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Ethitts wrote:I know the image is an absolute piece of crap, but put that aside and just think about the idea. I didn't want to draw a flashy map in case people wouldn't like the idea.
Ethitts wrote:Let me know what you think and please, don't comment on the graphics! It is only meant to give you an idea!
moonarus wrote:i'm also talking a bit of gameplay in that post too.
but if u want: you might want to make some sort of goal, is it to own the start or kill the other racer? i think if you design the XML corectly you could make it like that.
Ethitts wrote:moonarus wrote:i'm also talking a bit of gameplay in that post too.
but if u want: you might want to make some sort of goal, is it to own the start or kill the other racer? i think if you design the XML corectly you could make it like that.
Hmmm, I mustn't have made it clear in my first post. The objective is to finish the race (be first to do 1 lap). It wasn't really drawn correctly in the draft, but the start/finish line would be 2 territories each lane. A starting territory and a finishing territory. If it was agreed upon as the game play of the map, you wouldn't be able to finish off an opponent because you can only attack forwards, always at least leaving your starting position alive.
TaCktiX wrote:Problem 1: This looks in concept like Circus maximus, just longer and the "zomg, dead" element of that map removed. Perhaps a ranged attack a la Waterloo?
Problem 2: The powerups seem contrived and uninteresting, and way too scarce to justify their existence.
Problem 3: Wall isn't possible in the XML right now. Perhaps have them more plentiful and make it a massive killer neutral? (oh wait, that's Maze Craze, and still not possible in the XML...)
Possibilities:
- UNLIKE Circus Maximus, bonuses for holding sections of the track.
- More powerup ideas
TaCktiX wrote:Problem 1: This looks in concept like Circus maximus, just longer and the "zomg, dead" element of that map removed. Perhaps a ranged attack a la Waterloo?
Problem 2: The powerups seem contrived and uninteresting, and way too scarce to justify their existence.
Problem 3: Wall isn't possible in the XML right now. Perhaps have them more plentiful and make it a massive killer neutral? (oh wait, that's Maze Craze, and still not possible in the XML...)

Mr. Squirrel wrote:Why not put a couple pit stops halfway through the track? They could give you a bonus (say +5 guys) but would also be a killer neutral, similar to the missile launch in arms race. You get the bonus, but you don't keep the territory. This makes sense because in a real race, pit crews give you gas/tires to keep racing (where the +5 comes in) but you never stay in the pits for that long. You are always out as fast as you can.
Also, don't feel limited to having the track stay in one continuous line. Why not have branches at certain points where the track splits in two? one side could be shorter, but the other side might give you more bonuses. There are a lot of possibilities with this map. Don't feel limited.


owenshooter wrote:i disagree with you and i'm right!
Mr. Squirrel wrote:Why not put a couple pit stops halfway through the track? They could give you a bonus (say +5 guys) but would also be a killer neutral, similar to the missile launch in arms race. You get the bonus, but you don't keep the territory. This makes sense because in a real race, pit crews give you gas/tires to keep racing (where the +5 comes in) but you never stay in the pits for that long. You are always out as fast as you can.
Also, don't feel limited to having the track stay in one continuous line. Why not have branches at certain points where the track splits in two? one side could be shorter, but the other side might give you more bonuses. There are a lot of possibilities with this map. Don't feel limited.

owenshooter wrote:i disagree with you and i'm right!
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