[Vacation - valid untill July 2014] Central Asia 2020

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[Vacation - valid untill July 2014] Central Asia 2020

Postby pamoa on Sat Jun 19, 2010 4:45 pm

Image Image
gameplay by Raskholnikov
graphics by pamoa
code by ender 516
A command room map for government officials dealing with the issue of oil supplies, transit and geopolitical rivalries connected with oil.
A complex CC map which anyone who loves large maps with a variety of options and who are interested in nowadays questions will be eager to play.
A MULTI-LAYERED BONUS STRUCTURE TO REFLECT THE CENTRAL ASIA COMPLEXITY
territorial conflict = normal regions' bonuses and contested territories
local economic power = capitals and metropolises
USA intervention power = US fleets bombardment and NSA operations on "request" of any local government
oil infrastructure = refineries and tankers terminals
local political instability = uprisings
religious instrumented terrorism = Al-Mahdi and terrorists

below SMALL map version 08
superzise stamp : large 1000x1000 and small 800 x 800
Click image to enlarge.
image

NUMBER OF REGIONS

68 freely distributed starting regions
29 neutral regions
97 regions in total

_6 Eastern Europe zone
10 Russia zone
10 Kazakhstan zone
_6 Turkey zone
_3 Caucasus zone
_4 Central Asia zone
10 China zone
_6 Africa zone
10 Middle East zone
_6 Iran zone
_6 Afpak zone
10 India zone

_2 contested regions
_1 al-mahdi region
_1 nsa region
_2 fleets
_4 seas
97 regions in total
LEGENDS TEXTS

> OIL MASTERY
When Demand Outstrips Supply
- by Raskholnikov, pamoa, ender516
To WIN, control oil flow for one round
- hold either the Mahdi and all 10 Terrorists
- or 1 Capital and all 11 Metropolises

> AL-MAHDI
The Prophesized Redeemer of Islam or
The Occulted Twelfth Imam :
- can be revealed by any Uprising
- can conquer Cairo or any Terrorist
- gives +2 for each Terrorist controlled

> N.S.A.
National Security Agency, the United States
signals intelligence or cyber-army :
- can be requested by any Capital
- can cyber-bombard any Metropolis
- reverts to 6 neutral following round

> SEA CONTROL
Black Sea, Caspian Sea, Mediteranean Sea
and Indian Ocean ( including Red Sea and
( P.G.) Persian Gulf ) :
- each connects to all bordering Tankers
- all revert to 3 neutral following round

> SPECIAL ATTACKS
Capitals
__one-way attack US Fleets or NSA
Metropolises
__attack each other
US Fleets revert to 4 neutral
__bombard in their range
__any Terrorist, Tanker or Refinery
NSA revert to 6 neutral
__bombard any Metropolis
Terrorists
__attack each other
__bombard Refineries in a range of two
Uprisings
__one-way attack Al-Mahdi
Al-Mahdi
__one-way attacks Cairo or Terrorists

> BONUSES
Regions + 3 regardless of number held
Capitals + 1
Metropolises + 1 auto-deploy
Uprisings - 1 each turn
Terrorists if held with Al-Mahdi
__+ 2 each
Refineries if held with a Capital
__+ 4 for first eight then +2 for every four
Tankers if held with a Capital
__+ 3 for first six then + 2 for every three
Kashmir + 2 if held with
__New Delhi, Islamabad or Beijing
Arunchal + 1 if held with
__New Delhi or Beijing

> ZONES' BONUSES
Eastern Europe 5
Russia 7
Kazakhstan 10
Turkey 3
Cuaucasus 3
Central Asia 5
China 5
Africa 2
Middle East 3
Iran 4
AFPAK 4
India 4

Previous versions
v07small
v06small
v05small
v04small
v03small
v02small
v01small
first draft

Sources map
Central Asia refineries and pipes
Caucasus oil
Last edited by pamoa on Fri Oct 11, 2013 5:50 am, edited 57 times in total.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby natty dread on Sat Jun 19, 2010 5:42 pm

Well. At first sight this looks interesting. I would recommend doing a draft of the small version with 888:s to ensure everything will fit properly. You don't want to run into the same problems you had with the napoleon map...
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Sat Jun 19, 2010 5:50 pm

That's pamoas's opinion too. He's working on it.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby pamoa on Sun Jun 20, 2010 10:22 am

Hi guys
I'm working on the graphics
as soon as we can I'll post version 1
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Industrial Helix on Sun Jun 20, 2010 9:20 pm

How exactly the largest oil producing nation in the world ended as non-playable on this map is beyond me. I'm of course talking about Saudi Arabia.

The graphics are pretty rough on the eyes at this point, but I expect that will improve as Pomoa is quite proven.

I think its overcomplicated though the core idea is pretty good.

I think you should super simplify the Baltic/Caspian sea things.

You also need to get rid of the refinery connection lines. Perhaps let the refineries sit on their territories. You can replicate the pipline dynamic with a sort of hold 3 refineries for +2, hold 5 for +4, ect.

I'll be keeping an eye on this one.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Sun Jun 20, 2010 10:38 pm

Industrial Helix wrote:How exactly the largest oil producing nation in the world ended as non-playable on this map is beyond me. I'm of course talking about Saudi Arabia.

Of course it is in play. It will look better and clearer on the first draft Pamoa will post ;)

The graphics are pretty rough on the eyes at this point, but I expect that will improve as Pomoa is quite proven.

Indeed!

I think its overcomplicated though the core idea is pretty good.

Yes, we will simplify some things. In particular, tankers will not have any conection lines but be connected with their territories.

I think you should super simplify the Baltic/Caspian sea things.

Yes, that will be done. In addition, the Caucasus / Caspian area will have an enlarged window, for more clarity.

You also need to get rid of the refinery connection lines. Perhaps let the refineries sit on their territories. You can replicate the pipline dynamic with a sort of hold 3 refineries for +2, hold 5 for +4, ect.

I'm not sure I want to get rid of pipelines at this early point, since the map's purpose is to show the connections between refineries, pipelines and tankers. We'll post the first version and then consider all suggestions


I'll be keeping an eye on this one.


Thanks for your kind comments - much appreciated. Look forward to your continuing input and advice on this one.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby GSP JR on Mon Jun 21, 2010 8:26 am

This has an interesting concept going for it. I like the idea, and would like to see what can be done to it.

On the strategy, does holding a state mean the capital or the entire state? Just wanted to clarify that.

Could you find a way to add in another fleet and have limits to the reach of the fleets. Maybe have one stationed in the Gulf, since the US typically has a fleet stationed in that area?

I'd like to see where this one goes, nice concept!
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Mon Jun 21, 2010 8:33 am

GSP JR wrote:This has an interesting concept going for it. I like the idea, and would like to see what can be done to it.

On the strategy, does holding a state mean the capital or the entire state? Just wanted to clarify that.

We are reviewing this; it will be clearer in the up-coming draft.

Could you find a way to add in another fleet and have limits to the reach of the fleets. Maybe have one stationed in the Gulf, since the US typically has a fleet stationed in that area?

We have already; the US 5th Fleet will be stationed in the Indian Ocean just at the entrance of the Gulf. US fleets will be conquerable by one-way attacks from any capitals and, in turn, will be able to attack all tankers, refineries and terrorists. They will revert to plus 3 neutral at the end of each round.

I'd like to see where this one goes, nice concept!
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby pamoa on Tue Jun 22, 2010 10:21 am

here we are
first shoot
Click image to enlarge.
image
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Tue Jun 22, 2010 10:58 am

Amazing work pamoa! Thank you for getting this done!

If you guys like this, let's move it to Gameplay. I'm aware there's a lot of work to do there. This is just a first draft and we intend to work on gameplay quite a lot. Your comments and suggestions are welcome.

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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby natty dread on Tue Jun 22, 2010 1:24 pm

You're missing a pixel.

show: joke spoiler


In all seriousness though, it looks real nice. You'll have to work on clarity - there's lots of stuff going on on the map, I'm not sure if that's a bit too much... I'm thinking you might have an easier ride through the foundry if you would just simplify the map somewhat. But then again Raskholnikov has never been known to do things the easy way... ;) :D

Graphically, I have very mixed feelings about this. I like the blue colour scheme and the industrial look. They look nice. But at the same time it kinda makes everything blend together so it's a bit hard to find anything on the map... I realize this is just a first draft, but I thought this would give you something to work on when you advance to later forums.

Another criticism is, that the insets are a bit hard to place on the map - at least for those who don't know the geography. When you use insets, they should be used so that you can easily see which part of the map the inset represents, and this is going to need some work.

Overall, I like the map, looking forward to see how this develops.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Tue Jun 22, 2010 3:59 pm

n all seriousness though, it looks real nice. You'll have to work on clarity - there's lots of stuff going on on the map, I'm not sure if that's a bit too much... I'm thinking you might have an easier ride through the foundry if you would just simplify the map somewhat. But then again Raskholnikov has never been known to do things the easy way... ;) :D

Well we do need to work on gameplay so we're open to suggestions.

Graphically, I have very mixed feelings about this. I like the blue colour scheme and the industrial look. They look nice. But at the same time it kinda makes everything blend together so it's a bit hard to find anything on the map... I realize this is just a first draft, but I thought this would give you something to work on when you advance to later forums.

Keep in mind this is a starting points map with no bonuses given for countries as such. But I see your point and hopefully there will be a way to tone down the blueness of the land and emphasise the colored contours.

Another criticism is, that the insets are a bit hard to place on the map - at least for those who don't know the geography. When you use insets, they should be used so that you can easily see which part of the map the inset represents, and this is going to need some work.


I am always amazed at claims that people playing these maps don't know geography. The vast majority do - and those who don't when they join learn vert quickly given the range of maps here. Be it as it may, if this becomes a serious concern - which I doubt, looking at many other similar inserts in other maps-, we'll find a way to place an idicator to correlate the map area with the corresponding insert.

Thanks for your positive feedback and constructive suggestions. Look forward to more as the work progresses.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Tue Jun 22, 2010 5:14 pm

In anticipation of gameplay questions, here is a map showing my preliminary view of the neutrals situation at the start of the game.

Notes: Lvov would be a metropolis, and Astana would be Kazakhstan's capital, with a +2/+3 autodeploy.

None of this is settled, just my view of how the game would balance out. Comments from all welcome.

I'd also like comments on the pipelines. Do they add to the game strategy? Are they too much? I personally like them, but I think this is an aspect where constructive feedback would be very helpful from the very beginning.

Click image to enlarge.
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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Industrial Helix on Wed Jun 23, 2010 8:03 am

Hate to tell you this, but the map needs serious simplification.

There is no way that small map will ever pass through the graphics workshop.

Here is what I suggest: Reduce the territories. You have near 100 territories which is way too much for the gameplay complexity you're going for, I'd highly recommend no more than 60.
Get rid of the cities and perhaps keep the capitals.
Lose the tankers as you just don't have room.
Drastically reduce the number of refineries. For example those three in North China? Merge to just one territory with 1 refinery. If you reduce the number of refineries, perhaps you can keep the pipline.

The graphics are quite neat and they defintiely capture the feel. But the gameplay needs some serious streamlining.


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Re: Central Asia: The Great Game 2.0 - Struggle for Oil

Postby Raskholnikov on Wed Jun 23, 2010 8:56 am

Thanks Helix. We obviously need to take a close look and make some decisions, but there is a difference between stramlining this and making it into a totally different map. Since we are talking about gameplay and you like the graphics in principle, can we move on from the idea stage to the gameplay stage please?
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