I am happy that I have created something that is of a better quality and substance for one of CC's most played maps. I now feel that BI has the quality it needs to be one of CC's top maps in a business that is growing and going places on the Internet.
What's your take on the public reaction to this revamp?
To be honest, it is all a matter of opinion.I respect and accepted that some people weren't going to be happy when the REVAMP went live. I don't really want to go into the politics of it but what is done is done. Some believe for the better, some for the worse.
Any other thoughts on what the revamp process was like?
Very, very difficult. It was just one hurdle after another. Sometimes the Foundry team decided to hold off quenching until some issue had passed (e.g. the classic 'white circles' debate) other tiles there was some proper pain in the ass issue like trying to get a good graphic for Hadrian's wall.
Overall though once you get the quench, all that stress, sour feelings and fatigue seems to lift and you are just happy that you have finished the map and have contributed to the site.

This issue we spotlight the Atlantis map, made by Premier2k (P2K) and NemesisChild (NC). P2K focuses on the gameplay of this map, while NC does the graphics.
Spoiler
Inside SpotlightHow old are you/what gender are you/where do you live? Answer specifically, vaguely, or not at all.
P2K: I am 28, male and live in England
NC: Age : 31
Gender : Male
Live : Wiltshire Uk
How did you find out about Conquer Club?
P2K: Through a friend who played online
NC: A friend got me addicted, I have now surpassed his addiction and have myself become a dealer in the drug that is CC.
What is your favorite map currently up for live play? Why that one?
P2K: Currently, my favourite map is World 2.1 as I enjoy the larger maps. However, that said I'm really into assassin games on doodle earth at the minute.
NC: Love the AOR 1& 2 maps as well as the WWII series of maps.
What interested you in mapmaking?
P2K: Being able to create a map based on something that interests us, and being able to make a contribution to the website other than financially.
NC: I like the idea of people continuing to play CC on something I created
What kind of feedback do you like getting the most?
P2K: lol, the good kind! No, just feedback that helps us make the map better. Constructive criticism can be a wonderful help in creating maps, it is important to listen to comments. We are after all creating maps for the community!
NC: erm let me think... I really like the negative(but constructive) stuff cos it challenges me to change someones mind and forces me to take a new look at something, the good feed back is nice too especially if it is in reply to a requested/suggested change. I am a software quality engineer and improvement is my livelihood so I like the result of my work being appreciated and used.
What "keeps you going" through getting a map through the Foundry?
P2K: I would have to say constructive comments from the Cartography Assistants. MrBenn for example has been instrumental in pushing the map forward in development. With support from the "pro's" it can make the difference in completing the map and letting it die.
NC: I love learning and playing with Photoshop, and I can't wait to play my own map.
What inspired you to do this map?
P2K: Atlantis was a topic I was always interested in. Nemesischild and I decided to make a map and we talked about what themes we would base it on. It was Nemesischild's idea to go with Atlantis. We haven't looked back since!
NC: that's an odd one, we kind of decided to do it by accident , I did a bit of research on different ideas and the concept of Atlantis is an interesting one for me personally, after some hunting I found a description of Atlantis by Plato and it just evolved from there, it had the challenges of gameplay ( objective or not , which is still open for discussion) and interesting graphics to do.
How did you decide what graphics styles to go with?
P2K: For our very first draft, Nemesischild had an idea of the layout for the islands. I put together a draft of how I could see them in my mind. I had a 'foggy' look to the islands, with little colour. Since then, comments from the foundry have pushed our graphics towards being more colourful and 'upbeat' (For the better I think)
NC: the graphics initially were going to be sort of vague and mysterious but what you see now is mostly developed from feedback and is much the better for it
How did you develop the gameplay concept?
P2K: We wanted to base gameplay on how people would have travelled around the islands. Using boats and bridges, to a certain extent we have achieved this. Gameplay is always subject to change though and it probably will before we're done! lol
NC: Blame Premier2k!
How does working as a team feel? Do you two agree on most things, or are there some points of contention?
P2K: We tend to agree on most things, there have been 1 or 2 differences of opinion and for those we put it to the foundry and see what they think.
NC: We agree on most things. I am Prem's boss (more or less) so he does what he's told or I fire him it's easy...
How much time do you spend on each update? How much of that time do you enjoy?
P2K: Since Nemesischild does the finer detail on the maps now. I concentrate my time on updating with forum post. Making any needed changes to the XML so I probably spend about 15 minutes a day, answering posts etc.. Nemesischild probably spends much more. I enjoy doing anything with the map so I love every minute of it!![]()
NC: Time on each update is as required till I'm happy with it
Was there anything in the foundry that you found surprising or unpredictable concerning this map?
P2K: The level of support from the foundry mods and other cartography members. I was quite surprised at how much help was provided for new mapmakers. I actually thought we would be on our own. Thanks guys!![]()
NC: not really It went as expected
Were there any suggestions that you absolutely loved? Or any that you really hated?
P2K: lol, that's easy, every time we were asked to look at the textures of the islands. We must of changed those 100 times! I hate those comments now!![]()
NC: Loved: the suggestion to change the sea effects as i think I eventually came up with something that looks really good (in my opinion)
hated( well disliked slightly) : the numerous replies about terrain , as not all maps are terrain-ed and I liked what I had!
What do you think of the foundry process in general?
P2K: Good process, but I think requirements for getting stamps and moving around the forums (Drafts -> Main foundry) could be better explained. We initially had no idea how we progressed through the 'process'.
NC: the process is very good the way it goes through phases is a very good way to control the quality of the maps that become live, the stamp system could be a bit clearer as to when they are applied/awarded ( we seem to have a draft stamp but never got an Idea one!!)
ZeakCytho wrote:Well, what I wrote last week doesn't apply to this week's Spotlight selection at all. With huge numbers of maps in the Drafting room and fewer in the main foundry, there are currently no maps with both gameplay and graphics stamps, and the ones with gameplay stamps have either been featured before or are being created by people who have been featured recently. This left me in a bit of a quandary - what map to spotlight?
After talking this over with the senior editor, TaCktiX, we decided it would be best to spotlight an entirely new map and, in the case, pair of mapmakers. So this weeks interview is of the Atlantis map, codeveloped by Premier2k and NemesisChild.
Spoiler
wcaclimbing wrote: First off, thank you to everyone that participated in my challenge from last week.
The challenge was basically to take this satellite image and turn it into a map:
We've got four responses to my challenge (five if you include the one I added) and they are all really interesting.
After each image, I included a brief comment I have made on each.
By Anonymous: (creator didn't want his name published):
As the first submission (turned in the day after the challenge was announced), this map started this challenge off well.
This map is packed full of territories and has a nice color scheme. For a quick map, this one is looking pretty good.
I only wish that CC would let us have as much variety in army colors as are used on this map![]()
-----------------------------------
By RjBeals:
Returning from a victory in the Centerscape contest, RjBeals has provided not one, but two gorgeous maps.
This first one follows in the footsteps of many other maps he has created. With the crisp graphics and the awesome grunge texture, this one came out looking great.
-----------------------------------
By RjBeals:
For his second image, RJ changed things around a bit from his first submission.
This one has more of a cartography/mapmaking feel, with the paper texture and grid lines in the background. It looks like it could have come straight out of an old book of maps.
-----------------------------------
By Telvannia:
Tel has provided an interesting image here.
He's made a good try on the mountains, I hope he goes on to create a full map in this style. I like it![]()
-----------------------------------
By me (wcaclimbing):
I created this image two days ago. My goal was to try and achieve the grunge effect that RJ has been using.
Interestingly, RJ came around and posted a tutorial of how he does it the day after I created this image![]()
I think I did ok for not using his tutorial. I hope you guys like it
RJ's tutorial: http://www.conquerclub.com/forum/viewto ... 27&t=76649
-----------------------------------
Next week, I think I'll be featuring a variety of inspirational tutorials I've found around the internet. I hope it will be pretty interesting.
If you have a better idea for what I should write about, send me a PM (wcaclimbing)
Until next time, thank you for reading.
~wcaclimbing
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Wrap up
We would like to thank you all for taking the time to read and enjoy our newsletter.
See you next time!
gimil - Graphics
InkL0sed - Formatting Editor, Proofreading Editor
reelkmcn - Maps In Development Editor
TaCktiX - Senior Editor, Editorial Editor, Perspectives Editor
wcaclimbing - Graphics, WCA's Tablet Editor
ZeakCytho - Spotlight Editor, Maps In Development Editor, A Look Back Editor











