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wcaclimbing wrote:or, just don't post any deals.
If anyone makes you an offer, just decline it.
Then you wouldn't have to worry about it.
lozzini wrote:ewhats wrong with politics a a perfectly good and fair tactic... ut as with any other tactic it can be implimented stupidly
Wwoody123 wrote:I fear that if chat is disabled then people will be more likely to PM each other.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
gp24176281 wrote:Since I believe that ~30% of the games will be "no deals",
RobinJ wrote:As someone earlier said, politics can go wrong if done stupidly but otherwise they are a necessary part of the game. Amongst better players, these politics need not to be verbal but should be an inherent intuition of where peace and war are needed.
Keebs2674 wrote:At what point will the number of game options stop? What's next? Games for people who don't want cursing in chat boxes? Games for people who don't want others to skip turns intentionally as a matter of strategy? Games for people who think using text abbreviations such as "u" instead of "you" or "c" instead of "see" is the ultimate in laziness? Seriously, is it that hard to type two additional letters? I don't like any of these things, but I don't think we need more game options so we can create games to satisfy every little aspect of game play that we might find unfavorable.
so you think it would be ok to give someone a neg for breaking the house rules for the game, as decided by the creator.superkarn wrote:I'm one of those that is all for deals/truces/alliances. And I agree with Chemefreak about the FOW and "all is fair in love and war".
With that said, I like more options also. And might I suggest something similar: instead of having a separate option for deal/no_deal, just add a game title and/or description. Then you can add your "un-enforceable" rules there.
This could also be expanded to include house rules (which was rejected) where the game starter lists the rules for that particular game. Obviously it's going to be based on honor code, and if people break those rules, you can't do anything except add them to your ignore list and give them negative feedback, etc (but that's another topic).
Win-win?
greenoaks wrote:so you think it would be ok to give someone a neg for breaking the house rules for the game, as decided by the creator.
would it not also be ok to give someone a neg for revealing army sizes and location in a FoW game as the creator of that particular game has decided his 'house rule' is that that information is to be hidden from view.
gp24176281 wrote:At any rate, I don't c the objection to have such an option. The fact it's not enforceable just make it simpler - no real code changes, with a high benefit to many players.
gp24176281 wrote:Keebs2674 wrote:At what point will the number of game options stop? What's next? Games for people who don't want cursing in chat boxes? Games for people who don't want others to skip turns intentionally as a matter of strategy? Games for people who think using text abbreviations such as "u" instead of "you" or "c" instead of "see" is the ultimate in laziness? Seriously, is it that hard to type two additional letters? I don't like any of these things, but I don't think we need more game options so we can create games to satisfy every little aspect of game play that we might find unfavorable.
I just wonder - Do u really think all these small petty things u remark upon, really compare to deals/no-deals (and I mean the real ones - not the idiotic ones)?
gp24176281 wrote:Where is the objection in making the game much more enjoyable for a large group of players? Someone think I exagarate when I say that 30% prefer no deals game. I think I am realistic. And 30% is not a portion to ignore (especially with such a small change).
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