The Bison King wrote:Ok recap. Stonehenge physically represented. Dyfed moved closer to the sea connections.
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For Ender, XML requests/fixes:
Oriel and Connacht do not connect, so please remove their connection in the script.
Finistere and the Celtic Sea also connect in the script, this too is not the case, please remove.
and if you could please move the coordinates for stonehenge to hoover above the new center of the image that would be great.
Thank you.
I will fix the connections right away, but I am going to hold on the Stonehenge coordinates, because, frankly, I don't think the Stonehenge image fits with the map style. The rest of the map looks like something that a Celtic monk might have produced on vellum by candlelight, but he would not have drawn the stone circle with realistic perspective: it just wasn't an artistic style that existed then. If you get a lot of support for the picture, of course, I will fix the coordinates.
Any comment on moving the Gwent label?
And by the way, the é in Domnonée on the map doesn't match the rest of the font. I realize some fonts don't do accented characters very well, so it might look better if you used an ordinary e and painted in the accent by hand.
EDIT: Here is the XML with the border corrections. (This is easy to do in a text editor, but getting the coordinates of a troop number right involves fiddling with wizards and inspectors, which I would like to avoid just now.)
Celtic_7_Nations.1.3.xml