Moderator: Community Team
When I'm in a singles game - I play to win (or survive till the next round)tals wrote:So ped if we were playing a 3 player game 2 higher ranked and me (Private) - i've whupped your backside and you're about to die, it can happen
Would you fall on your sword to the other higher ranked player or play fair and try to make the best of the game. If you would fall in favour of the other higher ranked player then the points MUST change. I want to play higher ranked players and prove I can beat them. But its just no good if you're all going to hide behind your points to win the game.
Tals


I've since chatted with ped about this and see his point re the flat rate system. With a flat rate system what is to stop someone taking on new players just to gain the points? I don't think there are that many lame players that hook into there points so much that they will fall on there sword rather than risk loosing a game. Those that do are a pain in the backside and will happily join my ignore list.AndyDufresne wrote:I'm going to have to agree with much of what has been said here. War isn't always pretty, and sometimes it isn't fair. We've tried to make it 'as fair' as we can make it, without making a mockery of games / skill like Ped said. Perhaps the system still needs some tweaking, there are quite a few that think that, but I'm not quite sold on a flat rate point system.
--Andy
so does selin:If this can't be done then I would like a way of stopping any player more than 1 rank higher than me joining.
suggestion:how about keeping the existing system, but limiting the maximum points that can be lost with 35
I agree - as i've gained 200 points in the last 2 days i've kind of got over my annoyance at this. I still thinks it stinks and should I ever get to th eheadier heights I hope I never employ the tactics myself.ga7 wrote:That would prevent all the thrill from challenging a general for beginnersIt would make sense however to limit the access to pure noobs... Privates don't seem to deadbeat so much already after all.