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clapper011 wrote:I agree jim, honestly some of the things that are said in game chat are a bit extreme even for an online game site. If it were in real life the ref or ump or whatever official would kick you out of the game!
clapper011 wrote:I agree jim, honestly some of the things that are said in game chat are a bit extreme even for an online game site. If it were in real life the ref or ump or whatever official would kick you out of the game!
jiminski wrote:clapper011 wrote:I agree jim, honestly some of the things that are said in game chat are a bit extreme even for an online game site. If it were in real life the ref or ump or whatever official would kick you out of the game!
true flower but which words should we filter? It becomes tricky with words of duplicitous definition.
Will we be compelled to remove competitiveness from CC chat too?
And if someone asks me where i am from and i say i am a Cockney from London.... Also how would someone explain that they were from Scunthorpe!?
It is very important to workout how the site proposes to put this into practice, as it does affect normal conversation quite severely too.
Rocketry wrote:Im in favour of no censorship at all.
whitestazn88 wrote:i think it would be funny at first, but it would get old fast. plus i wouldn't wanna deal w/ people typing "fu.ck you" all day. it would just get super annoying
Woodruff wrote:Ok, I'm one that definitely thinks something more needs to be done about in-game-chat. However, I don't think "words" is the key here. I don't really care about swearing itself. If someone says "f*ck" because the rolled some bad dice, I don't have any problem with that because it's not directed at another player. My problem is when a player becomes abusive to another player...something needs to be done about those cases, but they're not currently (unless it's among a very select few "types of abusive".
Woodruff wrote:Ok, I'm one that definitely thinks something more needs to be done about in-game-chat. However, I don't think "words" is the key here. I don't really care about swearing itself. If someone says "f*ck" because the rolled some bad dice, I don't have any problem with that because it's not directed at another player. My problem is when a player becomes abusive to another player...something needs to be done about those cases, but they're not currently (unless it's among a very select few "types of abusive".
Artimis wrote:Woodruff wrote:Ok, I'm one that definitely thinks something more needs to be done about in-game-chat. However, I don't think "words" is the key here. I don't really care about swearing itself. If someone says "f*ck" because the rolled some bad dice, I don't have any problem with that because it's not directed at another player. My problem is when a player becomes abusive to another player...something needs to be done about those cases, but they're not currently (unless it's among a very select few "types of abusive".
As is oft repeated in the C&A forum as well as in this thread and many other threads on the same or similar subjects;
FOE LIST
jiminski wrote:Woodruff wrote:Ok, I'm one that definitely thinks something more needs to be done about in-game-chat. However, I don't think "words" is the key here. I don't really care about swearing itself. If someone says "f*ck" because the rolled some bad dice, I don't have any problem with that because it's not directed at another player. My problem is when a player becomes abusive to another player...something needs to be done about those cases, but they're not currently (unless it's among a very select few "types of abusive".
But I take your point Woodruff, a Gamechat filter will do little to curb the true problem of violent verbal attacks.
The use of a ‘dirty database’ filter will be impotent where a fellow user is casting aspersion upon the sexual proclivities of your Grandmother.
dezzy26 wrote:i think that smack talk in games is flaming
which is quite contradictory to the fact that they removed flame wars from here (not that i went in there)
so i do agree there needs to be some kind of filter in place
dezzy26 wrote:i think that smack talk in games is flaming
which is quite contradictory to the fact that they removed flame wars from here (not that i went in there)
so i do agree there needs to be some kind of filter in place
HayesA wrote:Why is this even a topic? Seriously! A "kid friendly site?" What does that even mean? Kids are getting their hands on a credit card, and paying the yearly fee? I remember when this site hardly cared about their free users, so why now? Especially about in-game chat. What about us who pay, and run password protected games, will a "filter" have any effect on that game? What about those of us who pay, and don't want a filter? I'm sorry, but this doesn't make any sense to me as to why it's even a serious topic of discussion.
If you guys do decide to take it seriously. At least add a opt-out option for paid subscribers?
HayesA wrote:Personally, I think the place is inhabited more by adults then by children under the age of consensual age, 18. And there is quite the argument to contend that children will swear by them selves on their own. They hear/see more on television/radio then ever before?
HayesA wrote:Why does the mod/admin teams even care what their users say?
HayesA wrote:Is this turning into 1984, and we're barred to do anything but play the game, and nothing else?
HayesA wrote:You know, more over, what's to stop an abusive player from using the private message feature? Will we get rid of that, too?!
HayesA wrote:An abusive player will always be abusive, and trying to stop it from even happening is like pre-crime from that one movie.
HayesA wrote:Unless we have a fool-proof system to tell intent before it happens, it's going to cause more of a head ache in moderation then it's worth.
Woodruff wrote:HayesA wrote:Why is this even a topic? Seriously! A "kid friendly site?" What does that even mean? Kids are getting their hands on a credit card, and paying the yearly fee? I remember when this site hardly cared about their free users, so why now? Especially about in-game chat. What about us who pay, and run password protected games, will a "filter" have any effect on that game? What about those of us who pay, and don't want a filter? I'm sorry, but this doesn't make any sense to me as to why it's even a serious topic of discussion.
If you guys do decide to take it seriously. At least add a opt-out option for paid subscribers?
This seems like it would be difficult to implement, since it would essentially mean that every player in a game would have to have "opted out" or it wouldn't have any effect at all.HayesA wrote:Personally, I think the place is inhabited more by adults then by children under the age of consensual age, 18. And there is quite the argument to contend that children will swear by them selves on their own. They hear/see more on television/radio then ever before?
"They're probably seeing it elsewhere anyway"? That's really not a good argument.HayesA wrote:Why does the mod/admin teams even care what their users say?
Because that's how a good business is run.HayesA wrote:Is this turning into 1984, and we're barred to do anything but play the game, and nothing else?
Where did you get that silly idea?HayesA wrote:You know, more over, what's to stop an abusive player from using the private message feature? Will we get rid of that, too?!
They already can't abuse using the PM feature, actually.HayesA wrote:An abusive player will always be abusive, and trying to stop it from even happening is like pre-crime from that one movie.
First of all...no, an abusive player will not always be an abusive player. People can learn and people can change...this is a fact. Secondly, if a person CAN'T seem to learn/change, then they simply wouldn't be here for long. Thirdly, this is NOTHING LIKE "pre-crime", since any action would be taken AFTER a player was abusing someone else. There's no "pre-" to it.HayesA wrote:Unless we have a fool-proof system to tell intent before it happens, it's going to cause more of a head ache in moderation then it's worth.
To tell intent before it happens? This doesn't make sense...action is taken AFTER the incident, as it should be.
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