As some of you may know, the invitation system and its current functionality has been a hot topic of discussion on our forums. A number of topics have popped up---like this suggestion topic looking to find solutions to limit abuse or possible abuse of the invitation system---most especially as it relates to Team Games, those who join Team Games, and the experience of said users there within.
After discussing with Team CC (and reviewing the public discussion topics on the material), we have come up with the following.
Two things that will happen (that is, on the To-Do list):
- A fix to the functionality of the Foe List, that makes it so you cannot receive invites from people on your Foe List (currently, the coding is that you cannot invite people on your own Foe List).
- Automatic deletion of invitations if you drop that game in which you sent invitations.
Proposed solution for Community feedback/voting:
- Eliminating Team Game Opponent invitations for both Public and Private games.
- Tournaments and non-Team Game invitations would remain unchanged (save the 'Will Happen' changes).
- While some desired a solution that would eliminate Team Game Opponent invitations for only Public Games, there is concern that this would not solve the issue, because the potential for manipulating the system would be barely alleviated. So with this proposed solution, we'd have to give up part of the functionality of the current Invitation system in order to eliminate some of the abuse or possible abuse as it currently is.
- Tournaments and non-Team Game invitations would remain unchanged (save the 'Will Happen' changes).
--Andy