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lackattack wrote:Okay, here's how the dice work:
I have a list of 50,000 dice rolls I got from random.org. Each line in the file looks like this: A1 A2 A3 D1 D2
So each time you attack I only use the numbers you need and then erase the line from the file. When the file is empty it is automatically re-loaded. We currently consume 30,000 rolls each day.
Yes that is how it works. If one line of dice rolls looks like 1 5 6 5 1 then sometimes it can mean attacker looses 1, at other times defender looses 2, depending on how many dice are being rolled.So you are saying if I am attacking with two dice and you are defending with 1 die, then conquerclub.com would read the next line in file and compare A1 A2 to D1? If this is true, then that leaves A3 and D2 out of the statistical calculations.
I don't understand how you reached this conclusion. So what if I don't use A3 and D2? I can waste 100 numbers and then the 101st number is still a perfectly good, independent roll from 1 to 6.So in the long run the probability distribution of rolling a 1, 2, 3, 4, 5, or 6 would be skewed according to how they are ordered in the file. What this means is that in the long run never attack with less than 3 dice and never defend with less than 2 dice.
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