Moderator: Community Team
Doc_Brown wrote:PLAYER57832 wrote:From the start, those of us who DO play all the maps or who like the "unusual" maps have come out against this suggestion. Those who agree are almost all those who just like one type of map, who think maps like Lunar Landing, AOR2, etc are "garbage".
Actually, my suspicion from the start has been that QH and the couple others that were highly favorable towards the idea early on supported it because they hoped it would keep newer/lower ranked people out of their games. They've tried to justify the concept with the idea that it would help new people, but really they are drooling at the possibility that no one with fewer than 50 completed games will end up in their pet maps/settings. As evidence of that, I'd point out how QH reacted to me and one or two other people (Gogatron in particular) that posted in here with strong objections back when we were new recruits (yes, I've been fighting this suggestion nearly the entire time I've been a member here) - read pages 8 and 9 of this thread (starting around post 110) to see what I'm talking about.
Woodruff wrote:I was initially in favor of this suggestion. However, I have since been convinced otherwise. And QHs behavior in this thread has been frankly appallingly trollerific.
Doc_Brown wrote:Actually, my suspicion from the start has been that QH and the couple others that were highly favorable towards the idea early on supported it because they hoped it would keep newer/lower ranked people out of their games.
PLAYER57832 wrote:OH PLEASE. This "suggestion" has been around for about 2 years. It has been blasted by all but a few, mostly newer members, the entire time.
And, I HAVE been placing multiple other suggestions, some have even been accepted. I have no idea why this suggestion was elevated to sticky level. It should have died a LONG time ago! Mostly, I think folks just get tired of arguing with Q.H. It has nothing to do with liking the suggestion, not really, not in the greater CC world.
[/quote]Queen_Herpes wrote:PLAYER57832 wrote:OH PLEASE. This "suggestion" has been around for about 2 years. It has been blasted by all but a few, mostly newer members, the entire time.
And, I HAVE been placing multiple other suggestions, some have even been accepted. I have no idea why this suggestion was elevated to sticky level. It should have died a LONG time ago! Mostly, I think folks just get tired of arguing with Q.H. It has nothing to do with liking the suggestion, not really, not in the greater CC world.
Agree 100%!
You know someone has NO REAL DEBATE when then keep attempting to claim those who disagree are really agreeing with you.
clapper011 wrote:guys, if you dont have any valuable criticism, then please dont troll the threads.
clappy
jimfinn wrote:Only read the OP, but I would think that the possibility of putting these complexity lists (levels0-6) somewhere where all players can see them (maybe even make it a gamefinder option = map level) would be useful for any player's reference.
jimfinn wrote:Also, I think many RISK players would be aghast to not be able to play manual deploy, as that is how most people play real risk (At least where I'm from)
PLAYER57832 wrote:clapper011 wrote:guys, if you dont have any valuable criticism, then please dont troll the threads.
clappy
sorry, clapper, but one of those trolling the most here happens to be a mod. The rest of us are plain frustrated that such a bad idea, around and roundly criticized for about 2 years is stickied while so many very GOOD ideas get no attention at all. I don't think I was the only one who gave up debating this for a time, safely convinced it had died, only to be shocked to see it had been STICKIED.
The above description of QH's actions (continually bumping, ignoring any real criticism, claiming that anything even slightly positive means there is a majority approval for this idea..etc.) is accurate.
this is not just some minor idea that we could try and see. This will represent a very fundamental change in how CC operates. Before anything like this is seriously considered, it needs much more approval and support from the community as a whole.
AND, I DO think it is notable that many of those who object most are those who have been here a long time, AND who play many different maps. Those who agree, mostly are not. (a few exceptions).. and more than a few of those who WERE in favor are now opposed.
SirSebstar wrote:Considering that this 'trial' period can be simply turned off, so those who like more maps can just play them, and that players are limited to maps and settings for the first 5 [games] already. this suggestion is simply an extention of that 5 game period, and with hopefully some helpful and understandable information at each of the growthpoints.
natty_dread wrote:I have already presented my arguments, which have gone unanswered so far... a) first impressions are important. b) Someone who's just checking out the site might not notice an option of disabling a "tutorial mode", so when he comes in, he sees that there are not many maps or options, and goes away.
The diversity of maps and options is the best asset this site has, the best trump card in the increasing competition, and instead of advertising the fact to new players, you want to basically hide it from them? Talk about backwards logic.
Also, if there's an option of disabling this tutorial mode, what is the point of it anyway? Creating a weird roadblock to inconvenience the new players? Those who would enjoy the challenge of "unlocking" the maps will feel like it is a pointless chore since they can just "cheat" it by disabling it whenever they want. And those who would rather dive into all of the content the site has to offer, will just see it as an annoyance that needs to be averted.
A much better idea would be improving the documentation and adding instant help buttons to the game pages. For example, the start a game -page could have a "what does this option do" button for all the different options, join a game page could have a help button that lets you know how many and what kind of games you can join, etc.
Combine this with organizing the maps into categories, and adding a short description for each category... I think these two things together would much better accomplish everything this suggestion tries to address, but without any of the ill effects.
SirSebstar wrote:When I got on the site, there were much less maps, but i did not play all the maps then. not right away any ways. I still hate freestyle after an few runins even at that time. The site has grown to the power since then. If I guide a noobie now, i have to tell him to restrain himself and get some more exp first. Those that did not invariable leave, feeling this site is just unfair.
so much for appearances and first impressions. Many noobs deadbeat because they dont even know they need tot ake a turn and wait 24 hours (or check every 24 hours), again, nice impression.
also, i supplied you with information that only 1 out of the 3 designated groups is even interrested in amount of maps. most people just dont care. just consider the few who have even played all the maps..those with 5 victories is but a handfull.
I guess you either dont play much games, or you would know that nearly every game has a tutorial of some kind, and most can be bypassed by just clicking something. if they idea is crazy, so is the rest of the world.
So if your counter arguments are, i dont want to change it into a tutorial mode,because someone might think less of the site for having one, then i am also not impressed. QH has interrested in making one, i believe it would help more then i would damage. in fact i believe this site is severely lacking such assistance.. ill be back later with some more arguments, i am off to dinner
other then that, your suggestions on improving the information is noted. please create such information. I think both both the SOC and the strategy forum also request assistance. maybe you could write a welcom to cc guide..
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