fiction wrote:The Neon Peon wrote:It is not a bug, get that through your head.
It is a bug, get it through your head. Maybe you are confused by the ass that posted before and misunderstand the meaning I was assigning to the word bug. A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways. Can you sit there and honestly say you think it was designed so someone could make their entire move and just not hit the end reinforcement button and get them to take another turn as soon as time expires, you can sit there and intelligently think that was purposefully coded in? Why is it if they actually ended their move they would have a 12 hour gap before they could move again if no one else moved? Try think about the issue even a tiny bit, and you will see how obvious of a bug this is and how the people who exploit the bug should be punished.
You know why? Because both sides have an advantage and the owners of the site believe it is enough.
Advantages of running out:
- You get to keep your bonus the second round.
- You get to finish off any kills you needed just a few more troops for.
- You get to counter your opponents moves first round.
Disadvantages:
- You don't get a card.
- Every other player gets a chance to break your bonus before you begin the first turn out of the two.
- Every other player gets a chance to make a kill or eliminate you before you begin.
- You have no way of countering any move your opponents make in the second round. (there is a reason why most people prefer to deploy and attack after their opponents do, it gives you an advantage, you see this a lot in speed freestyles, people all begin and then race to see who can do their turn last)
- You lose most of the attacker's advantage you had. That is 8% worse dice for you since your opponents had it.
Advantages of doing your turn first and not running out:
- You get to break your opponents' bonuses.
- You get to eliminate players.
- You get a card.
- You keep your bonus the first round.
- You have a chance of keeping your bonus the second round.
- You have a chance to eliminate people first in the second round since you can begin turn too.
- You have a choice of going first/at the same time or second in the next round.
Disadvantages:
- If you are not online and someone runs out the clock, they have a chance to break your bonus.
- If you come short on a kill, there is nothing you can do to change it.
- You can't counter the second round.
Overall, the advantages are the exact same except they come in different rounds.
- Person who ends can break bonus in first round vs Person who runs out gets a chance to break in second
- Person who ends keeps bonus the first round vs Person who runs out keeps bonus second round
- Person who ends gets to counter the second round vs Person who runs out gets to counter the first round
Along with a few more advantages the person who ends gets such as cards.
I think I did what you said and say there and intelligently thought. I am on your side, I don't like the fact this drags out games pointlessly, but the advantages and disadvantages of running out seem balanced in the eyes of the owners of the site. Why do you think they have not changed it? It is really an easy fix from a coding perspective.
P.S. Yes, I understand that in many situations double turns are an instant win, but think about it this way. You know the exact time the round ends, so you can be there to begin. If you begin on someone who took a double turn, that is also a pretty easy win for you since the strategy people use when taking a double turn usually fails when the other person gets their bonus before they can break it.