

Giving a coouple of free speed games to new members would be a great idea I think. They might wet their pants if they accidentally get in a speed game on Hive or Das Schloss, but I think that would be a great way to hold interest and show what the site can offer.BIGMEANIE wrote:i think it might have something to do with waiting 24 hours between turns once you start. i know in my case i never thought of using chat to coordinate freebie-RT games. maybe if new members could have a brief taste of speed games they would enjoy their first games more. that, or it could be suggested that they use live chat to coordinate rt-games with other freebies.swimmerdude99 wrote:I think its the same as many gaming sites though in that people join and then don't stay interested, nothing new there...
of course this might also make some freebies feel less inclined to buy premium, seeing as they can play fast for free.
I introduced a friend to CC and he tried to do that. Sadly, the only response he got was accusations of being a multi. This goes back to my point of CC being an exclusive community. Hell I was accused of being a multi for going into Live Chat a few months ago. That is until the accuser saw that my account was created before his.BIGMEANIE wrote:i think it might have something to do with waiting 24 hours between turns once you start. i know in my case i never thought of using chat to coordinate freebie-RT games. maybe if new members could have a brief taste of speed games they would enjoy their first games more. that, or it could be suggested that they use live chat to coordinate rt-games with other freebies.swimmerdude99 wrote:I think its the same as many gaming sites though in that people join and then don't stay interested, nothing new there...

Well said. I have been on the site for 5 years and there are two things that bring me back. New maps to play with friends and tournaments.natty_dread wrote:Lackattack should listen to the mapmakers more. Mapmakers are the creative force driving this site forward, and when their ideas, complaints & suggestions seem to fall on deaf ears, it will frustrate them and eventually drive them away.
Same of course applies to other community content on the site: tournaments, clans, etc. I just used mapmakers as an example since it's a part of CC I'm most familiar with.
Think how CC would look without map foundry, tournaments, or clans. All of them are community-created content, and without them the site would probably not even be here anymore.
I doubt it. There are plenty of people who don't see the need to access all web pages from their phone. I don't believe that personal computers will be going anywhere in the near future - cloud computing is nice and all, but I wouldn't trust all my files to some remote server, seeing as how my ISP takes over a month to fix a bandwidth issue...luv2tri2 wrote:Also, traditional online gaming will die just like coin-operated games. Show me a decent way to play this site on my phone............

Agreed. I for one wouldn't mind setting up some kind of buddy system where people volunteer to show noobs around a little bit and can answer any questions they have 1 on 1, as well as point them toward tournaments, forums, and other site activity.thegreekdog wrote:One of the things I've noticed is that when newer or lower ranked player who does not regularly post in a forum creates a thread, he or she is regularly ridiculed by the regular forum goers. I don't know if this results in that player leaving the website, but I suspect that he or she will not post in the forums as much or at all.
There are a number of general discussion threads that follow the following pattern:
(1) New or low ranked irregular forum goer creates a post complaining about something or asking a question.
(2) Older players and forum regulars ridicule some aspect of the new or low ranked irregular forum goer (rank, noobishness, grammar, spelling, potential age, etc.)
(3) New or low ranked irregular forum goer stops posting in that thread or in any other thread.
I don't think this is the biggest problem with Conquer Club (mostly because I don't think there are many problems with Conquer Club), but it's a problem.
We'll agree that it lacks effective customer service, but I still contend that effective marketing is still lacking. This site is awesome, and although I don't have any market research on the target market for Risk online games, I'm still unconvinced that ConquerClub is garnering the largest, active customers it potentially can.Woodruff wrote:It doesn't lack effective marketing, it lacks effective customer service. And the primary problem for that rests with the absolute and complete lack of lackattack activity, in my opinion.BigBallinStalin wrote:So how many paying customers are there?
And how much has that figure grown by year?
How many "active" players are there?
Then why is turnover high?PLAYER57832 wrote:You cannot look at a site like this the same way as other types of products or even internet sites. Sure, its a great site. But, its not for everyone. And, you can expect turnover to be high. I have been here for some time. When I stop to think that this means I have been logging on basically every day to play games and chat... its a lot.BigBallinStalin wrote:Either the growth of this business is very slow, or it's smoothing out, or it's on the decline.
Which is odd because this is most likely the best site on the internet for playing Risk online, so I'm surprised that so few people are signed up/paying to play here...
So, the question becomes: "Does ConquerClub lack effective marketing?"
Can CC use a meta-tag "risk" in order to attract potential customers here? (I guess it can't for copyright reasons, but maybe there's enough gray in the law to ignore that bit).Top Queries from Search Traffic
Query Percent of Search Traffic
1 conquer club 46.24%
2 risk online 8.24%
3 conquer 4.72%
4 online free risk 3.21%
5 conquerclub 2.46%
6 play risk online 1.45%
7 online risk 0.98%
8 risk online free 0.63%
9 risk online game 0.51%
10 free risk online 0.49%
That's the big question: "How large is the target market for online Risk-related games?"Army of GOD wrote:The biggest problem is a lack of customers. This game is RISK. There are only so many people who enjoy playing RISK.
Which is a shame, since this place has so much potential.Haggis_McMutton wrote:CC is basically a hobby site. It doesn't seem to consider itself a real business.
I think for an exampe of what CC could strive for, you can look at http://www.chess.com
So, basically, you need a job?BigBallinStalin wrote:Which is a shame, since this place has so much potential.Haggis_McMutton wrote:CC is basically a hobby site. It doesn't seem to consider itself a real business.
I think for an exampe of what CC could strive for, you can look at http://www.chess.com
This may be a tough decision for the CC owner(s), but in order for a business to grow, sometimes the management should be replaced with more competent people. Sometimes, certain people should only specialize in their trade. The issue of trust and finding a capable manager are considerable problems, but sometimes, such a move is necessary to retain loyal customers, to provide an awesome "Risk" experience to new customers, and to earn more money in the long-term.
Yes, my client, BBS, who is going to pay me 50% of what he makes, needs a job.thegreekdog wrote:So, basically, you need a job?BigBallinStalin wrote:Which is a shame, since this place has so much potential.Haggis_McMutton wrote:CC is basically a hobby site. It doesn't seem to consider itself a real business.
I think for an exampe of what CC could strive for, you can look at http://www.chess.com
This may be a tough decision for the CC owner(s), but in order for a business to grow, sometimes the management should be replaced with more competent people. Sometimes, certain people should only specialize in their trade. The issue of trust and finding a capable manager are considerable problems, but sometimes, such a move is necessary to retain loyal customers, to provide an awesome "Risk" experience to new customers, and to earn more money in the long-term.
Meet Scott KanBoras, CC's super talent agent.Army of GOD wrote:Yes, my client, BBS, who is going to pay me 50% of what he makes, needs a job.thegreekdog wrote:So, basically, you need a job?BigBallinStalin wrote:Which is a shame, since this place has so much potential.Haggis_McMutton wrote:CC is basically a hobby site. It doesn't seem to consider itself a real business.
I think for an exampe of what CC could strive for, you can look at http://www.chess.com
This may be a tough decision for the CC owner(s), but in order for a business to grow, sometimes the management should be replaced with more competent people. Sometimes, certain people should only specialize in their trade. The issue of trust and finding a capable manager are considerable problems, but sometimes, such a move is necessary to retain loyal customers, to provide an awesome "Risk" experience to new customers, and to earn more money in the long-term.
Army of GOD wrote:Reported for posting personal information
You don't get why it's funny.chapcrap wrote:Army of GOD wrote:Reported for posting personal information