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Admitting defeat is never an option.
Rank means very little and the points mean even less.
knowman wrote:I've read through most of the posts on suiciding and have seen more than few differing opinions, but I didn't see any that specifically addressed the topics of either a retributive strategy or a "lose as few points as possible" strategy.
I guess my own confusion comes from trying to understand what you're "supposed" to do when you reach the point where you're obviously not going to win a game. Is there any such guideline or community standard in that regard?
If another player breaks a bonus in a way that is going to give a third player a significant advantage, am I really supposed to just ignore that attack just happened and concentrate on the largest player?
Points question - the CC site is based on points, not just a W-L record. So is trying to manipulate a game where you're going to lose to end so you lose the fewest points possible poor sportsmanship?
SirSebstar wrote:Just FYI, the top players never ever consider a position to be always lost. Hell I even won a game, flat rate where i was reduced to 1 army on 1 country, and i came back. mainly because nobody wanted to spare the armies to kill me in the end, and were busy with eachother.
So always play as if you have a shot. Also 2 weaker players together can usually kill a stronger player.
KoE_Sirius wrote:Rank means very little and the points mean even less.
Metsfanmax wrote:SirSebstar wrote:Just FYI, the top players never ever consider a position to be always lost. Hell I even won a game, flat rate where i was reduced to 1 army on 1 country, and i came back. mainly because nobody wanted to spare the armies to kill me in the end, and were busy with eachother.
So always play as if you have a shot. Also 2 weaker players together can usually kill a stronger player.
Statistically, this is a poor strategy. Only once in a great many games will the build-from-nothing strategy actually win you the game. Given that, it's a better play (if you care about your points) to guarantee minimal loss in the game rather than attempt maximal gain.
Regarding the OP: naturally it's not bad sportsmanship to play for points if your position is clearly unwinnable, but as Seb's post (and others) indicates, there is great disagreement about what exactly constitutes an unwinnable game (hence the strife).
Dukasaur wrote:If I understand you correctly, then i would say yes: Deliberately manipulating the situation so that the colonel kills you rather than the private is poor sportsmanship. The private has worked his ass off to improve his skill to the point where he's on an equal footing with the colonel; screwing it up for him just to save yourself 15 points or whatever is really sleazy.
Dukasaur wrote:That being said, I do not think that suiciding is always poor sportsmanship. Retributive suicide, where someone has deliberately screwed you and you're just repaying the favour, is legitimate. It's just a form of Mutual Assured Destruction on a small scale, and one of the basic tools of playing this game.
Gillipig wrote:I'm actually of opposite opinion. Retributive suicide won't gain me any points so I wouldn't do it. The example above though (where a player tries to get taken out by the highest ranked player) would gain me points. And I've done that many many times in the past. I don't do it now because I don't care about points anymore.
tec805 wrote:KoE_Sirius wrote:Rank means very little and the points mean even less.
Says the guy with his highest rank and points in his sig
JediJoe wrote:... There is no place for retributive suiciders - it throws fun games out of balance, handing hard fought games to undeserving winners.
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