Moderator: Cartographers
thenobodies80 wrote:Don't get me wrong, but there's a big difference between saying that if cairnswk decides to use another software instead of illustrator (that is perfect for vectorial art) he can improve/increase his graphics skill and saying that his current maps are shit.
thenobodies80 wrote: About what people consider a fiasco or not, I stopped to trust into people judgement about graphics after seeing the "your favourite map polls" in which a map like North America (that is probably one of the most awful map we have right now on the site) took more votes than other nice and popular maps, like Germany....in few words you'll never know what people can think.....that's why we have a cow and you're drawing a pig (and you shouldn't).
thenobodies80 wrote: As said this map is a cairnswk map and I really don't think it's not par to the current foundry standard, then if you're saying that all his maps looks similar I agree with you and he knows i think in this way.
natty dread wrote:Well Dim, you know I think you make a lot of good points, but to be fair to cairnswk, some of his work is good and some of his maps are actually quite popular. Stalingrad and Waterloo are one of the most popular maps, at least for those who like complex, strategical maps.
natty dread wrote:Also I think some of cairnswk's maps look really nice. It's not that he's not capable of creating good graphics. It's more that no one is really pushing mapmakers to do their best and explore new things anymore... and I do believe this should be remedied, somehow.
DiM wrote:i did not say his maps are shit i just said they are poorer and poorer compared to the foundry standards. basically his skill and technique have only slightly improved from 4-5 years ago and in my opinion they did not keep up with how the foundry should be. if his graphics were considered good in 2007 decent in 2009 i clearly think they are sub-par in 2012.
Gillipig wrote:DiM wrote:i did not say his maps are shit i just said they are poorer and poorer compared to the foundry standards. basically his skill and technique have only slightly improved from 4-5 years ago and in my opinion they did not keep up with how the foundry should be. if his graphics were considered good in 2007 decent in 2009 i clearly think they are sub-par in 2012.
Are you saying that maps like Pot Mosbi and New Zealand aren't up to par for 2012? I think they're two of the best looking maps in the foundry, and they're obviously not sub par maps regardless of how you slice it! Spanish Armada is a fugly map, if all his maps were like that I'd agree with you but that just isn't the case.
thenobodies80 wrote:Personally, the only thing i personally "dislike" is the title...if I look at the map it pops out too much and I'm forced to look at it every 5 seconds. Don't know if this is a good thing while people is playing the map. But maybe it's just me.
thenobodies80 wrote:btw, cairnswk could you please make more visible the connections between BTK-KTP and the one between OSA-TYO?
thenobodies80 wrote:OK, now we're going off topic, back on track
DiM wrote:3. inconsistent lines in almost all of the train stations (army boxes).
isaiah40 wrote:The little black dots are still visible on the title, and I didn't zoom in to see them.
isaiah40 wrote:Okay, title looks good.
Some of the stations still have that blurry line; DHK, CHN, HKG, HAN, BKK, KAL, HCM, KAG, SHA, ZHZ (the "F" needs to come down a couple pixels as well), LHW, SAP, IRK, TAY and AST.
On MHD, the "J" can come down a pixel or two.
Looking at the station bonuses, I'm thinking you might not need the outer glow.
cairnswk wrote:if i zoom in at 240-300%, they are all bloody blurry.
cairnswk wrote:i would also ask, that if this map still has graphics issues, then the graphics and xml stamps needs to be withdrawn as it seems it was handed out prematurely.
natty dread wrote:cairnswk wrote:if i zoom in at 240-300%, they are all bloody blurry.
If you zoom bitmaps at other than even 100 percentages, they show up as blurry.
cairnswk wrote:i would also ask, that if this map still has graphics issues, then the graphics and xml stamps needs to be withdrawn as it seems it was handed out prematurely.
When the gfx stamp is given, the CA usually tells you that the stamp does not mean the map is done, and that you will be expected to make any changes that come up in the final forge. This map is far from the first one that has received the graphics stamp and then still had to do significant graphical updates in the forge...
cairnswk wrote:natty, OK i can cope with that, but sometimes i wonder if that is not a cop out for the job not being done properly in the first place.
i mean i remember a couple of years ago, every map was thoroughly scrutinised like is being done right now with this, before the graphics stamp was issued.
I think the graphics stamp if issued before all the bits and pieces have been attended to is totally useless tbh. It provides false hope and false encouragement to any mapmaker to do that to them.
natty dread wrote:...
Hey, I agree. Ideally, all maps would have all graphical issues solved before the graphics stamp was issued. But we don't live in a perfect world... and sometimes, things aren't always noticed until the Final Forge.
I agree it's frustrating to the mapmaker, but we have to remember the foundry is not a perfect system, and it's all run by humans - insignificant, imperfect humans. When we are all replaced by superior, sentient computer AI:s, I'm sure the foundry will run much smoother.
cairnswk wrote:for the blurry lines, i have to question this, because if i zoom in at 240-300%, they are all bloody blurry. so is a player going to even notice this anyway. i mean can you notice this at normal 100% vision, because i can't.
DiM wrote:cairnswk wrote:for the blurry lines, i have to question this, because if i zoom in at 240-300%, they are all bloody blurry. so is a player going to even notice this anyway. i mean can you notice this at normal 100% vision, because i can't.
i can notice them at 100% zoom on your small map and my eyes aren't what they used to be.
i merely put zoomed in images for people to know what i'm talking about.
here is a non-zoomed image:
look at the line above KBL. it is clean and crisp no blur whatsoever. it's perfect. and there are several more like it.
now compare it with the line:
-bellow khi
-bellow and above ker
-bellow isl
-between j and k
see what i mean?
cairnswk wrote:Apparently from what i've just found out, my version Coreldraw X4 doesn't have object hinting as a feature, but X5 does.
Anyone got an extra $300 they want to part with to fix the export issue here because unfortunately i don't have it.
So it will have to remain an issue and proceed without it.
DiM wrote:cairnswk wrote:Apparently from what i've just found out, my version Coreldraw X4 doesn't have object hinting as a feature, but X5 does.
Anyone got an extra $300 they want to part with to fix the export issue here because unfortunately i don't have it.
So it will have to remain an issue and proceed without it.
...
simply zoom in at a pixel level and move your boxes until they're perfectly aligned.
...
cairnswk wrote:DiM wrote:cairnswk wrote:Apparently from what i've just found out, my version Coreldraw X4 doesn't have object hinting as a feature, but X5 does.
Anyone got an extra $300 they want to part with to fix the export issue here because unfortunately i don't have it.
So it will have to remain an issue and proceed without it.
...
simply zoom in at a pixel level and move your boxes until they're perfectly aligned.
...
and i am sorry Dim, but i have already done that with the griding suggested by natty.
object hinting does fix the problem for straight lines only, but i am not going to spend any more time trying to fix some small blurry lines that probably won't even be noticed simply because my software doesn't have a facility that is more modern.
You'll just have to get over it.
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