- Delay start of Fog games by 12 hours after game initiates
Specifics/Details:
- Team that is given first start cannot start turn for 12 hours
- 24h clock in public fog games does not start for 12 hours
- No such limitation in speed fog
How this will benefit the site and/or other comments:
- There was a growing problem in Clan Matches where teams would try to join last to get advantage of seeing the map after joining last and getting first turn to put other team at a disadvantage
- The eventual compromise is for both teams to get 12 hours to look at the map and get a snapshot or take note of territories etc. before the other team can move
- As a result games are more competitive, fog games are filled faster and it's facilitated less gamesmanship in how games are joined (no advantage to joining second)
- But this problem is not yet addressed in public games - if fog game is active and team 2 joins and gets first start, team 1 is at a double disadvantage because (1) miss out on initial deploy and (2) are unaware where territories are lost or where the opponent was because fog won't reveal