Extra Foggy Games

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Extra Foggy Games

Postby captainwalrus on Wed Aug 26, 2009 10:50 am

Mod Edit: This suggestion is to reduce the amount of information shown in the Game Log for Fog of War, to make a game "Extra Foggy." Exact details are in the quote below: -James K

GoranZ wrote:Currently we see this:
Player X received 2 troops for holding ?
Player X received 3 troops for holding ?
Player X received 3 troops for 10 regions
Player X assaulted ? from ? and conquered it from Player Y
Player X assaulted ? from ? and conquered it from Player Z
Player X assaulted ? from ? and conquered it from Player Z

I propose we to see this:
Player X received total of ? troops for holding ?
Player X received ? troops for ? regions
Player X assaulted ? territories ? and conquered it from Player Y
Player X assaulted ? territories ? and conquered it from Player Z[/list]



======================================================================================================


Concise description:
  • Change fog of war so that people cannot tell as much.

Specifics:
  • Instead of people being able to see how many troops people deployed, how many territories they have, and how many troops they move for reinforcements.

This will improve the following aspects of the site:
  • It would make fog of war games more difficult and more realistic.
Last edited by JamesKer1 on Sat Nov 16, 2013 4:37 pm, edited 2 times in total.
Reason: Edited OP
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Re: More Foggy fog of war

Postby andy_is_awesome on Thu Aug 27, 2009 10:50 am

I like this because I am too lazy to read game log
That's why I never play foggy
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Re: More Foggy fog of war

Postby lord voldemort on Thu Aug 27, 2009 11:18 am

the cards esp...
cause you can see what cards they cash ie...the territory names...
then if any of those are bold you immediately know where they are...
this is a pain in feudal and aor etc esp
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Re: More Foggy fog of war

Postby targetman377 on Thu Aug 27, 2009 12:46 pm

i agree with this idea completely. i can tell a lot about the fog of war to make a game really interesting and a lot better for fog games
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Re: More Foggy fog of war

Postby neanderpaul14 on Thu Aug 27, 2009 7:37 pm

It's not a bad idea, but if implemented it should be another option and not replace normal fog of war.
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Re: More Foggy fog of war

Postby darkangelsguy205 on Thu Aug 27, 2009 7:44 pm

the point of fog is to be for the peole who want to read the game chat ang it makes it more dificult because u can trick peole
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REAL FOG, not just FOG on paper...

Postby GoranZ on Sat Sep 17, 2011 2:24 pm

Concise description:
  • Best team becomes strongest team, weaker teams gang up, destroy strongest team beyond comeback... Game 9554744 and million other games with similar faith
  • Make fog game REAL FOG or add another setting for this feature

Specifics/Details:
  • Reduction of data showed in fog games about number of territories and bonuses of enemy players(teams)

    Currently we see this:
    Player X received 2 troops for holding ?
    Player X received 3 troops for holding ?
    Player X received 3 troops for 10 regions
    Player X assaulted ? from ? and conquered it from Player Y
    Player X assaulted ? from ? and conquered it from Player Z
    Player X assaulted ? from ? and conquered it from Player Z

    I propose we to see this:
    Player X received total of ? troops for holding ?
    Player X received ? troops for ? regions
    Player X assaulted ? territories ? and conquered it from Player Y
    Player X assaulted ? territories ? and conquered it from Player Z

How this will benefit the site and/or other comments:
  • Players that played good will receive the deserved points instead of losing because of unofficial and unfair alliances...
  • Standard games will not turn into team games in almost every game...
  • Games with more then 2 teams wont turn out into games of team of teams in almost every game...
  • Players(or teams) wont be forced to invite friends(or friendly teams) to level up the unfair playing... this is legal since the alliances are arranged on the game chat.
  • CC will have real fog(if you want data you will have to make some reconnaissance and lose units as in RL or in vast majority of games)
  • The proposal requires minimal programing(couple of hours for implementation and maintenance mode for update of game log)
Last edited by GoranZ on Sat Sep 17, 2011 3:13 pm, edited 2 times in total.
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Re: REAL FOG, not just FOG on paper...

Postby jefjef on Sat Sep 17, 2011 2:41 pm

I support all suggs for foggier fog.
This post was made by jefjef who should be on your ignore list.
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Re: REAL FOG, not just FOG on paper...

Postby mviola on Sat Sep 17, 2011 3:08 pm

This needs to happen now.
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Re: REAL FOG, not just FOG on paper...

Postby WILLIAMS5232 on Sat Sep 17, 2011 3:14 pm

i like this idea, and am all for it. =D>

but what i don't like is how you suggest we're playing unfairly. [-X you should include players tendencies into your brilliant play methods. if you don't like diplomacy play 2v2, 3v3, 4v4, etc......
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Re: REAL FOG, not just FOG on paper...

Postby GoranZ on Sat Sep 17, 2011 3:28 pm

WILLIAMS5232 wrote:i like this idea, and am all for it. =D>

but what i don't like is how you suggest we're playing unfairly. [-X you should include players tendencies into your brilliant play methods. if you don't like diplomacy play 2v2, 3v3, 4v4, etc......


Diplomacy play is one thing... getting real data without reconnaissance is another... its much harder to arrange something if you don't know if the player that proposes something has half of the map or just 1 territory... on top of everything, games with spoils will become much more interesting, same as Terminator games(you wont know if you killed someone until you take out his last territory)

WILLIAMS5232 wrote:but what i don't like is how you suggest we're playing unfairly

Its unfair for me but unfair is not the same as illegal... probably 99% of the players that will read my suggestion already encountered situation as the game I enlisted, so its nothing new to them or you.
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Re: REAL FOG, not just FOG on paper...

Postby Gunn217 on Sat Sep 17, 2011 4:07 pm

He didn't say you said illegal. It's not even unfair. I support this proposal 100%, but weak teams ganging up on a strong team is not unfair and our alliance is not unofficial. I'll announce here that I would make an official alliance with anyone in any game that 1 team is absolutely dominating. Don't turn a great proposal into a platform to bash the strategy of 3 teams that are trying to survive against you in a single game. Hell, you started the damn thing!
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Re: REAL FOG, not just FOG on paper...

Postby jefjef on Sat Sep 17, 2011 4:18 pm

Gunn217 wrote:He didn't say you said illegal. It's not even unfair. I support this proposal 100%, but weak teams ganging up on a strong team is not unfair and our alliance is not unofficial. I'll announce here that I would make an official alliance with anyone in any game that 1 team is absolutely dominating. Don't turn a great proposal into a platform to bash the strategy of 3 teams that are trying to survive against you in a single game. Hell, you started the damn thing!


Calm down. This sugg is not in re of alliances. It's in re of FOG information that gives waaay to much information to be true fog. Goran may not have presented this the best way but it is a valid sugg that shouldn't get derailed.
This post was made by jefjef who should be on your ignore list.
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Re: REAL FOG, not just FOG on paper...

Postby WILLIAMS5232 on Sat Sep 17, 2011 7:40 pm

jefjef wrote:Calm down.


alright, i just didn't like how our game was referenced with the whole "unfair" connotation. i play a numerous amount of these games ( 8 player, no spoils, foggy, standard/doubles ) and they generally go this way. and if they didn't, i wouldn't play them. but i'm not bitter and i'll drop it

with that said i agree this is a very nice idea. and i'm sure most fog players would love to see this. whether they play diplomatically or basic heads up games.

but i think it would be hard to do away with the current foggy setting. plus it's nice to have a semi-foggy option. more is usually better. also, changing the tell of how many regions was attacked by each player seems impossible since the log is updated once per each action. other than that this would be a very nice addition to conquer club.

hopefully there will be enough support generated for this. [-o<
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Re: REAL FOG, not just FOG on paper...

Postby chapcrap on Sun Sep 18, 2011 1:09 am

I think that this is already supposed to be happening as part of the new Game Log. Am I right about that? Either way, I support it.

viewtopic.php?f=4&t=138522
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