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crazymilkshake5 wrote:At the current size of the image, you would have to get it supersized, which it wouldnt pass the supersize standards
BigBallinStalin wrote:For example, player 1 holds Hebron, and the Hebron-Shemesh checkpoint. Player 2 holds Dimona and the Dimon-Hebron checkpoint. Player 1 can only attack Shemesh (via the checkpoint), but can't attack Dimona from Hebron--unless Player 1 controls the Dimon-Hebron checkpoint.
natty dread wrote:BigBallinStalin wrote:For example, player 1 holds Hebron, and the Hebron-Shemesh checkpoint. Player 2 holds Dimona and the Dimon-Hebron checkpoint. Player 1 can only attack Shemesh (via the checkpoint), but can't attack Dimona from Hebron--unless Player 1 controls the Dimon-Hebron checkpoint.
If I read this right, you'd want the borders between territories to be dependent on holding a checkpoint. This would require conditional borders which are not possible as of yet.
Or if you mean that there's simply a checkpoint between each territory and the territories don't border directly but only via the checkpoints, then that's doable.
pitrules88 wrote:I like the checkpoint idea, we'll see how it looks printed out. Crazymilkshake has taken over the design work as I think I ran into too many small issues along the way that would take a lot of time to correct - and as natty pointed it, it was too narrow and when I rotated it the whole thing it looked horrible. So basically I would have had to start from scratch with all the labelling. As I said, very time consuming, but I think crazymilkshake is on the right track.
Dukasaur wrote:pitrules88 wrote:I like the checkpoint idea, we'll see how it looks printed out. Crazymilkshake has taken over the design work as I think I ran into too many small issues along the way that would take a lot of time to correct - and as natty pointed it, it was too narrow and when I rotated it the whole thing it looked horrible. So basically I would have had to start from scratch with all the labelling. As I said, very time consuming, but I think crazymilkshake is on the right track.
Not sure which solution you're going to end up using, but I would like to weigh in from a player's point of view: a map that requires scrolling is always annoying. Whatever you need to do to get it to fit on one screen, do it!
pitrules88 wrote:It won't be easy to hold any of the bonuses because holding land in Israel has never been easy, just ask the Palestinians.[/b]
joabl wrote:What do you mean just ask the Palestinians? If you're the one making this map, its probably best that you leave it up to someone who understands the history of the region. The Palestinians have never, not once, not for a second been in control of even several feet of land. The Jews on the other hand are the ones you should ask how difficult it has been to hold land. Israel was once called Israel before. But the Romans came in 70AD and destroyed Jerusalem, banished all Jews, and changed its name from Israel to Palestinia. Jews since then have often been called Palestinians. Legally in by documents, passports and ID cards. And by the obvious name change of the land. In fact Arabs refused to be called Palestinians and demanded they be called Arabs, not Palestinians until about the early 70's when they realized they needed a stronger cause to fight their position.
Also the Roman invasion of Israel in 70AD was not the first time the Jews have forcibly been taken from Israel. The Babylonians also came and destroyed everything taking during which the Jews of the ancient Kingdom of Judah were captives in Babylon—conventionally 587–538 BCE.
So in short. Lets ask the Jews how difficult it has been to hold on land. And is there someone more capable of contributing to the creation of this map than pitrules88?
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