I agree with everything that Jakewilliams say.
First, I think that we all agree that we would like to see more updates to the site. I am not talking about dozens of updates per year, but maybe 2 or 3 well thought updates. Maybe even 2 would be enough.
Let's say Spring update and Autumn update. Each of those updates featuring a big main feature and several small features. That would make the site look a bit more
professional. Imagine, a newcomer comes to the site and sees the list of past Autumn and Spring updates, and how each of those updates added a killer feature and several small features. That would encourage them to stay!
Second, with so few updates,
why implement what is already available in the form of community add-ons? In my humble opinion this is both a way to waste the very scarce resources available and a way to piss the community members that spent their time doing that update. Apologies if that seems a bit unrespectful, but I imagine I would not feel very happy if I saw that the hours that I spent doing an add-on were useless because that add-on is now in the site. If the site had dozens of updates, that would be understandable. But it's difficult to understand that one of the few updates is exactly a mirror to something a community member already did.
Third, again with so very few updates,
implement things that really make a difference. Don't add yet-another-spoil mode. Add things that bring a completely new dimension not present yet in CC! Like the Adjacent Attacks suggestion. It has been around so long and really would bring a new way of playing the site.
Fourth, XML.
There are dozens of wonderful ideas in the Foundry about new maps. Unfortulately, they can't be developed because XML does not allow mapmakers to implement those ideas. For this reason I think that the site will greatly benefit from
more XML updates. Just a few tag ideas that come to my mind in no particular order: Lighthouses for FoW, Dice Bonus, Reinforcement Only Borders, Game start messages, and, the biggest of them all, TRIGGERS.
I also agree that the Suggestions process is a bit obscure and not transparent at all (again, sorry if that offends someone. I say it with good intention. Not willing to criticize just for the sake of it, but pointing what I think could be improved) and that some feedback from time to time would be nice.
Anyway, here is my list of suggestions that I would like to see implemented:
1-Adjacent Attacks
https://www.conquerclub.com/forum/viewt ... 35&t=513642-More XML tags so mapmakers can do different and more varied maps
viewtopic.php?f=127&t=1039613-Upkeep Costs:
viewtopic.php?f=4&t=1403984-Infected Neutrals:
viewtopic.php?f=535&t=402945-Increase to 12 players
viewtopic.php?f=535&t=1132346-Adjacent Attacks
7-More XML tags
8-Adjacent Attacks
9-More XML tags
10-Adjacent Attacks