Moderator: Cartographers
Agreed on pretty much everything you saidZeakCytho wrote:I'm just not feeling it. I think removing the Gilgamesh might make it better - call it Ancient Mesopotamia or something. The fact is, the Epic of Gilgamesh is really vague about place locations, and so it makes for a rather bad map. But I think Ancient Mesopotamia is a concept that can really be a hit.
One graphical thing: please ditch the multicolored mountains. Something like what Benn did on Wales would be nice. Props for not making them look like veins, though![]()
That being said, I'd rather see you finish Route 66 before this.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Seconded. Gilgamesh is a great idea, I wanted to vote for it out of pure nerdiness.AndyDufresne wrote:I'm feeling this map. I'm in agreement with Incandenza on the mountains and Gilgamesh ideas...I'd like to see it!
--Andy
I agree on the removing the Gilgamesh idea but disagree with removing the mountains. I like them the way they are and think it adds to it being unique. The Gilgamesh this is kind of off-putting, as the locations in the actual work weren't very specific to geographical locations. If you intend to keep Gilgamesh, you could intermingle it with the locations currently on the map and perhaps add in locations listed in versions of the story for an added spice and to make it relevant to Gilgamesh. It's a stretch but could prove interesting. It's been three years since I read whatever we covered of it, so I can't remember exact locations, but from a quick google there'd be plenty to work with. Or, perhaps you could use some sort of bonuses for recovering the tablets (as that's one of the bigger historical aspects of the Epic of Gilgamesh).ZeakCytho wrote:I'm just not feeling it. I think removing the Gilgamesh might make it better - call it Ancient Mesopotamia or something. The fact is, the Epic of Gilgamesh is really vague about place locations, and so it makes for a rather bad map. But I think Ancient Mesopotamia is a concept that can really be a hit.
One graphical thing: please ditch the multicolored mountains. Something like what Benn did on Wales would be nice. Props for not making them look like veins, though![]()
That being said, I'd rather see you finish Route 66 before this.
Epic of Gilgamesh (wiki)captainwalrus wrote:I like this a lot, but what is Gilgamesh?
Mountains aside, I really don't see that much Gilgamesh in this map. Sure, a few territories are references from the epic, but really, not that much would be changed by calling this Ancient Mesopotamia. The best flavor on this map, IMO, is the statue-guys standing at the bottom.Incandenza wrote:Huh, I actually like the multi-color mountains and the Gilgamesh localization. They give the map flavor and help it come off like some sort of ancient mosaic.
LED ZEPPELINER wrote:i think that its a pretty damn good looking map, maybe change the borders a little and stuff, (so that it is not exactly the same as centerscape) and give it a new title, i would play it
Whether or not the map has the same gameplay is neither here nor there really... Oak, what are your intentions in relation to altering borders/boundaries/bridges/barriers (I was going to mention one-way attacks and arrows but would have lost my alliteration!).lgoasklucyl wrote:One problem I see, though, it currently has the same gameplay as 'Centerscape', no? If I wasn't feeling it (personally) I'm not sure I would put the amount of effort into it that's going to be necessary. The gameplay is going to need to be changed in order to be unique to the gameplay of Centerscape (I'd imagine at least), to avoid two of the same map with different graphics existing.

I guess a lot depends on whether or not we go Gilgamesh or just make it a Mesopotamia map. A historical map means geographical accuracy and losing the fictional territories in the north - the scorpion gates, humbaba, Dilmun, etc. - but we could add more cities in the fertile crescent since we would no longer be bound by the territory layout of the old map. And it could mean bonuses for control of rivers and overland trade routes in addition to regions.MrBenn wrote:Oak, what are your intentions in relation to altering borders/boundaries/bridges/barriers?
oaktown wrote:For the record, the idea for the look of this map came from the designs and colors of the Ishtar Gates, now housed in a Berlin museum. The mountains seem to be another love it/hate it situation (why always my mountains?) but I really like the color - it's a brightly painted tile wall after all, albeit faded by time and desert winds.



I totally agree - this is the cradle of civilization after all, so the territories with the Tigris/Euphrates valleys should be the focal point of the map. And I always love giving players incentive to start in regions that would traditionally be an unwise start (see India, berlin, eastern hemisphere).e_i_pi wrote:How would you feel about having some sort of bonus for holding x amount of territories that lie between the Tigris and the Euphrates? Like the Zeroes/Kates/Vals on Pearl harbour. That would bring more attention to the centre of the map early on, which I think would create a more widespread dynamic for the map.
Hmm. Two ways you can go with this:oaktown wrote:I totally agree - this is the cradle of civilization after all, so the territories with the Tigris/Euphrates valleys should be the focal point of the map. And I always love giving players incentive to start in regions that would traditionally be an unwise start (see India, berlin, eastern hemisphere).e_i_pi wrote:How would you feel about having some sort of bonus for holding x amount of territories that lie between the Tigris and the Euphrates? Like the Zeroes/Kates/Vals on Pearl harbour. That would bring more attention to the centre of the map early on, which I think would create a more widespread dynamic for the map.
Any suggestions on how this could best work? Perhaps a ziggurat symbol noting the major civilization centers within the rivers, and give +1 for holding any three, +2 for any four, etc. Or is this too Route 66?