Moderator: Community Team
IvoryCoast Ninja wrote:what if its adjacent forts and if you fort the armies the count will still be over the troops/territ
Artimis wrote:I expect this has already been mentioned, but lets reiterate it just for your benefit kcoenich.
Limiting stack size to 20 per region would make attacking in a basic no thrills map problematic at best, you've done your attacking and conquered a region only to find another 20 stack or two behind it. You'll fortify your new region to a maximum of 20 and then your opponent will just take it back, it would go on like this back and forth, back and forth, until someone deadbeats. Games like this would stagnate like never before, it would not be fun and it would not add any new strategic element, it would just be a flipping nuisance!
No one wants to play a game that is not fun or starts punishing players that look after their troop count. This is a bad idea, enough players have come in here to voice their opposition, perhaps it's not just them kcoenich, maybe, just maybe your idea is not as good as you think it is.
Artimis wrote:I expect this has already been mentioned, but lets reiterate it just for your benefit kcoenich.
Limiting stack size to 20 per region would make attacking in a basic no thrills map problematic at best, you've done your attacking and conquered a region only to find another 20 stack or two behind it. You'll fortify your new region to a maximum of 20 and then your opponent will just take it back, it would go on like this back and forth, back and forth, until someone deadbeats. Games like this would stagnate like never before, it would not be fun and it would not add any new strategic element, it would just be a flipping nuisance!
No one wants to play a game that is not fun or starts punishing players that look after their troop count. This is a bad idea, enough players have come in here to voice their opposition, perhaps it's not just them kcoenich, maybe, just maybe your idea is not as good as you think it is.
the.killing.44 wrote:And not if they can only drop 1/10 of that "big cash".
zodiak wrote:To compensate for the obvious advantage of the defender the attacker may turn their lowest rolled die to a six once during their turn.They may also re-roll their lowest die if they possess the card of the territory they are attacking from or to.
haggispittjr wrote:i like the site the way it is, and im sure the majoraty agree's with me.
Return to Archived Suggestions
Users browsing this forum: No registered users