Conquer Club

[GP/UI] No Fortifications / Reinforcements

Suggestions that have been archived.

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Postby Timminz on Wed Mar 12, 2008 12:54 am

I don't want to see this idea fall from the first page.

I want some recognition, that this has even been looked at.

C'mon now.

At least acknowledge it.
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Postby BaldAdonis on Wed Mar 12, 2008 12:57 am

Just get keiths to edit the title so that it says [To-do], then lack will just implement it automatically.
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Postby Ditocoaf on Wed Mar 12, 2008 1:36 am

this seems so basic, it can't NOT be done! Do it already, why don't you?
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Postby Herakilla on Wed Mar 12, 2008 12:01 pm

at least say SOMETHING
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Postby lackattack on Wed Mar 12, 2008 1:12 pm

I merged the duplicate suggestions and put it on my to-do list :)
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Postby Timminz on Wed Mar 12, 2008 1:17 pm

lackattack wrote:I merged the duplicate suggestions and put it on my to-do list :)
Thanks Lack!!!
:lol: :lol: :lol:
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Postby amazzony on Thu Mar 13, 2008 6:33 am

Now this is cool :D
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Postby Timminz on Mon Mar 17, 2008 8:32 am

Just bumping this again, since it doesn't seem to have been added to the stickied list yet.
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Postby Optimus Prime on Mon Mar 17, 2008 10:19 am

Stickied list doesn't get updated nearly as often. If Lack tagged it as To-Do he definitely has it on his personal list though.
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Suggestion: No Fortifications as a game option

Postby hideaway on Wed Apr 02, 2008 12:01 pm

Concise description:
  • Allow No Fortifications as a Game Option when selecting Fortifications Type

Specifics:
  • Instead of having the option of selecting merely Unlimited Fortifications or Chained or Adjacent, what if you could NOT fortify! That's right, where you attack and where you advance is WHERE YOU LEAVE EM! As soon as you click 'end attacks' YOUR TURN IS OVER! It would drastically alter deployment strategy and I believe mathematics would take on a whole new role as dice odds would be come paramount in terms of deployment strategy. It would also reduce continent bonuses and allow for a more interesting psychological game, in my opinion.

This will improve the following aspects of the site:
  • it will give more options to select during game formation, and add a different aspect to deployment strategy
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Re: Suggestion: No Fortifications as a game option

Postby lozzini on Wed Apr 02, 2008 12:02 pm

yer, do it
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Re: Suggestion: No Fortifications as a game option

Postby Night Strike on Wed Apr 02, 2008 12:52 pm

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Re: Suggestion: No Fortifications as a game option

Postby hideaway on Wed Apr 02, 2008 2:29 pm

Night Strike wrote:Already on the To-Do list.

http://www.conquerclub.com/forum/viewtopic.php?f=4&t=18608


thanks, I see that the thread is marked "to-do" but when I click on the actual to-do list, I don't see this in the works anywhere.
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Re:

Postby t-o-m on Sat Apr 05, 2008 11:20 am

Bad Speler wrote:I say yes, its a good option to have although i personally wouldnt use it that often.


same with me, i wouldnt really use it, it would be a good option for those who want it though, more variation
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No Reinforcements Option

Postby MusicTrooper on Tue Apr 14, 2009 4:13 pm

Am wondering if this has been discussed before and what are some opinions of
no reinforcements as a game option.
Last edited by spiesr on Fri May 31, 2013 3:07 pm, edited 1 time in total.
Reason: Edit title
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Re: __No Reinforcement as a game option.

Postby obliterationX on Tue Apr 14, 2009 4:14 pm

That sounds horrible.

I guess there's always someone who would want to play it, though. :)
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Re: __No Reinforcement as a game option.

Postby LFAW on Tue Apr 14, 2009 4:21 pm

That would actually be awful...
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Re: __No Reinforcement as a game option.

Postby JoshyBoy on Tue Apr 14, 2009 4:28 pm

There actually wouldn't be a point in playing.... imagine if you decided to have no spoils too! It would be pretty pointless... actually, no, it would be ridiculously pointless.
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Re: __No Reinforcement as a game option.

Postby Bones2484 on Tue Apr 14, 2009 4:38 pm

So when you get down to 1's on every territory do you just wait for someone to deadbeat?
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Re: __No Reinforcement as a game option.

Postby squishyg on Tue Apr 14, 2009 5:23 pm

I'm playing no spoils adjacent and I want to poke my eyes out. I can't imagine no reinforcements. Why not just have some friends over and watch paint dry?
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Re: __No Reinforcement as a game option.

Postby hwhrhett on Tue Apr 14, 2009 5:23 pm

Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...
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Re: __No Reinforcement as a game option.

Postby Knight2254 on Tue Apr 14, 2009 5:59 pm

hwhrhett wrote:
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...


Agreed. It'd make troop placement all the more important. Would be interesting...
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Re: __No Reinforcement as a game option.

Postby Timminz on Tue Apr 14, 2009 5:59 pm

This has been suggested before (in the Suggs & Bugs forum, no less), and I believe it was placed on the "To-Do List" (AKA- the place where good ideas go to die).
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Re: __No Reinforcement as a game option.

Postby Bones2484 on Tue Apr 14, 2009 6:01 pm

hwhrhett wrote:
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...


OOOH ok. That makes a ton more sense, thank you.
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Re: __No Reinforcement as a game option.

Postby SuicidalSnowman on Tue Apr 14, 2009 6:04 pm

I'll play a test game (gentleman's rules) if people are up for it.
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