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chapcrap wrote:That happens when you play 1v1 games on Classic. Try some different maps and games with more people.
pmbannister wrote:you know what - I like playing the classic map and I like playing 1 vs 1. But typically on CC these matches are determined by the simple luck of the drop - it's absolutely stupid and is not the way a real game starts. All I'm saying is: random is fine but can't the drops be coded to be relatively fair handed?
chapcrap wrote:That happens when you play 1v1 games on Classic. Try some different maps and games with more people.
agentcom wrote:You will benefit from it as many times as you will suffer from it in the long run.
Renee_W wrote:agentcom wrote:You will benefit from it as many times as you will suffer from it in the long run.
IMO you suffer either way, what's fun about a win when you know your opponent never had a chance and it has nothing to do with your abilities? It's just a waste of time either way.
agentcom wrote:(1) could be coded but takes territs out of play at the start of the game, across the board. Knowing this in a fog game could provide someone an advantage. I don't think that whether someone has read the XML for a map should give them this type of advantage.
agentcom wrote:(2) I think would be nightmarishly difficult to code.
pmbannister wrote:you know what - I like playing the classic map and I like playing 1 vs 1. But typically on CC these matches are determined by the simple luck of the drop - it's absolutely stupid and is not the way a real game starts. All I'm saying is: random is fine but can't the drops be coded to be relatively fair handed?
greenoaks wrote:pmbannister wrote:you know what - I like playing the classic map and I like playing 1 vs 1. But typically on CC these matches are determined by the simple luck of the drop - it's absolutely stupid and is not the way a real game starts. All I'm saying is: random is fine but can't the drops be coded to be relatively fair handed?
but uneven drops ARE how real games start
pmbannister wrote:you know what - I like playing the classic map and I like playing 1 vs 1. But typically on CC these matches are determined by the simple luck of the drop - it's absolutely stupid and is not the way a real game starts. All I'm saying is: random is fine but can't the drops be coded to be relatively fair handed?
agentcom wrote:greenoaks wrote:pmbannister wrote:you know what - I like playing the classic map and I like playing 1 vs 1. But typically on CC these matches are determined by the simple luck of the drop - it's absolutely stupid and is not the way a real game starts. All I'm saying is: random is fine but can't the drops be coded to be relatively fair handed?
but uneven drops ARE how real games start
I would love it if they implemented something like what happens in a certain board game where you can choose to manually select your territories. I don't care if we spend the first 40 rounds picking territs (or worse on hive). Maybe you could make those rounds of a shorter duration. It would be fun and avoid this whole problem.
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